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Basic Door
From HalfLife 2 Knowledge Base
- By Madball
DESCRIPTION
- The aim of this tutorial is to implement a generic door that opens and closes when you walk near it. Before you go onto this tutorial make sure that you have complete tutorials on how to create a room and texturing.
CONSTRUCTION
- Please follow the steps carefully to successfully complete the tutorial.
1) Load up the Hammer Editor and load up your empty room that you have created. Now using the Block Tool create a wall through the middle of the room so that it splits your single room into two rooms. make the thickness of the wall around 10.
2) Using the Block Tool again this time create a block that is 56 units wide by 112 units high. Make sure that the brush you have created has the same thickness of the wall you want the door to be on.
3) Place and align your new brush in the wall you want the door to be on. Whilst the brush is still selected Right Mouse Click and a list of options will appear. From the list select Carve. This will now carve a hole through the wall so that your door will fit into it perfectly.
4) Using the brush you used to carve the hole, make the thickness about 2 units. Assign a door texture to it.
5) Select the door again and Right Mouse Click and select from the list of options Tie to Entity.
6) A object properties dialog box will appear and in the Class option type func_door_rotating and select apply and close the dialog box.
7) Now using the Selection Tool Drag and move the blue axis ball to the side of the door and save your work. Compile your map and test it. You have now completed the tutorial.

