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2D Skyboxes
From HalfLife 2 Knowledge Base
List of steps on how to convert your 2d skybox (basically your sky as a 3d skybox doesn't include that) over to source.
- Prepare your tga files (i.e. skynameBK.tga, skynameFT.tga, skynameUP.tga, skynameDN.tga, skynameRT.tga, skynameLF.tga) or if you dont have tga's convert your images over to 32bit tga.
- Convert tga to vtf using VTEX.exe (this will create a skyname--.txt which you will later edit then rename to skyname--.vmt)
- Once done converting all files from tga to vtf go into the text documents and put this in:
"UnlitGeneric"
{
// Original shader: BaseTexture
"$basetexture" "skybox/skyname"
"$nofog" 1
$ignorez 1
}
- Replace skybox/skyname with skybox/(your sky)
- Dont forget for each txt to add the appropriate image tag (i.e. bk, ft, rt, lf, up, dn)
- Then rename the file to (appropriate name and tag).vmt
- Now go into your /valve/steam/steamapps/<yourname>/counter-strike source/cstrike/materials folder and create the folder skybox.
- Now copy and paste/cut and paste/drag and drop your new vtf and vmt files into the skybox folder.
- Then before you compile your map go to Map>Map Properties>Skybox Texture Name and type in your skyname without the tags (bk, ft, etc)
I hope this helps.
Tats...
Thank you Qasw as I don't think I would have ever gotten that last piece of the puzzle if not for you

