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Env gunfire

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Contents

env_gunfire

Half-Life 2 Point Entity


description

Gunfire Effect


properties

  • Name targetname(target_source)
    The name that other entities refer to this entity by.
  • Parent parentname(target_destination)
    The name of this entity's parent in the movement hierarchy. Entities with parents move with their parent.
  • Name targetname(target_source)
    The name that other entities refer to this entity by.
  • Start Disabled StartDisabled(choices)
    • 0 - No
    • 1 - Yes
  • Target target(target_destination)
    Shoot at this target. REMEMBER - this is an effect only! It does not do damage!
  • Min Burst Size minburstsize(integer) - default: 2
    Minimum number of rounds in a burst.
  • Max Burst Size maxburstsize(integer) - default: 7
    Maximum number of rounds in a burst.
  • Min Delay Between Bursts minburstdelay(float) - default: 2
    Minimum delay between bursts. (seconds)
  • Max Delay Between Bursts maxburstdelay(float) - default: 5
    Maximum delay between bursts. (seconds)
  • Rate of fire rateoffire(float) - default: 10
    Expressed as rounds per second
  • Bullet spread spread(choices) - default: The 'cone of inaccuracy' of the shots fired by this entity.
    5
    • 1 - 1 Degree
    • 5 - 5 Degrees
    • 10 - 10 Degrees
    • 15 - 15 Degrees
  • Bullet distribution should be... bias(choices) - default: How to distribute bullets within the spread. Even distribution is a true scatter throughout the spread. Biased towards the outside makes the shots 'miss' the target by tending towards the outside of the spread.
    1
    • 1 - Evenly distributed
    • -1 - Biased towards the outside
  • Collision detection collisions(choices) - default: Whether/how to handle bullet collision detection. NOTE
    • 0 - None. Cheap for performance.
    • 1 - Normal collision detection.
  • Shoot Sound shootsound(choices) - default: Gunfire sound to make
    Weapon_AR2.NPC_Single
    • "Weapon_AR2.NPC_Single" - AR2
    • "Weapon_SMG1.NPC_Single" - SMG1
  • Tracer tracertype(choices) - default: Type of tracer to display
    AR2TRACER
    • "Default" -
    • "AR2TRACER" - AR2


spawn flags

none.


inputs

  • Kill(void)
    Removes this entity from the world.
  • KillHierarchy(void)
    Removes this entity and all its children from the world.
  • AddOutput(string)
    Adds an entity I/O connection to this entity. Format
  • FireUser1(void)
    Causes this entity's OnUser1 output to be fired.
  • FireUser2(void)
    Causes this entity's OnUser2 output to be fired.
  • FireUser3(void)
    Causes this entity's OnUser3 output to be fired.
  • FireUser4(void)
    Causes this entity's OnUser4 output to be fired.
  • SetParent(string)
    Changes the entity's parent in the movement hierarchy.
  • SetParentAttachment(string)
    Change this entity to attach to a specific attachment point on it's parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment.
  • ClearParent(void)
    Removes this entity from the the movement hierarchy, leaving it free to move independently.
  • Enable(void)
    Enable this entity.
  • Disable(void)
    Disable this entity.

outputs

  • OnUser1(void)
    Fired in response to FireUser1 input.
  • OnUser2(void)
    Fired in response to FireUser2 input.
  • OnUser3(void)
    Fired in response to FireUser3 input.
  • OnUser4(void)
    Fired in response to FireUser4 input.

related tutorials

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