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Env particlelight
From HalfLife 2 Knowledge Base
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env_particlelight
Source(core) Point Entity
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description
An entity that can be used to light the smoke particles emitted by env_smokestack entities. Currently does not light any other particles.
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properties
- Parent parentname(target_destination)
The name of this entity's parent in the movement hierarchy. Entities with parents move with their parent. - Color Color(color255) - default: 255 0 0
Color emitted by this light. - Intensity Intensity(integer) - default: 5000
- Directional directional(choices) - default: If this is specified, then this light will use the bump map on the particles. Each particle system can have one ambient and one directional light.
- 0 - No
- 1 - Yes
- Particle System Entity PSName(string)
Set this to the name of the env_smokestack that you want this light to affect.
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spawn flags
none.
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inputs
- SetParent(string)
Changes the entity's parent in the movement hierarchy. - SetParentAttachment(string)
Change this entity to attach to a specific attachment point on it's parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment. - ClearParent(void)
Removes this entity from the the movement hierarchy, leaving it free to move independently.
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outputs
none.
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related tutorials
Submit your tutorial for env_particlelight

