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Env hudhint
From HalfLife 2 Knowledge Base
Contents |
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env_hudhint
Source(core) Point Entity
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description
An entity to control the display of HUD hints. HUD hints are used to show the player what key is bound to a particular command.
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properties
- Name targetname(target_source)
The name that other entities refer to this entity by. - Hint Text (localized) message(string)
This should be set to match the desired HUD hint entry in the hl2\resource\valve_english.txt.
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spawn flags
none.
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inputs
- Kill(void)
Removes this entity from the world. - KillHierarchy(void)
Removes this entity and all its children from the world. - AddOutput(string)
Adds an entity I/O connection to this entity. Format - FireUser1(void)
Causes this entity's OnUser1 output to be fired. - FireUser2(void)
Causes this entity's OnUser2 output to be fired. - FireUser3(void)
Causes this entity's OnUser3 output to be fired. - FireUser4(void)
Causes this entity's OnUser4 output to be fired. - ShowHudHint(void)
Shows the hint message.
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outputs
- OnUser1(void)
Fired in response to FireUser1 input. - OnUser2(void)
Fired in response to FireUser2 input. - OnUser3(void)
Fired in response to FireUser3 input. - OnUser4(void)
Fired in response to FireUser4 input.
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related tutorials
Submit your tutorial for env_hudhint

