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Dod scoring

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dod_scoring

Day of Defeat:Source point entity.

description

Entity that allows for custom scoring for Day of Defeat: Source, based on the period of time a team has possed each flag (usually).

properties

  • Name: targetname <target_source> The name that other entities refer to this entity by.
  • Team Number (int): TeamNum <choices>
  • Seconds between point gives: point_give_delay <integer>
  • Points to give each time: point_give_amount <integer>
  • Max number of times to give points: point_give_max_times <integer>

spawn flags

None.

inputs

  • Kill: Removes this entity from the world.
  • KillHierarchy: Removes this entity and all its children from the world.
  • AddOutput: <string> Adds an entity I/O connection to this entity. Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>. Very dangerous, use with care.
  • FireUser1: Causes this entity's OnUser1 output to be fired.
  • FireUser2: Causes this entity's OnUser2 output to be fired.
  • FireUser3: Causes this entity's OnUser3 output to be fired.
  • FireUser4: Causes this entity's OnUser4 output to be fired.
  • SetTeam: <integer> Changes the entity's team
  • GiveTickPoints: <integer> Give tick points to the selected team

outputs

  • OnUser1: Fired in response to FireUser1 input.
  • OnUser2: Fired in response to FireUser2 input.
  • OnUser3: Fired in response to FireUser3 input.
  • OnUser4: Fired in response to FireUser4 input.

related tutorials

Submit your tutorial for dod_scoring.

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