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Env wind
From HalfLife 2 Knowledge Base
Contents |
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env_wind
Source(core) Point Entity
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description
An entity to control wind in the map. Unfinished.
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properties
- Name targetname(target_source)
The name that other entities refer to this entity by. - Gust Sound Filename gustsound(sound)
Sound to be played to simulate the gusting wind. - Min normal speed minwind(integer) - default: 20
Minimum speed of the wind while idling. - Max normal speed maxwind(integer) - default: 50
Maximum speed of the wind while idling. - Min gust speed mingust(integer) - default: 100
Minimum speed of wind gusts. - Max gust speed maxgust(integer) - default: 250
Maximum speed of wind gusts. - Min gust delay mingustdelay(integer) - default: 10
Minimum time delay between random gusts. - Max gust delay maxgustdelay(integer) - default: 20
Maximum time delay between random gusts. - Max gust dir change (degrees) gustdirchange(integer) - default: 20
Maximum amount that the wind's direction changes due to a gust.
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spawn flags
none.
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inputs
- Kill(void)
Removes this entity from the world. - KillHierarchy(void)
Removes this entity and all its children from the world. - AddOutput(string)
Adds an entity I/O connection to this entity. Format - FireUser1(void)
Causes this entity's OnUser1 output to be fired. - FireUser2(void)
Causes this entity's OnUser2 output to be fired. - FireUser3(void)
Causes this entity's OnUser3 output to be fired. - FireUser4(void)
Causes this entity's OnUser4 output to be fired.
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outputs
- OnUser1(void)
Fired in response to FireUser1 input. - OnUser2(void)
Fired in response to FireUser2 input. - OnUser3(void)
Fired in response to FireUser3 input. - OnUser4(void)
Fired in response to FireUser4 input.
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related tutorials
Submit your tutorial for env_wind

