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Env blood

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Contents

env_blood

Source(core) Point Entity


description

An entity used to spawn blood effects.


properties

  • Name targetname(target_source)
    The name that other entities refer to this entity by.
  • Parent parentname(target_destination)
    The name of this entity's parent in the movement hierarchy. Entities with parents move with their parent.
  • Spray Direction (Pitch Yaw Roll) spraydir(angle) - default: 0 0 0
    The general direction that the blood should spray and the direction to trace to apply the decal.
  • Blood Color color(choices)
    • 0 - Red (Human)
    • 1 - Yellow (Alien)
  • Amount of blood (damage to simulate) amount(string) - default: 100


spawn flags

  • 1: Random Direction - default: OFF
  • 2: Blood Stream - default: OFF
  • 4: On Player - default: OFF
  • 8: Spray decals - default: OFF


inputs

  • Kill(void)
    Removes this entity from the world.
  • KillHierarchy(void)
    Removes this entity and all its children from the world.
  • AddOutput(string)
    Adds an entity I/O connection to this entity. Format
  • FireUser1(void)
    Causes this entity's OnUser1 output to be fired.
  • FireUser2(void)
    Causes this entity's OnUser2 output to be fired.
  • FireUser3(void)
    Causes this entity's OnUser3 output to be fired.
  • FireUser4(void)
    Causes this entity's OnUser4 output to be fired.
  • SetParent(string)
    Changes the entity's parent in the movement hierarchy.
  • SetParentAttachment(string)
    Change this entity to attach to a specific attachment point on it's parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment.
  • ClearParent(void)
    Removes this entity from the the movement hierarchy, leaving it free to move independently.
  • EmitBlood(void)
    Triggers the blood effect.

outputs

  • OnUser1(void)
    Fired in response to FireUser1 input.
  • OnUser2(void)
    Fired in response to FireUser2 input.
  • OnUser3(void)
    Fired in response to FireUser3 input.
  • OnUser4(void)
    Fired in response to FireUser4 input.


related tutorials

Submit your tutorial for env_blood

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