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Dod capture area

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dod_capture_area

Day of Defeat:Source Brush-based entity.

description

Capture area. This entity is the area where the player(s) must stand in order to start the Cap.

properties

  • Start Disabled: StartDisabled <choices>
  • Name: targetname <target_source> The name that other entities refer to this entity by.
  • Can Allies Cap?: area_allies_cancap <choices> Can the Allies capture this area.
  • Can Axis Cap?: area_axis_cancap <choices> Can the Axis capture this area.
  • Number of Allies to cap: area_allies_numcap <integer> How many Allied players are needed to capture this area
  • Number of Axis to cap: area_axis_numcap <integer> How many Axis players are needed to capture this area
  • Time to cap (sec): area_time_to_cap <integer> The amount of time it will take to capture this area. (Hint, ten seconds doesn't SOUND very long, but when people are shooting at you, ten seconds seems like 10 minutes. Long caps are HARD)
  • Name of the control point this area is linked to: area_cap_point <target_source> This is the name of the dod_control_point that this entity controls.

spawn flags

None.

inputs

  • Enable: Enable this entity.
  • Disable: Disable this entity.
  • Kill: Removes this entity from the world.
  • KillHierarchy: Removes this entity and all its children from the world.
  • AddOutput: <string> Adds an entity I/O connection to this entity. Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>. Very dangerous, use with care.
  • FireUser1: Causes this entity's OnUser1 output to be fired.
  • FireUser2: Causes this entity's OnUser2 output to be fired.
  • FireUser3: Causes this entity's OnUser3 output to be fired.
  • FireUser4: Causes this entity's OnUser4 output to be fired.

outputs

  • OnUser1: Fired in response to FireUser1 input.
  • OnUser2: Fired in response to FireUser2 input.
  • OnUser3: Fired in response to FireUser3 input.
  • OnUser4: Fired in response to FireUser4 input.
  • OnAlliesStartCap: Sent when Allies start capture
  • OnAlliesBreakCap: Sent when Allies break capture
  • OnAlliesEndCap: Sent when Allies end capture
  • OnAxisStartCap: Sent when Axis start capture
  • OnAxisBreakCap: Sent when Axis break capture
  • OnAxisEndCap: Sent when Axis end capture
  • OnStartCap: Sent when either team starts the capture
  • OnBreakCap: Sent when either team breaks the capture
  • OnEndCap: Sent when either team captures this area

related tutorials

DOD:S Flags/Control Points

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