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Category talk:Texturing

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here is the new version of the vTex GUI : TexturEd

some functionalities : there is a preset system, so you can have multiple presets for your games/mod. You just have to specify the right directories and the name of the directory you want to use to store your textures. Then you can manage your sub-directories and files directly from the GUI. For each textures, you can edit the compilating options (those wich are used when converting a tga to vtf with vtex) and the base variables ("$basetexture","$surfaceprop", shader type, and many others...) The compilating options and the base variables are loaded from txt files, so they can be easily upgraded. The files be different for each preset.

There is currently no support for proxies, so the "custom variables" are useless for now, I'm working on it. Shaders Fallback aren't supported yet, it will come with proxies.

that's all for now.

Please, fell free to send me or post any suggestion, comments, bugs...

tkx

ps : sorry for my english (I did my best 8) )


some captures :

main form : [img]texturEd_1.gif[/img]

configuration form : [img]texturEd_configuration.gif[/img]

while editing : [img]texturEd_edit.gif[/img]

Link to texturED

Here's the link to texturED as found in http://www.halflife2.net/forums/showthread.php?t=71081

http://www.open-design.be/dev/TexturEd.zip

HTH

--Sharku 14:27, 21 Feb 2005 (EST)

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