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Dod control point master

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Contents

dod_control_point_master

Day of Defeat: Source point entity.

description

Entity needed to make dod_control_points function properly. Also used to make timed rounds.

properties

  • Name: targetname <target_source> The name that other entities refer to this entity by.
  • Start Disabled: StartDisabled <choices>
  • Use round timer?: cpm_use_timer <choices>
  • Round timer length in seconds: cpm_timer_length <integer>
  • Which team wins when timer expires: cpm_timer_team <choices> Specifies what team wins the round if the Round Timer reaches zero.

spawn flags

None.

inputs

  • Kill: Removes this entity from the world.
  • KillHierarchy: Removes this entity and all its children from the world.
  • AddOutput: <string> Adds an entity I/O connection to this entity. Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>. Very dangerous, use with care.
  • FireUser1: Causes this entity's OnUser1 output to be fired.
  • FireUser2: Causes this entity's OnUser2 output to be fired.
  • FireUser3: Causes this entity's OnUser3 output to be fired.
  • FireUser4: Causes this entity's OnUser4 output to be fired.
  • Enable: Enable this entity.
  • Disable: Disable this entity.
  • AddTimerSeconds: <integer> Add seconds to the duration of the round timer

outputs

  • OnUser1: Fired in response to FireUser1 input.
  • OnUser2: Fired in response to FireUser2 input.
  • OnUser3: Fired in response to FireUser3 input.
  • OnUser4: Fired in response to FireUser4 input.
  • OnAlliesWin: Output sent when Allies win the round
  • OnAxisWin: Output sent when Axis win the round

related tutorials

DOD:S Flags/Control Points

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