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Func monitor
From HalfLife 2 Knowledge Base
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func_monitor
Half-Life 2 Solid Entity
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description
A monitor that renders the view from a given point_camera entity.
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properties
- Minimum Light Level _minlight(string)
The minimum level of ambient light that hits this brush. - Solidity Solidity(choices) - default: Used to control the solidity of these brushes.
- 0 - Toggle
- 1 - Never Solid
- 2 - Always Solid
- NPC class excluded from collisions excludednpc(string)
If an NPC classname is specified here, NPCs of that type won't collide with these brushes. - Solid BSP solidbsp(choices) - default: Set this if this brush is in heirarchy with a moving object of some kind, and the player can stand on this brush.
- 0 - No
- 1 - Yes
- Camera name target(target_destination)
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spawn flags
- 2: Ignore player +USE - default: OFF
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inputs
- Kill(void)
Removes this entity from the world. - KillHierarchy(void)
Removes this entity and all its children from the world. - AddOutput(string)
Adds an entity I/O connection to this entity. Format - FireUser1(void)
Causes this entity's OnUser1 output to be fired. - FireUser2(void)
Causes this entity's OnUser2 output to be fired. - FireUser3(void)
Causes this entity's OnUser3 output to be fired. - FireUser4(void)
Causes this entity's OnUser4 output to be fired. - SetParent(string)
Changes the entity's parent in the movement hierarchy. - SetParentAttachment(string)
Change this entity to attach to a specific attachment point on it's parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment. - ClearParent(void)
Removes this entity from the the movement hierarchy, leaving it free to move independently. - DisableShadow(void)
Turn shadow off. - EnableShadow(void)
Turn shadow on. - Toggle(void)
Toggle - If on, turn off, if off, turn on. - Enable(void)
Enable. - Disable(void)
Disable. - SetCamera(string)
Sets the camera to use for this monitor. Takes the name of a point_camera entity in the map.
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outputs
none.
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see also
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related tutorials
See this tutorial on cameras
Submit your tutorial for func_monitor

