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Env entity maker
From HalfLife 2 Knowledge Base
Contents |
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env_entity_maker
Source(core) Point Entity
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description
Spawns the specified entity template at it's origin. If set to auto-spawn, it will spawn the template whenever there's room and the player is looking elsewhere.
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properties
- Name targetname(target_source)
The name that other entities refer to this entity by. - Parent parentname(target_destination)
The name of this entity's parent in the movement hierarchy. Entities with parents move with their parent. - Pitch Yaw Roll (Y Z X) angles(angle) - default: 0 0 0
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis. - Point_template To Spawn EntityTemplate(target_destination)
Name of the point_template to spawn here.
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spawn flags
- 1: Enable AutoSpawn (will spawn whenever there's room) - default: OFF
- 2: AutoSpawn: Wait for entity destruction - default: Off
- 4: AutoSpawn: Even if the player is looking - default: Off
- 8: ForceSpawn: Only if there's room - default: Off
- 16: ForceSpawn: Only if the player isn't looking - default: Off
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inputs
- Kill(void)
Removes this entity from the world. - KillHierarchy(void)
Removes this entity and all its children from the world. - AddOutput(string)
Adds an entity I/O connection to this entity. Format - FireUser1(void)
Causes this entity's OnUser1 output to be fired. - FireUser2(void)
Causes this entity's OnUser2 output to be fired. - FireUser3(void)
Causes this entity's OnUser3 output to be fired. - FireUser4(void)
Causes this entity's OnUser4 output to be fired. - SetParent(string)
Changes the entity's parent in the movement hierarchy. - SetParentAttachment(string)
Change this entity to attach to a specific attachment point on it's parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment. - ClearParent(void)
Removes this entity from the the movement hierarchy, leaving it free to move independently. - ForceSpawn(void)
Spawn an instance of the template at this origin and angle.
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outputs
- OnUser1(void)
Fired in response to FireUser1 input. - OnUser2(void)
Fired in response to FireUser2 input. - OnUser3(void)
Fired in response to FireUser3 input. - OnUser4(void)
Fired in response to FireUser4 input. - OnEntitySpawned(void)
Fired when an instance of the entity template has been spawned.
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related tutorials
Submit your tutorial for env_entity_maker

