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Env laser

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Contents

env_laser

Source(core) Point Entity


description

An entity that creates a laser beam between itself and a given target.


properties

  • Name targetname(target_source)
    The name that other entities refer to this entity by.
  • Parent parentname(target_destination)
    The name of this entity's parent in the movement hierarchy. Entities with parents move with their parent.
  • Render FX renderfx(choices)
    • 0 - Normal
    • 1 - Slow Pulse
    • 2 - Fast Pulse
    • 3 - Slow Wide Pulse
    • 4 - Fast Wide Pulse
    • 9 - Slow Strobe
    • 10 - Fast Strobe
    • 11 - Faster Strobe
    • 12 - Slow Flicker
    • 13 - Fast Flicker
    • 5 - Slow Fade Away
    • 6 - Fast Fade Away
    • 7 - Slow Become Solid
    • 8 - Fast Become Solid
    • 14 - Constant Glow
    • 15 - Distort
    • 16 - Hologram (Distort + fade)
    • 23 - Cull By Distance (TEST)
    • 24 - Spotlight FX
    • 26 - Fade Near
  • Target of Laser LaserTarget(target_destination)
    Name of entity, or entities, to strike at. The target is randomly chosen if there are multiple entities matching the given name.
  • Brightness (1 - 255) renderamt(integer) - default: 100
  • Beam Color (R G B) rendercolor(color255) - default: 255 255 255
  • Width of Beam width(float) - default: 2
    The width of the laser beam, in pixels.
  • Amount of noise (0-255) NoiseAmplitude(integer) - default: 0
    The amount of noise in the beam. 0 is a perfectly straight beam.
  • Sprite Name texture(sprite) - default: sprites/laserbeam.spr
    The material used to draw the laser beam.
  • End Sprite EndSprite(sprite)
    If specified, this sprite will be drawn at the end of the laser beam.
  • Texture Scroll Rate (0-100) TextureScroll(integer) - default: 35
    Rate at which the beam texture should scroll along the beam.
  • Starting Frame framestart(integer) - default: 0
    The frame to start the beam texture on.
  • Damage / second damage(string) - default: 100
    How much damage this laser does. per second. to things it hits.
  • Dissolve Type dissolvetype(choices)
    None
    • -1 - None
    • 0 - Energy
    • 1 - Heavy electrical
    • 2 - Light electrical


spawn flags

  • 1: Start On - default: OFF
  • 16: StartSparks - default: OFF
  • 32: EndSparks - default: OFF
  • 64: Decal End - default: OFF


inputs

  • Kill(void)
    Removes this entity from the world.
  • KillHierarchy(void)
    Removes this entity and all its children from the world.
  • AddOutput(string)
    Adds an entity I/O connection to this entity. Format
  • FireUser1(void)
    Causes this entity's OnUser1 output to be fired.
  • FireUser2(void)
    Causes this entity's OnUser2 output to be fired.
  • FireUser3(void)
    Causes this entity's OnUser3 output to be fired.
  • FireUser4(void)
    Causes this entity's OnUser4 output to be fired.
  • SetParent(string)
    Changes the entity's parent in the movement hierarchy.
  • SetParentAttachment(string)
    Change this entity to attach to a specific attachment point on it's parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment.
  • ClearParent(void)
    Removes this entity from the the movement hierarchy, leaving it free to move independently.
  • TurnOn(void)
    Turns the laser on.
  • TurnOff(void)
    Turns the laser off.
  • Toggle(void)
    Toggles the laser between on and off.

outputs

  • OnUser1(void)
    Fired in response to FireUser1 input.
  • OnUser2(void)
    Fired in response to FireUser2 input.
  • OnUser3(void)
    Fired in response to FireUser3 input.
  • OnUser4(void)
    Fired in response to FireUser4 input.


related tutorials

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