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Ai script conditions

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Contents

ai_script_conditions

Half-Life 2 Point Entity


description

AI Script Conditions


properties

  • Name targetname(target_source)
    The name that other entities refer to this entity by.
  • Actor Actor(target_destination)
    NPC Target
  • Start Disabled StartDisabled(choices)
    1
    • 0 - No
    • 1 - Yes
  • Minimum state MinimumState(choices)
    1
    • 1 - Idle
    • 2 - Alert
    • 3 - Combat
  • Maximum state MaximumState(choices)
    3
    • 1 - Idle
    • 2 - Alert
    • 3 - Combat
  • Actor is running a script? ScriptStatus(choices)
    • 0 - No
    • 1 - Yes
    • 2 - Don't care
  • Required Time RequiredTime(float) - default: 0
    Duration of time that all the conditions must be true
  • Minimum time out MinTimeout(float) - default: 0
    Minimum time before OnConditionsTimeout is fired. 0 = never expire
  • Maximum time out MaxTimeout(float) - default: 0
    Maximum time before OnConditionsTimeout is fired. 0 = ignore
  • Actor Sees Player ActorSeePlayer(choices)
    2
    • 0 - No
    • 1 - Yes
    • 2 - Don't care
  • Player distance PlayerActorProximity(float) - default: 0
    The distance the player must/must not be to the actor. Negative values for NOT, 0 for ignore.
  • Player FOV for Actor PlayerActorFOV(float) - default: 360
    Specify angle of view cone in degrees. Negative value = NOT
  • Play FOV to Actor is a true view cone PlayerActorFOVTrueCone(choices) - default: Player's view cone is evaluated as a true cone, not pie slice
    • 0 - No - Tall pie slice
    • 1 - Yes - True view cone
  • Player has LOS to Actor PlayerActorLOS(choices) - default: Checks that the player has clear Line of Sight to the Actor
    2
    • 0 - No
    • 1 - Yes
    • 2 - Don't care
  • Target (Optional) target(target_destination)
    Optional entity to include in conditions
  • Actor Sees Target ActorSeeTarget(choices)
    2
    • 0 - No
    • 1 - Yes
    • 2 - Don't care
  • Target distance ActorTargetProximity(float) - default: 0
    The distance the actor must/must not be to the Target. Negative values for NOT, 0 for ignore.
  • Player distance from Target PlayerTargetProximity(float) - default: 0
    The distance the player must/must not be to the Target. Negative values for NOT, 0 for ignore.
  • Player FOV for Target PlayerTargetFOV(float) - default: 360
    Specify angle of view cone in degrees. Negative value = NOT
  • Play FOV to Target is a true view cone PlayerTargetFOVTrueCone(choices) - default: Player's view cone is evaluated as a true cone, not pie slice
    • 0 - No - Tall pie slice
    • 1 - Yes - True view cone
  • Player has LOS to Target PlayerTargetLOS(choices) - default: Checks that the player has clear Line of Sight to the Target
    2
    • 0 - No
    • 1 - Yes
    • 2 - Don't care
  • Player blocking Actor PlayerBlockingActor(choices) - default: Checks that the player is blocking the Actor's path
    2
    • 0 - No
    • 1 - Yes
    • 2 - Don't care


spawn flags

none.


inputs

  • Kill(void)
    Removes this entity from the world.
  • KillHierarchy(void)
    Removes this entity and all its children from the world.
  • AddOutput(string)
    Adds an entity I/O connection to this entity. Format
  • FireUser1(void)
    Causes this entity's OnUser1 output to be fired.
  • FireUser2(void)
    Causes this entity's OnUser2 output to be fired.
  • FireUser3(void)
    Causes this entity's OnUser3 output to be fired.
  • FireUser4(void)
    Causes this entity's OnUser4 output to be fired.
  • Enable(void)
    Enable this entity.
  • Disable(void)
    Disable this entity.

outputs

  • OnUser1(void)
    Fired in response to FireUser1 input.
  • OnUser2(void)
    Fired in response to FireUser2 input.
  • OnUser3(void)
    Fired in response to FireUser3 input.
  • OnUser4(void)
    Fired in response to FireUser4 input.
  • OnConditionsSatisfied(void)
    Fires when AI conditions satisfied.
  • OnConditionsTimeout(void)
    Fires when AI conditions timed out.

related tutorials

Submit your tutorial for ai_script_conditions












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