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Env shake
From HalfLife 2 Knowledge Base
Contents |
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env_shake
Source(core) Point Entity
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description
An entity to control screen shake on players.
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properties
- Name targetname(target_source)
The name that other entities refer to this entity by. - Parent parentname(target_destination)
The name of this entity's parent in the movement hierarchy. Entities with parents move with their parent. - Amplitude (0-16) amplitude(float) - default: 4
The amount of noise in the screen shake. Should be a range between 0 and 16. - Effect Radius radius(float) - default: 500
The radius around this entity in which to affect players. - Duration (seconds) duration(float) - default: 1
The length of time in which to shake the player's screens. - Frequency frequency(float) - default: 2.5
The frequency used to apply the screen shake. Should be a value between 0 and 255, where 0.1 = jerk, and 255.0 = rumble.
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spawn flags
- 1: GlobalShake - default: OFF
- 4: In Air - default: OFF
- 8: Physics - default: ON
- 16: Ropes - default: OFF
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inputs
- Kill(void)
Removes this entity from the world. - KillHierarchy(void)
Removes this entity and all its children from the world. - AddOutput(string)
Adds an entity I/O connection to this entity. Format - FireUser1(void)
Causes this entity's OnUser1 output to be fired. - FireUser2(void)
Causes this entity's OnUser2 output to be fired. - FireUser3(void)
Causes this entity's OnUser3 output to be fired. - FireUser4(void)
Causes this entity's OnUser4 output to be fired. - SetParent(string)
Changes the entity's parent in the movement hierarchy. - SetParentAttachment(string)
Change this entity to attach to a specific attachment point on it's parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment. - ClearParent(void)
Removes this entity from the the movement hierarchy, leaving it free to move independently. - Amplitude(string)
Set the amplitude (0-16) - Frequency(string)
Set the frequence. Should be a value between 0 and 255, where 0.1 = jerk, and 255.0 = rumble. - StartShake(void)
Start the shake. - StopShake(void)
Stop the shake.
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outputs
- OnUser1(void)
Fired in response to FireUser1 input. - OnUser2(void)
Fired in response to FireUser2 input. - OnUser3(void)
Fired in response to FireUser3 input. - OnUser4(void)
Fired in response to FireUser4 input.
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related tutorials
Submit your tutorial for env_shake

