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Env wind

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Contents

env_wind

Source(core) Point Entity


description

An entity to control wind in the map. Unfinished.


properties

  • Name targetname(target_source)
    The name that other entities refer to this entity by.
  • Gust Sound Filename gustsound(sound)
    Sound to be played to simulate the gusting wind.
  • Min normal speed minwind(integer) - default: 20
    Minimum speed of the wind while idling.
  • Max normal speed maxwind(integer) - default: 50
    Maximum speed of the wind while idling.
  • Min gust speed mingust(integer) - default: 100
    Minimum speed of wind gusts.
  • Max gust speed maxgust(integer) - default: 250
    Maximum speed of wind gusts.
  • Min gust delay mingustdelay(integer) - default: 10
    Minimum time delay between random gusts.
  • Max gust delay maxgustdelay(integer) - default: 20
    Maximum time delay between random gusts.
  • Max gust dir change (degrees) gustdirchange(integer) - default: 20
    Maximum amount that the wind's direction changes due to a gust.


spawn flags

none.


inputs

  • Kill(void)
    Removes this entity from the world.
  • KillHierarchy(void)
    Removes this entity and all its children from the world.
  • AddOutput(string)
    Adds an entity I/O connection to this entity. Format
  • FireUser1(void)
    Causes this entity's OnUser1 output to be fired.
  • FireUser2(void)
    Causes this entity's OnUser2 output to be fired.
  • FireUser3(void)
    Causes this entity's OnUser3 output to be fired.
  • FireUser4(void)
    Causes this entity's OnUser4 output to be fired.


outputs

  • OnUser1(void)
    Fired in response to FireUser1 input.
  • OnUser2(void)
    Fired in response to FireUser2 input.
  • OnUser3(void)
    Fired in response to FireUser3 input.
  • OnUser4(void)
    Fired in response to FireUser4 input.


related tutorials

Submit your tutorial for env_wind

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