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Env blood
From HalfLife 2 Knowledge Base
Contents |
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env_blood
Source(core) Point Entity
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description
An entity used to spawn blood effects.
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properties
- Name targetname(target_source)
The name that other entities refer to this entity by. - Parent parentname(target_destination)
The name of this entity's parent in the movement hierarchy. Entities with parents move with their parent. - Spray Direction (Pitch Yaw Roll) spraydir(angle) - default: 0 0 0
The general direction that the blood should spray and the direction to trace to apply the decal. - Blood Color color(choices)
- 0 - Red (Human)
- 1 - Yellow (Alien)
- Amount of blood (damage to simulate) amount(string) - default: 100
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spawn flags
- 1: Random Direction - default: OFF
- 2: Blood Stream - default: OFF
- 4: On Player - default: OFF
- 8: Spray decals - default: OFF
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inputs
- Kill(void)
Removes this entity from the world. - KillHierarchy(void)
Removes this entity and all its children from the world. - AddOutput(string)
Adds an entity I/O connection to this entity. Format - FireUser1(void)
Causes this entity's OnUser1 output to be fired. - FireUser2(void)
Causes this entity's OnUser2 output to be fired. - FireUser3(void)
Causes this entity's OnUser3 output to be fired. - FireUser4(void)
Causes this entity's OnUser4 output to be fired. - SetParent(string)
Changes the entity's parent in the movement hierarchy. - SetParentAttachment(string)
Change this entity to attach to a specific attachment point on it's parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment. - ClearParent(void)
Removes this entity from the the movement hierarchy, leaving it free to move independently. - EmitBlood(void)
Triggers the blood effect.
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outputs
- OnUser1(void)
Fired in response to FireUser1 input. - OnUser2(void)
Fired in response to FireUser2 input. - OnUser3(void)
Fired in response to FireUser3 input. - OnUser4(void)
Fired in response to FireUser4 input.
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related tutorials
Submit your tutorial for env_blood

