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Env splash
From HalfLife 2 Knowledge Base
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env_splash
Source(core) Point Entity
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description
An entity that creates a splash effect at it's origin. If the 'find water surface' spawnflag is set, it will instead trace down below itself to find the water surface on which to create splashes.
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properties
- Name targetname(target_source)
The name that other entities refer to this entity by. - Pitch Yaw Roll (Y Z X) angles(angle) - default: 0 0 0
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis. - Scale of the splash scale(float) - default: 8.0
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spawn flags
- 1: Automatically find water surface (place entity above water) - default: OFF
- 2: Diminish with depth (diminished completely in 10 feet of water) - default: ON
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inputs
- Kill(void)
Removes this entity from the world. - KillHierarchy(void)
Removes this entity and all its children from the world. - AddOutput(string)
Adds an entity I/O connection to this entity. Format - FireUser1(void)
Causes this entity's OnUser1 output to be fired. - FireUser2(void)
Causes this entity's OnUser2 output to be fired. - FireUser3(void)
Causes this entity's OnUser3 output to be fired. - FireUser4(void)
Causes this entity's OnUser4 output to be fired. - Splash(void)
Create a splash effect.
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outputs
- OnUser1(void)
Fired in response to FireUser1 input. - OnUser2(void)
Fired in response to FireUser2 input. - OnUser3(void)
Fired in response to FireUser3 input. - OnUser4(void)
Fired in response to FireUser4 input.
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related tutorials
Submit your tutorial for env_splash

