Cleanup is going to take awhile, so the site is back up but editing has been disabled.

Env spark

From HalfLife 2 Knowledge Base

Jump to: navigation, search

Contents

env_spark

Source(core) Point Entity


description

An entity used to create sparks at it's origin.


properties

  • Name targetname(target_source)
    The name that other entities refer to this entity by.
  • Parent parentname(target_destination)
    The name of this entity's parent in the movement hierarchy. Entities with parents move with their parent.
  • Pitch Yaw Roll (Y Z X) angles(angle) - default: 0 0 0
    This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
  • Max Delay MaxDelay(string) - default: 0
    The longest delay between sparks (in seconds).
  • Magnitude Magnitude(choices) - default: The size of the sparks.
    1
    • 1 - Small
    • 2 - Medium
    • 5 - Large
    • 8 - Huge
  • Spark Trail Length TrailLength(choices)
    1
    • 1 - Short
    • 2 - Medium
    • 3 - Long


spawn flags

  • 64: Start ON - default: OFF
  • 128: Glow - default: OFF
  • 256: Silent - default: OFF
  • 512: Directional - default: OFF


inputs

  • Kill(void)
    Removes this entity from the world.
  • KillHierarchy(void)
    Removes this entity and all its children from the world.
  • AddOutput(string)
    Adds an entity I/O connection to this entity. Format
  • FireUser1(void)
    Causes this entity's OnUser1 output to be fired.
  • FireUser2(void)
    Causes this entity's OnUser2 output to be fired.
  • FireUser3(void)
    Causes this entity's OnUser3 output to be fired.
  • FireUser4(void)
    Causes this entity's OnUser4 output to be fired.
  • SetParent(string)
    Changes the entity's parent in the movement hierarchy.
  • SetParentAttachment(string)
    Change this entity to attach to a specific attachment point on it's parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment.
  • ClearParent(void)
    Removes this entity from the the movement hierarchy, leaving it free to move independently.
  • StartSpark(void)
    Start the spark effect.
  • StopSpark(void)
    Stop the spark effect.
  • ToggleSpark(void)
    Toggle the on/off state of the spark effect.
  • SparkOnce(void)
    Spark once.

outputs

  • OnUser1(void)
    Fired in response to FireUser1 input.
  • OnUser2(void)
    Fired in response to FireUser2 input.
  • OnUser3(void)
    Fired in response to FireUser3 input.
  • OnUser4(void)
    Fired in response to FireUser4 input.


related tutorials

Submit your tutorial for env_spark

Personal tools