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Ai goal actbusy
From HalfLife 2 Knowledge Base
Contents |
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ai_goal_actbusy
Half-Life 2 Point Entity
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description
AI Goal Act Busy
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properties
- Actor(s) to affect actor(target_name_or_class)
NPC's that should act busy - Start Active StartActive(choices)
- 0 - No
- 1 - Yes
- Search Type SearchType(choices) - default: How to search for the entities using the targetname.
- 0 - Entity Name
- 1 - Classname
- Search Range for Busy Hints busysearchrange(float) - default: 2048
- Visible Busy Hints Only visibleonly(choices)
- 0 - No
- 1 - Yes
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spawn flags
none.
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inputs
- Kill(void)
Removes this entity from the world. - KillHierarchy(void)
Removes this entity and all its children from the world. - AddOutput(string)
Adds an entity I/O connection to this entity. Format - FireUser1(void)
Causes this entity's OnUser1 output to be fired. - FireUser2(void)
Causes this entity's OnUser2 output to be fired. - FireUser3(void)
Causes this entity's OnUser3 output to be fired. - FireUser4(void)
Causes this entity's OnUser4 output to be fired. - Activate(void)
Begin acting busy - Deactivate(void)
Cease acting busy - SetBusySearchRange(float)
Update the busy search range for all actors. - ForceNPCToActBusy(string)
Force an NPC to act busy. Takes parameters, separated by spaces - ForceThisNPCToActBusy(string)
Force an NPC outputted from another entity to act busy. (only usable from an output that specifies an entity) - ForceThisNPCToLeave(string)
Force an NPC outputted from another entity to find a HINT_NPC_EXIT_POINT hintnode and vanish.
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outputs
- OnUser1(void)
Fired in response to FireUser1 input. - OnUser2(void)
Fired in response to FireUser2 input. - OnUser3(void)
Fired in response to FireUser3 input. - OnUser4(void)
Fired in response to FireUser4 input. - OnNPCStartedBusy(string)
Fired when an NPC targeted by this goal starts an ActBusy animation. - OnNPCFinishedBusy(string)
Fired when an NPC targeted by this goal finishes an ActBusy. - OnNPCLeft(string)
Fired when an NPC target by this goal finishes a forced Leave.
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related tutorials
Submit your tutorial for ai_goal_actbusy

