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Combine mine

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Contents

combine_mine

Half-Life 2 Point Entity


description

Combine Land Mine


properties

  • Name targetname(target_source)
    The name that other entities refer to this entity by.
  • Parent parentname(target_destination)
    The name of this entity's parent in the movement hierarchy. Entities with parents move with their parent.
  • Bounce bounce(choices) - default: Whether the mine should bounce up in the air before exploding.
    1
    • 0 - No
    • 1 - Yes
  • Lock Silently LockSilently(choices) - default: If yes, mine plays no sound when clamps close
    1
    • 0 - No
    • 1 - Yes
  • Start Disarmed StartDisarmed(choices) - default: If yes, mine begins dormant.
    • 0 - No
    • 1 - Yes


spawn flags

none.


inputs

  • Kill(void)
    Removes this entity from the world.
  • KillHierarchy(void)
    Removes this entity and all its children from the world.
  • AddOutput(string)
    Adds an entity I/O connection to this entity. Format
  • FireUser1(void)
    Causes this entity's OnUser1 output to be fired.
  • FireUser2(void)
    Causes this entity's OnUser2 output to be fired.
  • FireUser3(void)
    Causes this entity's OnUser3 output to be fired.
  • FireUser4(void)
    Causes this entity's OnUser4 output to be fired.
  • SetParent(string)
    Changes the entity's parent in the movement hierarchy.
  • SetParentAttachment(string)
    Change this entity to attach to a specific attachment point on it's parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment.
  • ClearParent(void)
    Removes this entity from the the movement hierarchy, leaving it free to move independently.
  • Disarm(void)
    Disarm this mine (open hooks and shut off) if not placed by player.

outputs

  • OnUser1(void)
    Fired in response to FireUser1 input.
  • OnUser2(void)
    Fired in response to FireUser2 input.
  • OnUser3(void)
    Fired in response to FireUser3 input.
  • OnUser4(void)
    Fired in response to FireUser4 input.
  • OnPulledUp(void)
    Fires when this mine is uprooted with physgun.

related tutorials

Submit your tutorial for combine_mine

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