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Func recharge

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func_recharge

Half-Life 2 Solid Entity


description

Battery recharger

The charger scattered throughout the levels that, when used, recharges your suit battery. To make it able to charge both health and armor (the latter up to 200), set the "Citadel Charger" flag to 1.

properties

  • Name targetname(target_source)
    The name that other entities refer to this entity by.
  • Parent parentname(target_destination)
    The name of this entity's parent in the movement hierarchy. Entities with parents move with their parent.
  • Origin (X Y Z) origin(origin)
    The position of this entity's center in the world. Rotating entities typically rotate around their origin.
  • Minimum light level _minlight(string)


spawn flags

  • 8192: Citadel recharger - default: OFF


inputs

  • Kill(void)
    Removes this entity from the world.
  • KillHierarchy(void)
    Removes this entity and all its children from the world.
  • AddOutput(string)
    Adds an entity I/O connection to this entity. Format
  • FireUser1(void)
    Causes this entity's OnUser1 output to be fired.
  • FireUser2(void)
    Causes this entity's OnUser2 output to be fired.
  • FireUser3(void)
    Causes this entity's OnUser3 output to be fired.
  • FireUser4(void)
    Causes this entity's OnUser4 output to be fired.
  • SetParent(string)
    Changes the entity's parent in the movement hierarchy.
  • SetParentAttachment(string)
    Change this entity to attach to a specific attachment point on it's parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment.
  • ClearParent(void)
    Removes this entity from the the movement hierarchy, leaving it free to move independently.
  • Recharge(void)
    Recharge to full

outputs

  • OnUser1(void)
    Fired in response to FireUser1 input.
  • OnUser2(void)
    Fired in response to FireUser2 input.
  • OnUser3(void)
    Fired in response to FireUser3 input.
  • OnUser4(void)
    Fired in response to FireUser4 input.
  • OutRemainingCharge(float)
    Remaining Charge.
  • OnHalfEmpty(void)
    Half-Empty
  • OnEmpty(void)
    Empty
  • OnFull(void)
    Recharged to full.
  • OnPlayerUse(void)
    Fired when the player +USEs the charger.

related tutorials

Submit your tutorial for func_recharge

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