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Ai ally manager
From HalfLife 2 Knowledge Base
Contents |
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ai_ally_manager
Half-Life 2 Point Entity
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properties
- Name targetname(target_source)
The name that other entities refer to this entity by. - Maximum number of allies maxallies(integer) - default: 5
- Maximum number of medics maxmedics(integer) - default: 1
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spawn flags
none.
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inputs
- Kill(void)
Removes this entity from the world. - KillHierarchy(void)
Removes this entity and all its children from the world. - AddOutput(string)
Adds an entity I/O connection to this entity. Format - FireUser1(void)
Causes this entity's OnUser1 output to be fired. - FireUser2(void)
Causes this entity's OnUser2 output to be fired. - FireUser3(void)
Causes this entity's OnUser3 output to be fired. - FireUser4(void)
Causes this entity's OnUser4 output to be fired. - SetMaxAllies(integer)
Set maximum number of allies. - SetMaxMedics(integer)
Set maximum number of medic allies. - Replenish(void)
Replenish player allies.
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outputs
- OnUser1(void)
Fired in response to FireUser1 input. - OnUser2(void)
Fired in response to FireUser2 input. - OnUser3(void)
Fired in response to FireUser3 input. - OnUser4(void)
Fired in response to FireUser4 input. - SpawnMedicAlly(void)
Spawn Medic Ally - SpawnAlly0(void)
Spawn Ally 0 - SpawnAlly1(void)
Spawn Ally 1 - SpawnAlly2(void)
Spawn Ally 2 - SpawnAlly3(void)
Spawn Ally 3 - SpawnAlly4(void)
Spawn Ally 4 - SpawnAlly5(void)
Spawn Ally 5 - SpawnAlly6(void)
Spawn Ally 6 - SpawnAlly7(void)
Spawn Ally 7 - SpawnAlly8(void)
Spawn Ally 8 - SpawnAlly9(void)
Spawn Ally 9 - OnZeroAllies(void)
Fires when there are no more allies. - OnZeroMedicAllies(void)
Fires when there are no more allies.
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related tutorials
Submit your tutorial for ai_ally_manager

