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Env soundscape
From HalfLife 2 Knowledge Base
Contents |
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env_soundscape
Source(core) Point Entity
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description
An entity to control sound in an area. The active soundscape at any time is the last one that had line-of-sight to the player, and was within the radius.
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properties
- Name targetname(target_source)
The name that other entities refer to this entity by. - Parent parentname(target_destination)
The name of this entity's parent in the movement hierarchy. Entities with parents move with their parent. - Start Disabled StartDisabled(choices)
- 0 - No
- 1 - Yes
- Radius radius(integer) - default: 128
If set to -1, then the player can hear the soundscape as long as he can see it (regardless of distance to it). - Soundscape soundscape(choices) - default: The name of the soundscape to use. Corresponds to an entry in the soundscapes*.txt file in the hl2\scripts directory.
Nothing- "Nothing" - Nothing
- "Automatic" - Automatic
- "Automatic_Dialog" - Automatic (dialog)
- "GenericIndoor" - Indoor
- "GenericOutdoor" - Outdoor
- Sound Position 0 position0(target_destination)
A sound position that will be referenced inside the soundscape text file. Usually used to position a set of sounds within the world. - Sound Position 1 position1(target_destination)
A sound position that will be referenced inside the soundscape text file. Usually used to position a set of sounds within the world. - Sound Position 2 position2(target_destination)
A sound position that will be referenced inside the soundscape text file. Usually used to position a set of sounds within the world. - Sound Position 3 position3(target_destination)
A sound position that will be referenced inside the soundscape text file. Usually used to position a set of sounds within the world. - Sound Position 4 position4(target_destination)
A sound position that will be referenced inside the soundscape text file. Usually used to position a set of sounds within the world. - Sound Position 5 position5(target_destination)
A sound position that will be referenced inside the soundscape text file. Usually used to position a set of sounds within the world. - Sound Position 6 position6(target_destination)
A sound position that will be referenced inside the soundscape text file. Usually used to position a set of sounds within the world. - Sound Position 7 position7(target_destination)
A sound position that will be referenced inside the soundscape text file. Usually used to position a set of sounds within the world.
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spawn flags
none.
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inputs
- Kill(void)
Removes this entity from the world. - KillHierarchy(void)
Removes this entity and all its children from the world. - AddOutput(string)
Adds an entity I/O connection to this entity. Format - FireUser1(void)
Causes this entity's OnUser1 output to be fired. - FireUser2(void)
Causes this entity's OnUser2 output to be fired. - FireUser3(void)
Causes this entity's OnUser3 output to be fired. - FireUser4(void)
Causes this entity's OnUser4 output to be fired. - SetParent(string)
Changes the entity's parent in the movement hierarchy. - SetParentAttachment(string)
Change this entity to attach to a specific attachment point on it's parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment. - ClearParent(void)
Removes this entity from the the movement hierarchy, leaving it free to move independently. - Enable(void)
Enable the soundscape. - Disabled(void)
Disable the soundscape. - ToggleEnabled(void)
Toggle the soundscape enabled state.
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outputs
- OnUser1(void)
Fired in response to FireUser1 input. - OnUser2(void)
Fired in response to FireUser2 input. - OnUser3(void)
Fired in response to FireUser3 input. - OnUser4(void)
Fired in response to FireUser4 input. - OnPlay(void)
Fired when this soundscape becomes the active one.
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related tutorials
Submit your tutorial for env_soundscape

