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Dod bomb dispenser
From HalfLife 2 Knowledge Base
Contents |
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dod_bomb_dispenser
Day of Defeat: Source brush-based entity.
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description
Bomb dispenser area. When a player touches this brush, they are given ONE bomb. Maximum number of bombs allowed in a player's inventory at one time is ONE BOMB.
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properties
- Start Disabled: StartDisabled <choices>
- Name: targetname <target_source> The name that other entities refer to this entity by.
- Team to give bombs to: dispense_team <choices>
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spawn flags
None.
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inputs
- Enable: Enable this entity.
- Disable: Disable this entity.
- Kill: Removes this entity from the world.
- KillHierarchy: Removes this entity and all its children from the world.
- AddOutput: <string> Adds an entity I/O connection to this entity. Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>. Very dangerous, use with care.
- FireUser1: Causes this entity's OnUser1 output to be fired.
- FireUser2: Causes this entity's OnUser2 output to be fired.
- FireUser3: Causes this entity's OnUser3 output to be fired.
- FireUser4: Causes this entity's OnUser4 output to be fired.
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outputs
- OnUser1: Fired in response to FireUser1 input.
- OnUser2: Fired in response to FireUser2 input.
- OnUser3: Fired in response to FireUser3 input.
- OnUser4: Fired in response to FireUser4 input.
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related tutorials
Tutorial pending. Submit your tutorial for dod_bomb_dispenser.

