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Faceposer choreograph scenes in your map

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by Entity NOTE: FACEPOSER (.vcd) Does not work in half-life 2: Deathmatch

In this tutorial I will teach you how to use your .vcd files you created with Faceposer in your map.

(before you start this tutorial, it is recommended that you read RomeoJGuy's Faceposer tutorial first)

1) Load up the map that you would like to put the .vcd file in

Image:Http://img100.exs.cx/img100/6397/loadmap8as.jpg


2) After that, create an npc somewhere in your map. For this tutorial I will using npc_citizen

3)Give your entity a name. Make sure that you name it with the same name as the actor you created in Faceposer. (If you name it something else, the .vcd would be useless)

Image:Http://img153.exs.cx/img153/3826/npcname0pn.jpg


4) After finishing setting up the properties of your npc, create another entity. The entity that you would be creating is a logic_choreographed_scene entity. (You can place it anywhere you want but preferably near your npc)

5) Name this entity with anything you want. After that, go to the scene file keyvalue and click on browse and then choose the .vcd file you created in faceposer.

6) When thats done, you need to specify this entity's targets. In this case our target would be the npc you just created.

Image:Http://img153.exs.cx/img153/9533/entity9rs.jpg


7)Then, create a trigger_once entity..this will be the trigger that triggers the logic_choreographed_scene entity. (I assume you already know how to create a trigger, if not, create a brush and right click on it and choose tie to entity, after that, type in "trigger_once"...after that give it a trigger texture)

8 ) Go to the output tab of that trigger and add a new output. Follow this screenshot:

Image:Http://img93.exs.cx/img93/871/final9fq.jpg



9) After that, run your map and open it up in hl2..when you trigger that trigger_once entity, your npc should start doing whatever he was supposed to be doing in faceposer. Enjoy :)

This is a link to an example video : [1]

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