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Ai changehintgroup

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ai_changehintgroup

Half-Life 2 Point Entity


description

Change Hint Group


properties

  • Name targetname(target_source)
    The name that other entities refer to this entity by.
  • Search Type SearchType(choices) - default: How to search for the entities to change.
    • 0 - Entity Name
    • 1 - Classname
    • 2 - Old Hint Group
  • Name to search for SearchName(string)
  • New Hint Group NewHintGroup(string)
  • Search Radius Radius(string) - default: 0.0
    Radius to search (0 for all of map)
  • Hint Limit Nav hintlimiting(choices) - default: Limits NPC to using specified hint group for navigation requests, does not limit local navigation.
    • 0 - No
    • 1 - Yes


spawn flags

none.


inputs

  • Kill(void)
    Removes this entity from the world.
  • KillHierarchy(void)
    Removes this entity and all its children from the world.
  • AddOutput(string)
    Adds an entity I/O connection to this entity. Format
  • FireUser1(void)
    Causes this entity's OnUser1 output to be fired.
  • FireUser2(void)
    Causes this entity's OnUser2 output to be fired.
  • FireUser3(void)
    Causes this entity's OnUser3 output to be fired.
  • FireUser4(void)
    Causes this entity's OnUser4 output to be fired.
  • Activate(void)
    Change the Hint Group.

outputs

  • OnUser1(void)
    Fired in response to FireUser1 input.
  • OnUser2(void)
    Fired in response to FireUser2 input.
  • OnUser3(void)
    Fired in response to FireUser3 input.
  • OnUser4(void)
    Fired in response to FireUser4 input.


related tutorials

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