Cleanup is going to take awhile, so the site is back up but editing has been disabled.

Ai changetarget

From HalfLife 2 Knowledge Base

Jump to: navigation, search

Contents

ai_changetarget

Half-Life 2 Point Entity


description

Change Target


properties

  • Name targetname(target_source)
    The name that other entities refer to this entity by.
  • Target entity target(target_destination)
    Name of entity whose target will be changed.
  • New Target m_iszNewTarget(string)


spawn flags

none.


inputs

  • Kill(void)
    Removes this entity from the world.
  • KillHierarchy(void)
    Removes this entity and all its children from the world.
  • AddOutput(string)
    Adds an entity I/O connection to this entity. Format
  • FireUser1(void)
    Causes this entity's OnUser1 output to be fired.
  • FireUser2(void)
    Causes this entity's OnUser2 output to be fired.
  • FireUser3(void)
    Causes this entity's OnUser3 output to be fired.
  • FireUser4(void)
    Causes this entity's OnUser4 output to be fired.
  • Activate(void)
    Changes the entities target.

outputs

  • OnUser1(void)
    Fired in response to FireUser1 input.
  • OnUser2(void)
    Fired in response to FireUser2 input.
  • OnUser3(void)
    Fired in response to FireUser3 input.
  • OnUser4(void)
    Fired in response to FireUser4 input.


related tutorials

Submit your tutorial for ai_changetarget

Personal tools