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Filter activator name
From HalfLife 2 Knowledge Base
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filter_activator_name
Source(core) Filter Entity
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description
A filter that filters by the name of the activator.
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properties
- Filter mode Negated(choices) - default: If set to Allow, only entities who match the criteria will pass the filter. If set to Disallow, only entities who do NOT match the criteria will pass the filter.
Allow entities that match criteria- 0 - Allow entities that match criteria
- 1 - Disallow entities that match criteria
- Filter Name filtername(target_destination)
The name to filter by. If the filter mode is Allow, only entities whose name matches the given string will pass the filter. If the filter mode is Disallow, all entities EXCEPT those whose name matches the string will pass the filter.
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spawn flags
none.
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inputs
- Kill(void)
Removes this entity from the world. - KillHierarchy(void)
Removes this entity and all its children from the world. - AddOutput(string)
Adds an entity I/O connection to this entity. Format - FireUser1(void)
Causes this entity's OnUser1 output to be fired. - FireUser2(void)
Causes this entity's OnUser2 output to be fired. - FireUser3(void)
Causes this entity's OnUser3 output to be fired. - FireUser4(void)
Causes this entity's OnUser4 output to be fired. - TestActivator(void)
Test the activator against the filter and fires OnPass or OnFail output.
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outputs
- OnUser1(void)
Fired in response to FireUser1 input. - OnUser2(void)
Fired in response to FireUser2 input. - OnUser3(void)
Fired in response to FireUser3 input. - OnUser4(void)
Fired in response to FireUser4 input. - OnPass(void)
Fired in response to TestActivator input if the activator passes the filter. - OnFail(void)
Fired in response to TestActivator input if the activator fails to pass the filter.
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related tutorials
Submit your tutorial for filter_activator_name

