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About Steam
From HalfLife 2 Knowledge Base
System Requirements
Windows 98, ME, 2000 or XP 64 MB RAM 400 Mhz processor 1GB HD space (recommended) Internet connection (broadband connection recommended)
(If you are not sure your computer meets these system requirements, please check with your computer manufacturer.)
The Theory Behind Steam
Taken from The Final Hours of Half-Life 2 on Gamespot [1]
Newell unveiled the platform at the Game Developers Conference in March 2002. Onstage, Newell positioned himself as a new-age Robin Hood who wanted to take from the greedy publishers what independent game developers deserved: a larger piece of the revenue pie. Newell told the crowd that, under the current system, most developers make only about $7 for each game they sell. But an online distribution platform like Steam--which cuts out the middleman and delivers a game directly to the consumer's desktop--could net developers more than $30 per copy. Newell announced that, while Valve still planned to ship its future games to retail, it would also start releasing games over Steam.

