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Steamworks: Publishing tools available free of charge

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SMB
DO NEVER TEST.
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PostPosted: Tue Jan 29, 2008 9:31 pm    Post subject: Steamworks: Publishing tools available free of charge
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Valve, creators of best-selling game franchises (such as Half-Life and Counter-Strike) and leading technologies (such as Steam and Source), today announce Steamworks, a complete suite of publishing and development tools - ranging from copy protection to social networking services to server browsing - is now available free of charge to developers and publishers worldwide.

Steamworks, the same suite of tools used in best-selling PC titles Half-Life 2 and The Orange Box, is available for all PC games distributed via retail and leading online platforms such as Steam. The services included in Steamworks may be used a la carte or in any combination.

Specifically, Steamworks offers:
  • Real-time stats on sales, gameplay, and product activation: Know exactly how well your title is selling before the charts are released. Find out how much of your game is being played. Login into your Steamworks account pages and view up to the hour information regarding worldwide product activations and player data.
  • State of the art encryption system: Stop paying to have your game pirated before it's released. Steamworks takes anti-piracy to a new level with strong encryption that keeps your game locked until the moment it is released.
  • Territory/version control: The key-based authentication provided in Steamworks also provides territory/version controls to help curb gray market importing and deliver territory-specific content to any given country or region.
  • Auto updating: Insures all customers are playing the latest and greatest version of your games.
  • Voice chat: Available for use both in and out of game.
  • Multiplayer matchmaking: Steamworks offers you all the multiplayer backend and matchmaking services that have been created to support Counter-Strike and Team Fortress 2, the most played action games in the world.
  • Social networking services: With support for achievements, leaderboards, and avatars, Steamworks allows you to give your gamers as many rewards as you would like, plus support for tracking the world's best professional and amateur players of your game.
  • Development tools: Steamworks allows you to administer private betas which can be updated multiple times each day. Also includes data collection tools for QA, play testing, and usability studies.

"Developers and publishers are spending more and more time and money cobbling together all the tools and backend systems needed to build and launch a successful title in today's market," said Gabe Newell, president of Valve. "Steamworks puts all those tools and systems together in one free package, liberating publishers and developers to concentrate on the game instead of the plumbing."

"As more developers and publishers have embraced Steam as a leading digital distribution channel, we've heard a growing number of inquiries regarding the availability of the platform's services and tools," said Jason Holtman, director business development at Valve. "Offering Steamworks is part of our ongoing efforts to support the needs of game developers and our publishing partners."

Steam is a leading platform for the delivery and management of PC games and digital content. With over 13 million active accounts and more than 250 games, plus hundreds of movie files and game demos available, Steam has become a frequent destination for millions of gamers around the world.

For more information regarding Steamworks, please visit www.steamgames.com/steamworks.
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^Ben
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PostPosted: Tue Jan 29, 2008 10:25 pm    Post subject:
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This really needs to be given to modders.
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MastCrasher
I'D FUCK THIS TITLE IF I WASN'T A VIRGIN
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PostPosted: Wed Jan 30, 2008 6:19 am    Post subject:
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Uhhgg, just when I found out Pants posts it.

Anways, this is very good news. Wink
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Gobanzo_Mon
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PostPosted: Wed Jan 30, 2008 7:22 am    Post subject:
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Quote:
^Ben opened his big mouth to say:
This really needs to be given to modders.


very yes
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SMB
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PostPosted: Wed Jan 30, 2008 5:08 pm    Post subject:
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Re: mods
Quote:
Alfred Reynolds opened his big mouth to say:
Not at this time, we don't have a pipeline in place to support arbitrary mods let alone the infrastructure for it Smile
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zeta
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PostPosted: Wed Jan 30, 2008 7:41 pm    Post subject:
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a map updating tool would be nice so you could patch released stuff but that shit would have to be custom made or something eg snakes
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SMB
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PostPosted: Wed Jan 30, 2008 9:42 pm    Post subject:
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Quote:
zeta opened his big mouth to say:
a map updating tool would be nice so you could patch released stuff but that shit would have to be custom made or something eg snakes
There are already shitty Steam clones out there for mods and maps and stuff like that, but nobody uses them because they don't want to download another program.
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lasershock
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PostPosted: Wed Jan 30, 2008 9:55 pm    Post subject:
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http://www.isotx.com/index.php?view=3477

basically
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PostPosted: Thu Jan 31, 2008 8:49 am    Post subject:
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Interviewer: "Mods on Steam?"
Lombardi: "Announcement in the coming weeks" -circa 2005
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TAz00
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PostPosted: Fri Feb 08, 2008 6:27 pm    Post subject:
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I have a sneaking suspicion the future will be Steam games vs. EA.. and ofcourse steam will prevail with superior deadline missing.... ?
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