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Env global
From HalfLife 2 Knowledge Base
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env_global
Source(core) Point Entity
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description
An entity to control a global game state.
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properties
- Name targetname(target_source)
The name that other entities refer to this entity by. - Global State to Set globalstate(choices)
- "gordon_precriminal" - Gordon pre-criminal
- "antlion_allied" - Antlions are player allies
- "player_stealth" - Player in APC is disguised as combine
- "suit_no_sprint" - Suit sprint function not yet enabled
- "super_phys_gun" - Super phys gun is enabled
- "friendly_encounter" - Friendly encounter sequence (lower weapons, etc.)
- "citizens_passive" - Citizens are *not* player allies (cannot be commanded)
- "gordon_invulnerable" - Gordon is invulnerable
- "no_seagulls_on_jeep" - Don't spawn seagulls on the jeep
- Initial State initialstate(choices)
- 0 - Off
- 1 - On
- 2 - Dead
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spawn flags
- 1: Set Initial State - default: OFF
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inputs
- Kill(void)
Removes this entity from the world. - KillHierarchy(void)
Removes this entity and all its children from the world. - AddOutput(string)
Adds an entity I/O connection to this entity. Format - FireUser1(void)
Causes this entity's OnUser1 output to be fired. - FireUser2(void)
Causes this entity's OnUser2 output to be fired. - FireUser3(void)
Causes this entity's OnUser3 output to be fired. - FireUser4(void)
Causes this entity's OnUser4 output to be fired. - TurnOn(void)
Set state of global to ON. - TurnOff(void)
Set state of global to OFF. - Toggle(void)
Toggles state of global between ON and OFF. - Remove(void)
Set state of global to DEAD.
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outputs
- OnUser1(void)
Fired in response to FireUser1 input. - OnUser2(void)
Fired in response to FireUser2 input. - OnUser3(void)
Fired in response to FireUser3 input. - OnUser4(void)
Fired in response to FireUser4 input.
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related tutorials
Submit your tutorial for env_global

