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Enterprise - Temporal Cold War: A HL2 Total Conversion

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TheIneffableBob
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PostPosted: Mon Sep 08, 2008 4:37 am    Post subject:
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The character models remind me of TES IV.
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lasershock
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PostPosted: Mon Sep 08, 2008 8:52 am    Post subject:
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Looks very impressive. I need to check this out even though I dislike Star Trek. Keep up the great work.
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Herr_Mongoose
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PostPosted: Mon Sep 08, 2008 11:05 am    Post subject:
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Wow guys, great work. Can I suggest however that you bake some shadow/AO maps onto your models.
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JohnBart
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Joined: 21 May 2007
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PostPosted: Mon Sep 08, 2008 4:10 pm    Post subject:
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@jenn0_bing: Thank you for your help. Wink

@Herr_Mongoose: Sure, the modellers still have plenty to do on the models... Wink
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Tuskin
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PostPosted: Thu Sep 11, 2008 12:39 am    Post subject:
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Quote:
lasershock opened his big mouth to say:
Looks very impressive. I need to check this out even though I dislike Star Trek. Keep up the great work.


Wow it is pretty good when you get someone who dislikes star trek to check out a Star Trek mod. They're doing good!
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RomeoJGuy
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Joined: 19 Jun 2004
Location: Atlanta, GA. Maps Released: 3

PostPosted: Sat Sep 13, 2008 5:13 am    Post subject:
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I like how it is hard to even tell its source engine. So much custom content Smile
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J_c
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PostPosted: Sat Sep 13, 2008 7:42 am    Post subject:
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Looking very nice! Seems like you're doing good at keeping your followers well updated too. You don't see that very much.
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spuit*11
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PostPosted: Wed Nov 19, 2008 8:36 pm    Post subject:
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Sweet.

Is the entire Enterprise one map?
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JohnBart
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PostPosted: Wed Nov 19, 2008 8:57 pm    Post subject: Recruitment
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^No, it will be divided into several levels. Even the decks themselves will be cut up into 2-3 maps (depending on their size) because of the large number of props.

---

Now a little recruitment...

We are currently looking for talented modders to fill the following positions:

CODER:
We are looking for talented coders who are experienced in Source-coding and single-player scripting. Their top-priority assignment would be the completion of our unfinished energy weapons (some of them firing particles, others a continuous beam). Subsequent tasks involve other gameplay-related coding assignments, such as modifying the standard HL2 character movement.
The applicants MUST be able to work as a team member, with a willingness to produce the work assigned within a reasonable time frame.

MAPPER:
We are also looking for experienced mappers who are able to produce quality maps that are optimized without leaks. Knowledge of how to create realistic lighting effects and single-player coding events within the map is a great advantage. Currently, most of our mapping tasks call for the faithful re-creation of locales known from the series, but besides these, several other locations are being designed right now which did not appear in the show, thus calling for the mapper's own ideas and creativity upon creation.
The applicants MUST be able to work as a team member, with a willingness to produce the work assigned within a reasonable time frame.

FACEPOSER ASSISTANT:
While all of the mod's custom characters have been configured to be fully compatible with Valve's FacePoser, unfortunately we haven't got enough people in the development team's animation department to fully utilize this feature. Therefore, we are also looking for people who are experienced in the usage of FacePoser, and are able to create well-choreographed scenes, sometimes even up to four NPCs involved.
A demonstration of the work we need in this area can be seen in this video:
www youtube.com/watch?v=tEzzlPEv2EA

If you are interested in contributing to our single-player mod, do not hesitate to send your portfolio by launching a topic in our Recruitment section:
forum.enterprise-tcw.com/viewforum.php?f=2
...or sending PMs either to Captainsource or me.

Knowledge of the Star Trek universe is a great plus, but not a requirement.

Apply today! The United Earth Starfleet Needs YOU! Very Happy
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JohnBart
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Joined: 21 May 2007
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PostPosted: Sat Dec 27, 2008 12:33 am    Post subject: Christmas Media Update
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Star Trek Enterprise: Temporal Cold War - Christmas Media Update

The development of the mod is going on slowly but steadily with most of the basic modelling and mapping tasks being done for the teaser demo currently in the works. At the moment, besides revamping some of the level props and character models, our dedicated modelling team is focusing on the remaining unfinished non-player characters. The mappers on the other hand are either optimizing the current versions of our beta maps or are busy planning the last remaining one that has not been produced yet. Thus, while there is only a handful of new content in these areas whose quality is worthy for a media release, our situation is fairly good in these areas of development.

On the other hand, there is much more to be done on the animating, voice acting and coding front. Cpangrace is very busy working on the weapon and character animations required for the teaser-demo, while the voice actors diligently keep recording their lines from the demo script.
Coding is however still the most problemful area of development. Even though one of our former coders (Graham alias Rickenbacker) has found time and returned to help us out a little in solving the awaiting programming tasks, we are still looking for additional assistance. So if you are an experienced coder who possesses a deep understanding of C++ and/or Source coding, and would like to help us out, do not hesitate to apply today in our Recruitment section here:
forum.enterprise-tcw.com/viewforum.php?f=2 Wink

Media

In this media release, we have a couple of work-in-progress game elements, two wallpapers and a music compilation to show off. Let's start the media presentation with the WIP stuff!

The first picture on the left showcases some of the most recent texturing work of CaptainSource, featuring some custom ceremonial banners of the Star Trek universe: the Starfleet banner (decorating the walls of Starfleet Command in San Francisco), the Enterprise insignia (used during the decommissional ceremony of the NX-01 Enterprise) and the Starfleet Mission Control logo. These instances of textile-texturing (LOL) are planned to be used only in some minor cutscenes, still we hope that they will also help us in achieving a more diversified level environment than what our previously released level screenshots would suggest. Wink

On the right, you can see a work-in-progress demo NPC: a Vulcan engineer who will have a much greater role in the upcoming demo than what its designation would suggest... Wink
The NPC was designed by Flanker, and is currently produced by TripTucker.

team.enterprise-tcw.com/MediaRelease/MR22/Banners.jpg

team.enterprise-tcw.com/MediaRelease/MR22/MissionCharacter_01.jpg

Since our last Media Release, Flanker however has worked not only on character models but also on a couple of mod-related wallpapers to be used by our supporters for decorating their desktop.

The first of these features Starbase 3, one of the newest designs of Flanker, along with our Y-Type freighter, the Kurt-class support tug, the ECS Kobayashi Maru, and two Amarillo-class cruisers designed by Masao Okazaki. These cruisers are actually not part of the mod, but Mr. Okazaki gave permission to use them in the wallpaper - so who knows, maybe he will also let us use them in the mod too... Smile

The second picture however features one of the key events of the main mod: the discovery of the destroyed UES Zagreb and the derelict ECS Kobayashi Maru by the NX-01 Enterprise in 2156. Just like the previous image (not counting of course Mr. Okazaki's design), this wallpaper also features our actual ship models.

team.enterprise-tcw.com/MediaRelease/MR22/WallpaperStarbase3_1440x900.jpg

team.enterprise-tcw.com/MediaRelease/MR22/DerelictWallpaper_1440x900.jpg

Finally, we also have something to present you from the audio department. Basstronix was busy to produce you a mix from the mod's current soundtrack, featuring both normal level background music and more dynamic combat tracks in a little-more-than two minutes long MP3 file. You can grab it here:

team.enterprise-tcw.com/MediaRelease/MR22/ST-Enterprise-TCW_MusicSampler.mp3

Publicity news

Three of our members (namely, Cpangrace, Croesus and Flanker) had the pleasure last weekend to participate in the HL2 webradio "Podcast 17" where they were roundly interviewed by the show's hosts, Phillip and William. You can check the interview out on the podcast's official website here:

www . podcast17.com/transmissions/c10277

Kudos to the staff of Podcast17, we are very grateful for the invitation and wish them all the best! Smile

Conclusion

An acknowledgement is however due not only for the aforesaid pair of radio hosts, but also to our community who tirelessly follow our project since its inception. We have received lots of encouragement, suggestions and constructive criticism from this community both in our forum and on the rest of the websites/portals/message boards where our news materials are frequently featured. We would like to thank you all the attention you have been giving us - hopefully, we can release a palpable evidence of our work soon enough to prove how important our community is for us.

In this spirit, we wish all our readers/members/supporters a very happy Christmas and a very successful New Year!

---
NOTE: As usual, I'd really appreciate if someone would correctly link the pictures in my post, as I'm still unable to post URLs. Thanks, and sorry for the inconvenience... Rolling Eyes
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OnboardError
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Joined: 13 Dec 2003
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PostPosted: Sat Dec 27, 2008 2:25 am    Post subject: Re: Christmas Media Update
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Quote:
JohnBart opened his big mouth to say:
Star Trek Enterprise: Temporal Cold War - Christmas Media Update

The development of the mod is going on slowly but steadily with most of the basic modelling and mapping tasks being done for the teaser demo currently in the works. At the moment, besides revamping some of the level props and character models, our dedicated modelling team is focusing on the remaining unfinished non-player characters. The mappers on the other hand are either optimizing the current versions of our beta maps or are busy planning the last remaining one that has not been produced yet. Thus, while there is only a handful of new content in these areas whose quality is worthy for a media release, our situation is fairly good in these areas of development.

On the other hand, there is much more to be done on the animating, voice acting and coding front. Cpangrace is very busy working on the weapon and character animations required for the teaser-demo, while the voice actors diligently keep recording their lines from the demo script.
Coding is however still the most problemful area of development. Even though one of our former coders (Graham alias Rickenbacker) has found time and returned to help us out a little in solving the awaiting programming tasks, we are still looking for additional assistance. So if you are an experienced coder who possesses a deep understanding of C++ and/or Source coding, and would like to help us out, do not hesitate to apply today in our Recruitment section here:
http://forum.enterprise-tcw.com/viewforum.php?f=2 Wink

Media

In this media release, we have a couple of work-in-progress game elements, two wallpapers and a music compilation to show off. Let's start the media presentation with the WIP stuff!

The first picture on the left showcases some of the most recent texturing work of CaptainSource, featuring some custom ceremonial banners of the Star Trek universe: the Starfleet banner (decorating the walls of Starfleet Command in San Francisco), the Enterprise insignia (used during the decommissional ceremony of the NX-01 Enterprise) and the Starfleet Mission Control logo. These instances of textile-texturing (LOL) are planned to be used only in some minor cutscenes, still we hope that they will also help us in achieving a more diversified level environment than what our previously released level screenshots would suggest. Wink

On the right, you can see a work-in-progress demo NPC: a Vulcan engineer who will have a much greater role in the upcoming demo than what its designation would suggest... Wink
The NPC was designed by Flanker, and is currently produced by TripTucker.



Since our last Media Release, Flanker however has worked not only on character models but also on a couple of mod-related wallpapers to be used by our supporters for decorating their desktop.

The first of these features Starbase 3, one of the newest designs of Flanker, along with our Y-Type freighter, the Kurt-class support tug, the ECS Kobayashi Maru, and two Amarillo-class cruisers designed by Masao Okazaki. These cruisers are actually not part of the mod, but Mr. Okazaki gave permission to use them in the wallpaper - so who knows, maybe he will also let us use them in the mod too... Smile

The second picture however features one of the key events of the main mod: the discovery of the destroyed UES Zagreb and the derelict ECS Kobayashi Maru by the NX-01 Enterprise in 2156. Just like the previous image (not counting of course Mr. Okazaki's design), this wallpaper also features our actual ship models.



Finally, we also have something to present you from the audio department. Basstronix was busy to produce you a mix from the mod's current soundtrack, featuring both normal level background music and more dynamic combat tracks in a little-more-than two minutes long MP3 file. You can grab it here:

http://team.enterprise-tcw.com/MediaRelease/MR22/ST-Enterprise-TCW_MusicSampler.mp3

Publicity news

Three of our members (namely, Cpangrace, Croesus and Flanker) had the pleasure last weekend to participate in the HL2 webradio "Podcast 17" where they were roundly interviewed by the show's hosts, Phillip and William. You can check the interview out on the podcast's official website here:

www.podcast17.com/transmissions/c10277

Kudos to the staff of Podcast17, we are very grateful for the invitation and wish them all the best! Smile

Conclusion

An acknowledgement is however due not only for the aforesaid pair of radio hosts, but also to our community who tirelessly follow our project since its inception. We have received lots of encouragement, suggestions and constructive criticism from this community both in our forum and on the rest of the websites/portals/message boards where our news materials are frequently featured. We would like to thank you all the attention you have been giving us - hopefully, we can release a palpable evidence of our work soon enough to prove how important our community is for us.

In this spirit, we wish all our readers/members/supporters a very happy Christmas and a very successful New Year!
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SharkMan
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Joined: 24 Nov 2003
Location: Cleveland Sucks, Ohio

PostPosted: Sat Dec 27, 2008 8:33 am    Post subject:
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thats cool, is this mod single player, multiplayer, or both?
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JohnBart
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Joined: 21 May 2007
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PostPosted: Sun Dec 28, 2008 12:39 am    Post subject:
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@OnboardError: Thank you! Smile

@SharkMan: The mod is single-player. Wink
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Gobanzo_Mon
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You're the man now, dog!


Joined: 24 Aug 2004
Location: Minnesota, USA

PostPosted: Tue Dec 30, 2008 11:49 pm    Post subject:
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fewer renders

more in game

please
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^Ben
DO NEVER TEST.
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Joined: 05 Nov 2004


PostPosted: Wed Dec 31, 2008 12:41 am    Post subject:
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John, what are you looking for in the coding side? I can do some "contract" work but I'm not looking to get tied down by a team as I have way to much personal life to attend to. If it's still stuff like particle based weapons this can usually be taken care of quite easily without needing to have access to the main codebase.
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