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Ghetto All-Stars: Crunk Rally

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msleeper
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Joined: 12 Dec 2004


PostPosted: Thu Jan 19, 2006 5:53 am    Post subject: Ghetto All-Stars: Crunk Rally
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GHETTO ALL-STARS: CRUNK RALLY

WEBSITE: http://www.crunk-rally.com/
ModDB listing: http://mods.moddb.com/6578
ModDB subdomain: http://crunkrally.moddb.com/

================================

What is Ghetto All-Stars: Crunk Rally?
In a sentence, Need For Speed meets Pimp My Ride. The exact game mechanics have yet to be sketched out, but the mod is a racing game with a twist, a'la games such as Gran Turismo. Each player earns money after each race, which he can then use to upgrade his vehicle and stay competitive. Anything from superchargers, exhaust, and nitrous systems, to body kits, spinning rims, and hydraulics.

Wait, spinners and hydraulics?
Yes, spinners and hydraulics. There are a lot of mods out there that have stone-solid, serious backstories and grim settings, and there needs to be a bit of a change of pace. GASCR is all about having fun and having a laugh.

How does the gameplay work?
Let's pretend you are on a server with 5 players, including yourself. This server has the maximum number of racers set to 3, and the laps per race to 2.

The first 3 players in the server are the first ones to start a race, and similar to the mod Ricochet, the other 2 players are put in a Spectator Mode "waiting list". After the racers have completed their 2 laps, they are awarded their money (depending on where they ranked, and how fast they completed the course) and are put into the waiting list as well. Then, the next 3 racers - one of which being one of the previous racers - will be lined up, and so on.

When a player is in spectator mode, or if they opt out of a race, they can buy upgrades for their car. Some upgrades increase your car's speed or improve their handling, while other cosmetic upgrades add to a "style bonus" that is added on to your final score after a race. If you have the pimpin-ist car on the track, then you will be awarded the most style points.

Sounds cool, how can I help?
Right now, we desperately need a programmer who is familiar with vehicle coding. This is our absolute basic need, as we don't have much of a racing game without functional vehicles.

We are seeking an experienced UV Unwrapper / Skinner to unwrap the models current vehicle models. Actual skinning experienced would be a plus, but not necessary as we have someone who can do this.

Modelers would also be appreciated, mainly to model the cars and their add-ons. Character/organic modeling is not necessarily needed, but high-quality work will not be turned down.

Mappers also will not be turned away, but the more impressive the better. We are looking for map quality to rival racing games such as the Gran Turismo and Need For Speed series. A firm grasp of the Source Input/Output system will also be a deffinate plus.

If you have any other skills, feel free to post about it. Please check our Help Wanted listings for more in-depth details of needed talents.

================================

Current Contributors:
msleeper - Project Director, Map Design (cr_monica)
alexroyce - Map Design (cr_crunkcounty)
Forte - Map Design (name undecided)
Tsunami643 - Buggy Reskin
pyro5hit9rind - Escalade Model
lumbergh - Supra Model

================================

Media
All current media can be viewed on the ModDB listing here: http://mods.moddb.com/6578/image-gallery

================================

Original massive thread at Flamehaus: http://www.flamehaus.com/bbs/buggy-spinners-vt73572.html
Video (10.8mb): http://www.planetduke.com/concode/temp/spinnaz.wmv
Demo map (4.66mb): http://www.planetduke.com/concode/temp/cr_circle.rar
Race course mapping tutorial: http://www.hl2world.com/bbs/tutorial-crunk-rally-race-course-mapping-vt43020.html
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Last edited by msleeper on Thu Jan 26, 2006 4:23 pm; edited 7 times in total
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n0b
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Joined: 23 Jan 2005
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PostPosted: Thu Jan 19, 2006 6:04 am    Post subject:
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You forgot the roles of spectators and losers

Quote:
Losers of races and people who don't get to one of the buggies should spawn as old people and have to slowly cross the street with walkers or canes.



Razz
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msleeper
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Joined: 12 Dec 2004


PostPosted: Thu Jan 19, 2006 6:09 am    Post subject:
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Quote:
n0b opened his big mouth to say:
You forgot the roles of spectators and losers

Quote:
Losers of races and people who don't get to one of the buggies should spawn as old people and have to slowly cross the street with walkers or canes.



Razz


rofl
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LaCabra
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Joined: 02 Apr 2004
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PostPosted: Thu Jan 19, 2006 7:22 am    Post subject:
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Quote:
n0b opened his big mouth to say:
You forgot the roles of spectators and losers

Quote:
Losers of races and people who don't get to one of the buggies should spawn as old people and have to slowly cross the street with walkers or canes.



Razz


That could actually be really great.
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alexroyce
GUYS INSURGENCY IS FUCKING SHIT
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Joined: 02 Jul 2004


PostPosted: Thu Jan 19, 2006 9:46 am    Post subject:
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This might be the most original mod for HL2 yet.
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lasershock
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Joined: 07 Nov 2004
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PostPosted: Thu Jan 19, 2006 10:18 am    Post subject:
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Quote:
alexroyce opened his big mouth to say:
This might be the most original mod for HL2 yet.


LOL! I'm with stupid
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Scapegoat
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Joined: 24 Aug 2004
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PostPosted: Thu Jan 19, 2006 10:25 am    Post subject:
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What happened to that other mod, Dooples, Drooples, Droobles? Or something?

Anyway, sounds like a great idea, I just hope you can actually come through.
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LaCabra
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Joined: 02 Apr 2004
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PostPosted: Thu Jan 19, 2006 11:20 am    Post subject:
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Quote:
Scapegoat opened his big mouth to say:
What happened to that other mod, Dooples, Drooples, Droobles? Or something?


I think it was Dooples. That thing showed promise. Just not very much, that's all.
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Raminator
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Joined: 20 Feb 2005
Location: Bitches don't know 'bout my lightmaps.

PostPosted: Thu Jan 19, 2006 2:26 pm    Post subject:
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I'd play it. Thumb Up
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zeta
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PostPosted: Thu Jan 19, 2006 2:32 pm    Post subject:
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I want to make a course
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jenn0_bing
DO NEVER TEST.
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Joined: 18 Feb 2005
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PostPosted: Thu Jan 19, 2006 3:08 pm    Post subject:
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If you need textures hit me up.
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zeta
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PostPosted: Thu Jan 19, 2006 3:20 pm    Post subject:
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sdk just opened Shocked

I am so making a woodland course.

IMO scrap the buggy completely and get 3 decently modelled cars. Gets around not having a visible driver as well.
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Forte
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Joined: 22 Feb 2005
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PostPosted: Thu Jan 19, 2006 3:52 pm    Post subject:
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Quote:
LaCabra opened his big mouth to say:
I think it was Dooples. That thing showed promise. Just not very much, that's all.

BFS still has it up on his site. I think he is going to do the mod in the Unreal 3 engine.
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JeanPaul
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Joined: 15 Mar 2005
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PostPosted: Thu Jan 19, 2006 4:23 pm    Post subject:
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Quote:
zeta opened his big mouth to say:

IMO scrap the buggy completely and get 3 decently modelled cars. Gets around not having a visible driver as well.


Yeah, look at the card mod for Garry's mod. They made a lot of cars.
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Lambda Core and Stalkyard
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zeta
Dick Masterson
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PostPosted: Thu Jan 19, 2006 4:29 pm    Post subject:
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hell pimp out the new truck in milita (might i recommend lime green or w/e (((ALLOW CUSTOM PAINT JOBS HINT))) and rig its wheels.

Bingo pimp truck
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