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Aiscripted schedule
From HalfLife 2 Knowledge Base
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aiscripted_schedule
Half-Life 2 Point Entity
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description
Issues a command to an NPC without taking the NPC out of its AI. This does not seize control of the NPC as a scripted_sequence does
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properties
- Name targetname(target_source)
The name that other entities refer to this entity by. - Target NPC m_iszEntity(target_destination)
The name or classname of an NPC to use. - Search Radius (0=everywhere) m_flRadius(integer) - default: 0
Radius to search within for an NPC to use. 0 searches everywhere. - All in radius graball(choices) - default: Whether to grab all matching NPCs in the specified radius, instead of just one
- 0 - No
- 1 - Yes
- AI state to set forcestate(choices)
- 0 - <None>
- 1 - Set state to IDLE
- 2 - Set state to ALERT
- 3 - Set state to COMBAT
- Schedule to run schedule(choices)
1- 0 - <None>
- 1 - Walk to Goal Entity
- 2 - Run to Goal Entity
- 3 - Set enemy to Goal Entity
- 4 - Walk Goal Path
- 5 - Run Goal Path
- 6 - Set enemy to Goal Entity AND Run to Goal Entity
- Interruptability interruptability(choices)
- 0 - General
- 1 - Damage or Death
- 2 - Death
- Goal entity goalent(target_destination)
Provides the name of a schedule-specific goal entity (see 'Schedule to run')
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spawn flags
- 4: Repeatable - default: OFF
- 1024: Search Cyclically - default: OFF
- 2048: Don't Complain - default: OFF
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inputs
- Kill(void)
Removes this entity from the world. - KillHierarchy(void)
Removes this entity and all its children from the world. - AddOutput(string)
Adds an entity I/O connection to this entity. Format - FireUser1(void)
Causes this entity's OnUser1 output to be fired. - FireUser2(void)
Causes this entity's OnUser2 output to be fired. - FireUser3(void)
Causes this entity's OnUser3 output to be fired. - FireUser4(void)
Causes this entity's OnUser4 output to be fired. - StartSchedule(void)
Starts the scripted schedule. This will first locate an NPC that matches the given target, then tell the NPC to run the specified schedule.
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outputs
- OnUser1(void)
Fired in response to FireUser1 input. - OnUser2(void)
Fired in response to FireUser2 input. - OnUser3(void)
Fired in response to FireUser3 input. - OnUser4(void)
Fired in response to FireUser4 input.
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related tutorials
Submit your tutorial for aiscripted_schedule

