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Func monitor

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Contents

func_monitor

Half-Life 2 Solid Entity


description

A monitor that renders the view from a given point_camera entity.


properties

  • Minimum Light Level _minlight(string)
    The minimum level of ambient light that hits this brush.
  • Solidity Solidity(choices) - default: Used to control the solidity of these brushes.
    • 0 - Toggle
    • 1 - Never Solid
    • 2 - Always Solid
  • NPC class excluded from collisions excludednpc(string)
    If an NPC classname is specified here, NPCs of that type won't collide with these brushes.
  • Solid BSP solidbsp(choices) - default: Set this if this brush is in heirarchy with a moving object of some kind, and the player can stand on this brush.
    • 0 - No
    • 1 - Yes
  • Camera name target(target_destination)


spawn flags

  • 2: Ignore player +USE - default: OFF


inputs

  • Kill(void)
    Removes this entity from the world.
  • KillHierarchy(void)
    Removes this entity and all its children from the world.
  • AddOutput(string)
    Adds an entity I/O connection to this entity. Format
  • FireUser1(void)
    Causes this entity's OnUser1 output to be fired.
  • FireUser2(void)
    Causes this entity's OnUser2 output to be fired.
  • FireUser3(void)
    Causes this entity's OnUser3 output to be fired.
  • FireUser4(void)
    Causes this entity's OnUser4 output to be fired.
  • SetParent(string)
    Changes the entity's parent in the movement hierarchy.
  • SetParentAttachment(string)
    Change this entity to attach to a specific attachment point on it's parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment.
  • ClearParent(void)
    Removes this entity from the the movement hierarchy, leaving it free to move independently.
  • DisableShadow(void)
    Turn shadow off.
  • EnableShadow(void)
    Turn shadow on.
  • Toggle(void)
    Toggle - If on, turn off, if off, turn on.
  • Enable(void)
    Enable.
  • Disable(void)
    Disable.
  • SetCamera(string)
    Sets the camera to use for this monitor. Takes the name of a point_camera entity in the map.

outputs

none.

see also

point_camera

info_camera_link

related tutorials

See this tutorial on cameras


Submit your tutorial for func_monitor

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