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Combine mine
From HalfLife 2 Knowledge Base
Contents |
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combine_mine
Half-Life 2 Point Entity
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description
Combine Land Mine
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properties
- Name targetname(target_source)
The name that other entities refer to this entity by. - Parent parentname(target_destination)
The name of this entity's parent in the movement hierarchy. Entities with parents move with their parent. - Bounce bounce(choices) - default: Whether the mine should bounce up in the air before exploding.
1- 0 - No
- 1 - Yes
- Lock Silently LockSilently(choices) - default: If yes, mine plays no sound when clamps close
1- 0 - No
- 1 - Yes
- Start Disarmed StartDisarmed(choices) - default: If yes, mine begins dormant.
- 0 - No
- 1 - Yes
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spawn flags
none.
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inputs
- Kill(void)
Removes this entity from the world. - KillHierarchy(void)
Removes this entity and all its children from the world. - AddOutput(string)
Adds an entity I/O connection to this entity. Format - FireUser1(void)
Causes this entity's OnUser1 output to be fired. - FireUser2(void)
Causes this entity's OnUser2 output to be fired. - FireUser3(void)
Causes this entity's OnUser3 output to be fired. - FireUser4(void)
Causes this entity's OnUser4 output to be fired. - SetParent(string)
Changes the entity's parent in the movement hierarchy. - SetParentAttachment(string)
Change this entity to attach to a specific attachment point on it's parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment. - ClearParent(void)
Removes this entity from the the movement hierarchy, leaving it free to move independently. - Disarm(void)
Disarm this mine (open hooks and shut off) if not placed by player.
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outputs
- OnUser1(void)
Fired in response to FireUser1 input. - OnUser2(void)
Fired in response to FireUser2 input. - OnUser3(void)
Fired in response to FireUser3 input. - OnUser4(void)
Fired in response to FireUser4 input. - OnPulledUp(void)
Fires when this mine is uprooted with physgun.
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related tutorials
Submit your tutorial for combine_mine

