Cleanup is going to take awhile, so the site is back up but editing has been disabled.
Ai changehintgroup
From HalfLife 2 Knowledge Base
Contents |
[edit]
ai_changehintgroup
Half-Life 2 Point Entity
[edit]
description
Change Hint Group
[edit]
properties
- Name targetname(target_source)
The name that other entities refer to this entity by. - Search Type SearchType(choices) - default: How to search for the entities to change.
- 0 - Entity Name
- 1 - Classname
- 2 - Old Hint Group
- Name to search for SearchName(string)
- New Hint Group NewHintGroup(string)
- Search Radius Radius(string) - default: 0.0
Radius to search (0 for all of map) - Hint Limit Nav hintlimiting(choices) - default: Limits NPC to using specified hint group for navigation requests, does not limit local navigation.
- 0 - No
- 1 - Yes
[edit]
spawn flags
none.
[edit]
inputs
- Kill(void)
Removes this entity from the world. - KillHierarchy(void)
Removes this entity and all its children from the world. - AddOutput(string)
Adds an entity I/O connection to this entity. Format - FireUser1(void)
Causes this entity's OnUser1 output to be fired. - FireUser2(void)
Causes this entity's OnUser2 output to be fired. - FireUser3(void)
Causes this entity's OnUser3 output to be fired. - FireUser4(void)
Causes this entity's OnUser4 output to be fired. - Activate(void)
Change the Hint Group.
[edit]
outputs
- OnUser1(void)
Fired in response to FireUser1 input. - OnUser2(void)
Fired in response to FireUser2 input. - OnUser3(void)
Fired in response to FireUser3 input. - OnUser4(void)
Fired in response to FireUser4 input.
[edit]
related tutorials
Submit your tutorial for ai_changehintgroup

