HL2World.com
 
Home Message Boards Tutorials Downloads Images HL2World IRC Submit News  
  FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups  RegisterRegister   ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in |  Links

New technology for EP2

Goto page 1, 2, 3  Next
Post new topic   This topic is locked: you cannot edit posts or make replies.    HL2world.com Forum Index -> Half-Life 2 Episodes
View previous topic :: View next topic  
Author Message
^Ben
DO NEVER TEST.
Premium member


Joined: 05 Nov 2004


PostPosted: Fri Jun 02, 2006 10:09 am    Post subject: New technology for EP2
Reply with quote

Some of it was in the EP2 trailer Smile



These are not the normal Source shadows, so as I was going back and forth with Gabe on how the episode worked out I slipped in this question Smile

Me: "P.S. In the EP2 trailer when the mini strider drops down in front of you the shadows are not the usual kind of shadows in the Source engine, is this a new graphical feature in EP2?"

Gabe: "Yes, that's new lighting in Episode 2."

Very Happy Now he did not specifically say shadows, but it is a safe bet that is what he meant.

----------

As I am now being cited as a reference for a couple of sites i'll just move all the information into the first post.

---

Well here is some more fuel which I think furthers my theory.

From the newest EP2 article:



And from the trailer at around the same angle and movement(the magazine seems to be taken from a slightly higher angle)



Intresting.

Reference of what it looks like in the current engine build.

_________________


Last edited by ^Ben on Sun Jun 18, 2006 1:26 am; edited 2 times in total
Back to top
View user's profile Send private message AIM Address
Duke:hazzard
Tilt!
Premium member


Joined: 18 Dec 2004
Location: Toronto

PostPosted: Fri Jun 02, 2006 10:24 am    Post subject:
Reply with quote

In episode 2 the dynamic shadows became more filtered. Oh well looking forward to this if it's anything like the shadows in Blood Money or oblivion it'll be ace.
_________________


Click quote to understand what i'm saying in the Worthless Topics.
Back to top
View user's profile Send private message AIM Address MSN Messenger
azz0r
WARNING: BEWARE. I AM A SNITCH.
WARNING: BEWARE. I AM A SNITCH.


Joined: 24 Oct 2003
Location: Birmingham, England (britland)

PostPosted: Fri Jun 02, 2006 10:49 am    Post subject:
Reply with quote

Whats wrong with Sources current shadows?

Theyre fine.
_________________
Valve Facts 101

Lesson 1: Valve makes good games.
Lesson 2: Valve takes their time to make good games.

Lesson concluded...
Back to top
View user's profile Send private message
Silly_HuzZz!
Tilt!
Super Awesome Premium member


Joined: 05 Nov 2004
Location: London.bsp

PostPosted: Fri Jun 02, 2006 10:55 am    Post subject:
Reply with quote

Quote:
azz0r opened his big mouth to say:
Whats wrong with Sources current shadows?

Theyre fine.
They do look cool, except for the fact that opaque objects cast translucent shadows, and having 1 opaque object stacked on top of another causes the shadow to become darker as they overlap.
_________________
Back to top
View user's profile Send private message Visit poster's website
^Ben
DO NEVER TEST.
Premium member


Joined: 05 Nov 2004


PostPosted: Fri Jun 02, 2006 11:19 am    Post subject:
Reply with quote

Quote:
azz0r opened his big mouth to say:
Whats wrong with Sources current shadows?

Theyre fine.


Well.. at the moment they are "ok" but it's about time they got an update, they only cast from 1 central location - no self shadowing - cast through objects - dont properly blend with the map shadows(basically if the floor is dark enough there should not be another darker shadow on top of that) and just some other stuff.
_________________
Back to top
View user's profile Send private message AIM Address
zeta
Dick Masterson
Premium member


Joined: 10 Oct 2003


PostPosted: Fri Jun 02, 2006 11:40 am    Post subject:
Reply with quote

So what's new in that picture? Just looks like the current engine
Back to top
View user's profile Send private message
azz0r
WARNING: BEWARE. I AM A SNITCH.
WARNING: BEWARE. I AM A SNITCH.


Joined: 24 Oct 2003
Location: Birmingham, England (britland)

PostPosted: Fri Jun 02, 2006 11:47 am    Post subject:
Reply with quote

I didnt ask what is wrong with Valves whole lighting model, I know dynamic lighting is what it needs as its based off a central light right now, what I asked if whats wrong with dynamic shadows off characters, as the screenshot you posted looks no different to me, shadow wise, to how it would in hl2 or ep 1.
_________________
Valve Facts 101

Lesson 1: Valve makes good games.
Lesson 2: Valve takes their time to make good games.

Lesson concluded...
Back to top
View user's profile Send private message
^Ben
DO NEVER TEST.
Premium member


Joined: 05 Nov 2004


PostPosted: Fri Jun 02, 2006 1:08 pm    Post subject:
Reply with quote

o nigga plz

now ima have to go in game and make a comparison screeny.
_________________
Back to top
View user's profile Send private message AIM Address
entity
Polygon Pimp


Joined: 17 Dec 2004

Warnings : 1

PostPosted: Fri Jun 02, 2006 1:12 pm    Post subject:
Reply with quote

get to it
Back to top
View user's profile Send private message Send e-mail MSN Messenger
^Ben
DO NEVER TEST.
Premium member


Joined: 05 Nov 2004


PostPosted: Fri Jun 02, 2006 2:12 pm    Post subject:
Reply with quote

_________________
Back to top
View user's profile Send private message AIM Address
Hyperion2010
MEGA-KILL
Premium member


Joined: 24 Aug 2004
Location: Hell

PostPosted: Fri Jun 02, 2006 2:17 pm    Post subject:
Reply with quote

Surprised


Our pleas have been heard!

Looks like doors will FINALLY be able to block light Very Happy
_________________
www.redorchestragame.com
http://www.1944d-day.com/forum/
Back to top
View user's profile Send private message Send e-mail Jabber
azz0r
WARNING: BEWARE. I AM A SNITCH.
WARNING: BEWARE. I AM A SNITCH.


Joined: 24 Oct 2003
Location: Birmingham, England (britland)

PostPosted: Fri Jun 02, 2006 2:18 pm    Post subject:
Reply with quote

eh...its probably just the suns angle making it stretch out and fade abit.
_________________
Valve Facts 101

Lesson 1: Valve makes good games.
Lesson 2: Valve takes their time to make good games.

Lesson concluded...
Back to top
View user's profile Send private message
bnewsom
Vigilant EC Founder/CEO
Premium member


Joined: 21 Mar 2005
Location: Burbank, CA

PostPosted: Fri Jun 02, 2006 2:19 pm    Post subject:
Reply with quote



You couldve just took the screenshot from the ministrider thread. Neutral

Also of course the shadows look different, it now looks like it has softshadowing with light relative shadow positioning, and hell, look at that forest out there, how could you say it looks like what we can do now. Show me a sexy lush forest like that in currentgen source.
Back to top
View user's profile Send private message Send e-mail Visit poster's website
^Ben
DO NEVER TEST.
Premium member


Joined: 05 Nov 2004


PostPosted: Fri Jun 02, 2006 2:30 pm    Post subject:
Reply with quote

Azz0r everything in current gen is done with a shadow_controler or r_shadowangles it does not matter where the sun is.
_________________
Back to top
View user's profile Send private message AIM Address
zeta
Dick Masterson
Premium member


Joined: 10 Oct 2003


PostPosted: Fri Jun 02, 2006 2:43 pm    Post subject:
Reply with quote

Doesn't look any different to me.
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   This topic is locked: you cannot edit posts or make replies.    HL2world.com Forum Index -> Half-Life 2 Episodes All times are GMT
Goto page 1, 2, 3  Next
Page 1 of 3

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You cannot download files in this forum



Powered by phpBB © 2001, 2005 phpBB Group | modified by penzamedia.com | art by Joey's Lucky
we heart gabe