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Ai goal standoff
From HalfLife 2 Knowledge Base
Contents |
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ai_goal_standoff
Half-Life 2 Point Entity
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description
AI Goal Standoff
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properties
- Name targetname(target_source)
The name that other entities refer to this entity by. - Actor(s) to affect actor(target_name_or_class)
- Search Type SearchType(choices) - default: How to search for the entities using the targetname.
- 0 - Entity Name
- 1 - Classname
- Start Active StartActive(choices)
- 0 - No
- 1 - Yes
- Reaction to tactical change HintGroupChangeReaction(Choices) - default: What to do if leader moves, threat is neutralized, hint group changes, etc
1- 0 - Move when ready (default AI)
- 1 - Move when seek cover
- 2 - Move immediately
- Aggressiveness Aggressiveness(Choices)
2- 0 - Very low
- 1 - Low
- 2 - Medium
- 3 - High
- 4 - Very High
- Player battleline PlayerBattleline(choices) - default: Player defines a battle line, applies to allies only
1- 0 - No
- 1 - Yes
- Stay at cover location StayAtCover(choices) - default: When have suitable cover, don't change it (disables advancing to battle line)
- 0 - No
- 1 - Yes
- Abandon if enemies hide AbandonIfEnemyHides(choices) - default: If no enemy detected recently, stop the standoff
- 0 - No
- 1 - Yes
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spawn flags
none.
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inputs
- Kill(void)
Removes this entity from the world. - KillHierarchy(void)
Removes this entity and all its children from the world. - AddOutput(string)
Adds an entity I/O connection to this entity. Format - FireUser1(void)
Causes this entity's OnUser1 output to be fired. - FireUser2(void)
Causes this entity's OnUser2 output to be fired. - FireUser3(void)
Causes this entity's OnUser3 output to be fired. - FireUser4(void)
Causes this entity's OnUser4 output to be fired. - Activate(void)
Begin contesting position. - Deactivate(void)
Cease contesting position. - SetAggressiveness(integer)
Set aggressiveness.
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outputs
- OnUser1(void)
Fired in response to FireUser1 input. - OnUser2(void)
Fired in response to FireUser2 input. - OnUser3(void)
Fired in response to FireUser3 input. - OnUser4(void)
Fired in response to FireUser4 input.
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related tutorials
Submit your tutorial for ai_goal_standoff

