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Ai sound
From HalfLife 2 Knowledge Base
Contents |
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ai_sound
Half-Life 2 Point Entity
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description
This entity makes sounds or smells that can be sensed by NPCs, butnot by the player. This can be used to cause reactions in nearby NPCs.
Sound Types
Combat: Will cause most NPCs to become alert
World: Will cause most NPCs to become alert
Danger: Will cause most NPCs to move away from the position of the sound
Bullet Impact:
Carcass:
Meat:
Garbage:
Thumper: causes antlions to run away briefly
Readiness: (Low, Medium, High) Causes player companions that can hear this sound to change readiness
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properties
- Name targetname(target_source)
The name that other entities refer to this entity by. - Parent parentname(target_destination)
The name of this entity's parent in the movement hierarchy. Entities with parents move with their parent. - Sound Type soundtype(choices) - default: The type of sound or smell will determine the reaction of NPCs that sense it.
- 1 - Combat
- 2 - World
- 8 - Danger
- 16 - Bullet Impact
- 32 - Carcass
- 64 - Meat
- 128 - Garbage
- 256 - Thumper
- 16384 - Readiness - Low
- 32768 - Readiness - Medium
- 65536 - Readiness - High
- Location Proxy locationproxy(target_destination)
The name of an entity to use as a proxy to determine the location at which to make the sound. If you specify an entity here, the sound will be made at that entity's location (!player included)
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spawn flags
none.
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inputs
- Kill(void)
Removes this entity from the world. - KillHierarchy(void)
Removes this entity and all its children from the world. - AddOutput(string)
Adds an entity I/O connection to this entity. Format - FireUser1(void)
Causes this entity's OnUser1 output to be fired. - FireUser2(void)
Causes this entity's OnUser2 output to be fired. - FireUser3(void)
Causes this entity's OnUser3 output to be fired. - FireUser4(void)
Causes this entity's OnUser4 output to be fired. - SetParent(string)
Changes the entity's parent in the movement hierarchy. - SetParentAttachment(string)
Change this entity to attach to a specific attachment point on it's parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment. - ClearParent(void)
Removes this entity from the the movement hierarchy, leaving it free to move independently. - InsertSound(integer)
Insert a sound in the AI sound list.
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outputs
- OnUser1(void)
Fired in response to FireUser1 input. - OnUser2(void)
Fired in response to FireUser2 input. - OnUser3(void)
Fired in response to FireUser3 input. - OnUser4(void)
Fired in response to FireUser4 input.
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related tutorials
Submit your tutorial for ai_sound

