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Ai citizen response system
From HalfLife 2 Knowledge Base
Contents |
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ai_citizen_response_system
Half-Life 2 Point Entity
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description
If placed in the level, will manage citizens responses to player's actions.
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properties
- Name targetname(target_source)
The name that other entities refer to this entity by.
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spawn flags
none.
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inputs
- Kill(void)
Removes this entity from the world. - KillHierarchy(void)
Removes this entity and all its children from the world. - AddOutput(string)
Adds an entity I/O connection to this entity. Format - FireUser1(void)
Causes this entity's OnUser1 output to be fired. - FireUser2(void)
Causes this entity's OnUser2 output to be fired. - FireUser3(void)
Causes this entity's OnUser3 output to be fired. - FireUser4(void)
Causes this entity's OnUser4 output to be fired. - ResponseVitalNPC(void)
Fire the VitalNPC Died response.
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outputs
- OnUser1(void)
Fired in response to FireUser1 input. - OnUser2(void)
Fired in response to FireUser2 input. - OnUser3(void)
Fired in response to FireUser3 input. - OnUser4(void)
Fired in response to FireUser4 input.
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related tutorials
Submit your tutorial for ai_citizen_response_system

