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Dod scoring
From HalfLife 2 Knowledge Base
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dod_scoring
Day of Defeat:Source point entity.
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description
Entity that allows for custom scoring for Day of Defeat: Source, based on the period of time a team has possed each flag (usually).
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properties
- Name: targetname <target_source> The name that other entities refer to this entity by.
- Team Number (int): TeamNum <choices>
- Seconds between point gives: point_give_delay <integer>
- Points to give each time: point_give_amount <integer>
- Max number of times to give points: point_give_max_times <integer>
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spawn flags
None.
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inputs
- Kill: Removes this entity from the world.
- KillHierarchy: Removes this entity and all its children from the world.
- AddOutput: <string> Adds an entity I/O connection to this entity. Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>. Very dangerous, use with care.
- FireUser1: Causes this entity's OnUser1 output to be fired.
- FireUser2: Causes this entity's OnUser2 output to be fired.
- FireUser3: Causes this entity's OnUser3 output to be fired.
- FireUser4: Causes this entity's OnUser4 output to be fired.
- SetTeam: <integer> Changes the entity's team
- GiveTickPoints: <integer> Give tick points to the selected team
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outputs
- OnUser1: Fired in response to FireUser1 input.
- OnUser2: Fired in response to FireUser2 input.
- OnUser3: Fired in response to FireUser3 input.
- OnUser4: Fired in response to FireUser4 input.
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related tutorials
Submit your tutorial for dod_scoring.

