Cleanup is going to take awhile, so the site is back up but editing has been disabled.
Func detail
From HalfLife 2 Knowledge Base
Contents |
[edit]
func_detail
Source(core) Solid Entity
[edit]
description
An entity that turns it's brushes into detail brushes. Detail brushes do NOT contribute to visibility in the PVS. World geometry is not clipped to detail brushes, so if you have a small detail clump attached to a wall, the wall won't be cut up by the detail brush.func_detail is great for high-frequency brush geometry that's visual detail only. It's also ideal for reducing map VIS time.
[edit]
properties
- Minimum DX Level mindxlevel(choices)
- 0 - default (lowest)
- 70 - dx7
- Maximum DX Level maxdxlevel(choices)
- 0 - default (highest)
- 60 - dx6
[edit]
spawn flags
none.
[edit]
inputs
none.
[edit]
outputs
none.
[edit]
related tutorials
Submit your tutorial for func_detail

