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Env bubbles

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env_bubbles

Source(core) Solid Entity


description

An entity used to create a volume in which to spawn bubbles.


properties

  • Name targetname(target_source)
    The name that other entities refer to this entity by.
  • Parent parentname(target_destination)
    The name of this entity's parent in the movement hierarchy. Entities with parents move with their parent.
  • Bubble density density(integer) - default: 2
  • Bubble frequency frequency(integer) - default: 2
  • Speed of Current current(integer) - default: 0
    The speed of the water current in the volume, used to move the bubbles.


spawn flags

  • 1: Start Off - default: OFF


inputs

  • Kill(void)
    Removes this entity from the world.
  • KillHierarchy(void)
    Removes this entity and all its children from the world.
  • AddOutput(string)
    Adds an entity I/O connection to this entity. Format
  • FireUser1(void)
    Causes this entity's OnUser1 output to be fired.
  • FireUser2(void)
    Causes this entity's OnUser2 output to be fired.
  • FireUser3(void)
    Causes this entity's OnUser3 output to be fired.
  • FireUser4(void)
    Causes this entity's OnUser4 output to be fired.
  • SetParent(string)
    Changes the entity's parent in the movement hierarchy.
  • SetParentAttachment(string)
    Change this entity to attach to a specific attachment point on it's parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment.
  • ClearParent(void)
    Removes this entity from the the movement hierarchy, leaving it free to move independently.
  • Activate(void)
    Activates the bubbles.
  • Deactivate(void)
    Deactivates the bubbles.
  • Toggle(void)
    Toggles the bubbles on and off.
  • SetDensity(integer)
    Sets the bubble density.
  • SetFrequency(integer)
    Sets bubble emission rate in bubbles per second.
  • SetCurrent(integer)
    Sets current speed in inches per second.

outputs

  • OnUser1(void)
    Fired in response to FireUser1 input.
  • OnUser2(void)
    Fired in response to FireUser2 input.
  • OnUser3(void)
    Fired in response to FireUser3 input.
  • OnUser4(void)
    Fired in response to FireUser4 input.


related tutorials

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