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Func wall

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Contents

description

Legacy support. Use func_brush instead.


properties

  • Name targetname(target_source)
    The name that other entities refer to this entity by.
  • Render Mode rendermode(choices) - default: Used to set a non-standard rendering mode on this entity. See also 'FX Amount' and 'FX Color'.
    • 0 - Normal
    • 1 - Color
    • 2 - Texture
    • 3 - Glow
    • 4 - Solid
    • 5 - Additive
    • 7 - Additive Fractional Frame
    • 9 - World Space Glow
    • 10 - Dont Render
  • FX Amount (0 - 255) renderamt(integer) - default: 255
    The FX amount is used by the selected Render Mode.
  • FX Color (R G B) rendercolor(color255) - default: 255 255 255
    The FX color is used by the selected Render Mode.
  • Disable Receiving Shadows disablereceiveshadows(choices)
    • 0 - No
    • 1 - Yes
  • Global Entity Name globalname(string)
    Name by which this entity is linked to another entity in a different map. When the player transitions to a new map, entities in the new map with globalnames matching entities in the previous map will have the previous map's state copied over their state.
  • Disable shadows disableshadows(choices)
    • 0 - No
    • 1 - Yes
  • Minimum Light Level _minlight(string)
    The minimum level of ambient light that hits this brush.


spawn flags

none.


inputs

  • Kill(void)
    Removes this entity from the world.
  • KillHierarchy(void)
    Removes this entity and all its children from the world.
  • AddOutput(string)
    Adds an entity I/O connection to this entity. Format
  • FireUser1(void)
    Causes this entity's OnUser1 output to be fired.
  • FireUser2(void)
    Causes this entity's OnUser2 output to be fired.
  • FireUser3(void)
    Causes this entity's OnUser3 output to be fired.
  • FireUser4(void)
    Causes this entity's OnUser4 output to be fired.
  • DisableShadow(void)
    Turn shadow off.
  • EnableShadow(void)
    Turn shadow on.


outputs

  • OnUser1(void)
    Fired in response to FireUser1 input.
  • OnUser2(void)
    Fired in response to FireUser2 input.
  • OnUser3(void)
    Fired in response to FireUser3 input.
  • OnUser4(void)
    Fired in response to FireUser4 input.


related tutorials

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