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Env player surface trigger

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env_player_surface_trigger

Source(core) Point Entity


description

An entity that monitors the material of the surface the player is standing on, and fires outputs whenever it changes to/from a specific material.


properties

  • Name targetname(target_source)
    The name that other entities refer to this entity by.
  • Game Material to Watch gamematerial(choices) - default: The material to watch. When the player stands on/off this material, this entity's outputs will be fired.
    • 0 - None (player's in the air)
    • 67 - Concrete
    • 77 - Metal
    • 68 - Dirt
    • 86 - Vent
    • 71 - Grate
    • 84 - Tile
    • 83 - Slosh
    • 87 - Wood
    • 80 - Computer
    • 89 - Glass
    • 70 - Flesh
    • 73 - Clip
    • 79 - Foliage
    • 78 - Sand


spawn flags

none.


inputs

  • Kill(void)
    Removes this entity from the world.
  • KillHierarchy(void)
    Removes this entity and all its children from the world.
  • AddOutput(string)
    Adds an entity I/O connection to this entity. Format
  • FireUser1(void)
    Causes this entity's OnUser1 output to be fired.
  • FireUser2(void)
    Causes this entity's OnUser2 output to be fired.
  • FireUser3(void)
    Causes this entity's OnUser3 output to be fired.
  • FireUser4(void)
    Causes this entity's OnUser4 output to be fired.
  • Enable(void)
    Start watching the player's surface.
  • Disable(void)
    Stop watching the player's surface.

outputs

  • OnUser1(void)
    Fired in response to FireUser1 input.
  • OnUser2(void)
    Fired in response to FireUser2 input.
  • OnUser3(void)
    Fired in response to FireUser3 input.
  • OnUser4(void)
    Fired in response to FireUser4 input.
  • OnSurfaceChangedToTarget(void)
    Fired when the player moves onto the specified game material.
  • OnSurfaceChangedFromTarget(void)
    Fired when the player moves off the specified game material.

related tutorials

Submit your tutorial for env_player_surface_trigger

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