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Func occluder

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func_occluder

Source(core) Solid Entity


description

A occluder brush used to manage dynamic visibility in maps. Occluders are used to dynamically determine what things are behind them, to prevent trying to draw them at all.


properties

  • Name targetname(target_source)
    The name that other entities refer to this entity by.
  • Initial State StartActive(choices)
    1
    • 0 - Inactive
    • 1 - Active


spawn flags

none.


inputs

  • Kill(void)
    Removes this entity from the world.
  • KillHierarchy(void)
    Removes this entity and all its children from the world.
  • AddOutput(string)
    Adds an entity I/O connection to this entity. Format
  • FireUser1(void)
    Causes this entity's OnUser1 output to be fired.
  • FireUser2(void)
    Causes this entity's OnUser2 output to be fired.
  • FireUser3(void)
    Causes this entity's OnUser3 output to be fired.
  • FireUser4(void)
    Causes this entity's OnUser4 output to be fired.
  • Deactivate(void)
    Deactivate the occluder, When inactive, it can be seen through.
  • Activate(void)
    Activate the occluder. When active, it cannot be seen through.
  • Toggle(void)
    Toggle the active/inactive state of the occluder.

outputs

  • OnUser1(void)
    Fired in response to FireUser1 input.
  • OnUser2(void)
    Fired in response to FireUser2 input.
  • OnUser3(void)
    Fired in response to FireUser3 input.
  • OnUser4(void)
    Fired in response to FireUser4 input.


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