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Dod control point master
From HalfLife 2 Knowledge Base
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dod_control_point_master
Day of Defeat: Source point entity.
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description
Entity needed to make dod_control_points function properly. Also used to make timed rounds.
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properties
- Name: targetname <target_source> The name that other entities refer to this entity by.
- Start Disabled: StartDisabled <choices>
- Use round timer?: cpm_use_timer <choices>
- Round timer length in seconds: cpm_timer_length <integer>
- Which team wins when timer expires: cpm_timer_team <choices> Specifies what team wins the round if the Round Timer reaches zero.
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spawn flags
None.
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inputs
- Kill: Removes this entity from the world.
- KillHierarchy: Removes this entity and all its children from the world.
- AddOutput: <string> Adds an entity I/O connection to this entity. Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>. Very dangerous, use with care.
- FireUser1: Causes this entity's OnUser1 output to be fired.
- FireUser2: Causes this entity's OnUser2 output to be fired.
- FireUser3: Causes this entity's OnUser3 output to be fired.
- FireUser4: Causes this entity's OnUser4 output to be fired.
- Enable: Enable this entity.
- Disable: Disable this entity.
- AddTimerSeconds: <integer> Add seconds to the duration of the round timer
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outputs
- OnUser1: Fired in response to FireUser1 input.
- OnUser2: Fired in response to FireUser2 input.
- OnUser3: Fired in response to FireUser3 input.
- OnUser4: Fired in response to FireUser4 input.
- OnAlliesWin: Output sent when Allies win the round
- OnAxisWin: Output sent when Axis win the round
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