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Env starfield
From HalfLife 2 Knowledge Base
Contents |
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env_starfield
Half-Life 2 Point Entity
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description
This entity overlays a starfield effect on to the screen. It looks pretty bad unless you are already locking the player's view with a viewcontrol entity. The entity requires an input to be activated.
--Devious.dll 18:31, 16 Feb 2005 (EST)
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properties
- Name targetname(target_source)
The name that other entities refer to this entity by.
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spawn flags
none.
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inputs
- Kill(void)
Removes this entity from the world. - KillHierarchy(void)
Removes this entity and all its children from the world. - AddOutput(string)
Adds an entity I/O connection to this entity. Format - FireUser1(void)
Causes this entity's OnUser1 output to be fired. - FireUser2(void)
Causes this entity's OnUser2 output to be fired. - FireUser3(void)
Causes this entity's OnUser3 output to be fired. - FireUser4(void)
Causes this entity's OnUser4 output to be fired. - SetDensity(float)
Set the density of the starfield. It's a multiplier, so 1 is the default.
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outputs
- OnUser1(void)
Fired in response to FireUser1 input. - OnUser2(void)
Fired in response to FireUser2 input. - OnUser3(void)
Fired in response to FireUser3 input. - OnUser4(void)
Fired in response to FireUser4 input.
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related tutorials
Submit your tutorial for env_starfield

