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Func detail

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func_detail

Source(core) Solid Entity


description

An entity that turns it's brushes into detail brushes. Detail brushes do NOT contribute to visibility in the PVS. World geometry is not clipped to detail brushes, so if you have a small detail clump attached to a wall, the wall won't be cut up by the detail brush.func_detail is great for high-frequency brush geometry that's visual detail only. It's also ideal for reducing map VIS time.


properties

  • Minimum DX Level mindxlevel(choices)
    • 0 - default (lowest)
    • 70 - dx7
  • Maximum DX Level maxdxlevel(choices)
    • 0 - default (highest)
    • 60 - dx6


spawn flags

none.


inputs

none.


outputs

none.


related tutorials

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