Half-Life 2 World Battlefield 2 World The Rest of the Universe Once you register, you're a member in the whole network!
HL2World.com
 
Home Message Boards Tutorials Downloads Images HL2World IRC Submit News  
  FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups  RegisterRegister   ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in |  Links

Possilbe new CS:S gametype?

Post new topic   Reply to topic    HL2world.com Forum Index -> Maps & Mapping
View previous topic :: View next topic  
Author Message
elmerfudd
0wNz0r
0wNz0r


Joined: 11 Oct 2004


PostPosted: Wed Nov 07, 2007 9:58 pm    Post subject: Possilbe new CS:S gametype?
Reply with quote

From the cstrike.fgd that was in the new update:

Code:
@SolidClass base(Targetname, Parentname ) = func_bomb_target: 
   "Bomb Target. The terrorists can place C4 explosives while standing in this zone.\n\n" +
   "When the bomb is planted and explodes inside this area, the BombExplode outputs are fired. The game handles " +
   "all of the bomb planting and scoring logic – the BombExplode outputs are provided to add visual and damage effects."
[
   output BombExplode(void): "Fires when C4 explodes"
   output BombPlanted(void): "Fires when a C4 is planted"
   output BombDefused(void): "Fires when a C4 is defused"

   heistbomb(choices) : "Heist Mode bomb target" : 0 : "This is a Bomb Target designed for the Heist game mode." =
   [
      0 : "No"
      1 : "Yes"
   ]

   bomb_mount_target(string) : "Bomb Mount Target"
]

@BaseClass base(Targetname, Angles) studio( "models/props/cs_assault/consolepanelloadingbay.mdl" ) = Territory
[
   respawn_area(string) : "Respawn area name"
   buyzone(string)   :   "Buy Zone name"
]

@PointClass base(Territory) studio( "models/props/cs_assault/consolepanelloadingbay.mdl" ) = info_territory_control_hospital : "Hospital Territory Control Point"
[


]


@PointClass base(Territory) studio( "models/props/cs_assault/consolepanelloadingbay.mdl" ) = info_territory_control_terrorist : "Terrorists' Base Territory Point (Non-Capturable)"
[


]


@PointClass base(Territory) studio( "models/props/cs_assault/consolepanelloadingbay.mdl" ) = info_territory_control_counterterrorist : "Counter-Terrorists' Base Territory Point (Non-Capturable)"
[


]

@PointClass base(Territory) studio( "models/props/cs_assault/consolepanelloadingbay.mdl" ) = info_territory_control_barracks : "Barracks Territory Control Point"
[


]

@PointClass base(Territory) studio( "models/props/cs_assault/consolepanelloadingbay.mdl" ) = info_territory_control_bank : "Bank Territory Control Point"
[


]

@PointClass base(Territory) studio( "models/props/cs_assault/consolepanelloadingbay.mdl" ) = info_territory_control_encryption : "Encryption Center Territory Control Point"
[


]

@PointClass base(Territory) studio( "models/props/cs_assault/consolepanelloadingbay.mdl" ) = info_territory_control_surveillance : "Surveillance Center Territory Control Point"
[


]


@PointClass base(Targetname) size(-8 -8 -8, 8 8 8) = point_territory_control_rules
   : "The Territory Control rules entity (VERY IMPORTANT!)"
[
   respawntime(float) : "Wave Respawn Time" : 30 : "Respawn time in seconds."
]

@SolidClass base(Targetname) = func_territory_respawn_area: 
   "Players will respawn inside this area."
[
]
_________________
Quote:
Glen Davis opened his big mouth to say:
We got tapeworms in our belly
Back to top
View user's profile Send private message AIM Address Yahoo Messenger
azz0r
WARNING: BEWARE. I AM A SNITCH.
WARNING: BEWARE. I AM A SNITCH.


Joined: 24 Oct 2003
Location: Birmingham, England (britland)

PostPosted: Wed Nov 07, 2007 11:17 pm    Post subject:
Reply with quote

Cool info, Snakez beat everyone by like a month though.
_________________
Valve Facts 101

Lesson 1: Valve makes good games.
Lesson 2: Valve takes their time to make good games.

Lesson concluded...
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    HL2world.com Forum Index -> Maps & Mapping All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You can attach files in this forum
You cannot download files in this forum



Powered by phpBB © 2001, 2005 phpBB Group | modified by penzamedia.com | art by Joey's Lucky
we heart gabe