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Env fade
From HalfLife 2 Knowledge Base
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env_fade
Source(core) Point Entity
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description
An entity that controls screen fades.
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properties
- Name targetname(target_source)
The name that other entities refer to this entity by. - Duration (seconds) duration(string) - default: 2
The time that it will take to fade the screen in or out. - Hold Fade (seconds) holdtime(string) - default: 0
The time to hold the faded in/out state. - Fade Alpha renderamt(integer) - default: 255
Alpha of the fade, where 0 = fully transparent and 255 = fully opaque. - Fade Color (R G B) rendercolor(color255) - default: 0 0 0
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spawn flags
- 1: Fade From - default: OFF
- 2: Modulate - default: OFF
- 8: Stay Out - default: OFF
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inputs
- Kill(void)
Removes this entity from the world. - KillHierarchy(void)
Removes this entity and all its children from the world. - AddOutput(string)
Adds an entity I/O connection to this entity. Format - FireUser1(void)
Causes this entity's OnUser1 output to be fired. - FireUser2(void)
Causes this entity's OnUser2 output to be fired. - FireUser3(void)
Causes this entity's OnUser3 output to be fired. - FireUser4(void)
Causes this entity's OnUser4 output to be fired. - Fade(void)
Start the screen fade.
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outputs
- OnUser1(void)
Fired in response to FireUser1 input. - OnUser2(void)
Fired in response to FireUser2 input. - OnUser3(void)
Fired in response to FireUser3 input. - OnUser4(void)
Fired in response to FireUser4 input. - OnBeginFade(void)
Fired when the fade has begun.
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related tutorials
Submit your tutorial for env_fade

