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3D Skyboxes

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This is quite surprisingly simple to do. Here is how to make a 3d skybox to add a more realistic environment to your map.

1. Place a sky_camera (entity) at 0,0 for reference purposes
Step 2
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Step 2
2. After your map is complete and you've setup your 3d background brushes/entities (aslong as they aren't player spawn/npc/monsters) and don't forget your Light_environment select them and the sky_camera (make sure you also grab your Light_environment as the one in your map wont light up the 3d skybox.
3. Copy and Paste and then (you don't have too but I always do to be safe and this way your Light_environment isn't lost either) go to tools/transform then select scale then set x,y, and z to 0.0625 (1/16th the size).
Step 2-1
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Step 2-1
Step 2-2
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Step 2-2
4. Move selected out of the way of your map (a bit outside) and then close up your mini background with a skybox (completely surrounded like a cube).
Step 3
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Step 3
5. If you copy & pasted remember to remove the larger version of your skybox (the brushes you created) and also the extra sky_camera in your map (not the one in the skybox)
  • Note: You can apply the nodraw texture to sides of the images you won't see when in game.
Step 4
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Step 4

Simple as that. It's best to do this after you've finished your map (but give it a try before you start on one to get familiar with it)

Tats...

External Links

Valve's 3D Skybox Tutorial

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