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Func water analog
From HalfLife 2 Knowledge Base
Contents |
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func_water_analog
Source(core) Solid Entity
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description
A water brush entity that moves linearly along a given distance, in a given direction
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properties
- Name targetname(target_source)
The name that other entities refer to this entity by. - Parent parentname(target_destination)
The name of this entity's parent in the movement hierarchy. Entities with parents move with their parent. - Origin (X Y Z) origin(origin)
The position of this entity's center in the world. Rotating entities typically rotate around their origin. - Move Direction (Pitch Yaw Roll) movedir(angle) - default: 0 0 0
The direction the water will move, when told to 'Open'. - Start Position startposition(float) - default: 0
Position of the water brush when spawned. The range is a value between 0.0 and 1.0, where 0 is the starting position and 1 is the starting position + (move direction * move distance). - Speed speed(integer) - default: 100
The speed that the water brush moves, in inches per second. - Move Distance movedistance(float) - default: 100
The distance from the starting point that the water brush should move, in inches. - Sound played when the water brush starts moving. startsound(sound)
- Sound played when the water brush stops moving. stopsound(sound)
- Wave Height WaveHeight(string) - default: 3.0
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spawn flags
none.
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inputs
- Kill(void)
Removes this entity from the world. - KillHierarchy(void)
Removes this entity and all its children from the world. - AddOutput(string)
Adds an entity I/O connection to this entity. Format - FireUser1(void)
Causes this entity's OnUser1 output to be fired. - FireUser2(void)
Causes this entity's OnUser2 output to be fired. - FireUser3(void)
Causes this entity's OnUser3 output to be fired. - FireUser4(void)
Causes this entity's OnUser4 output to be fired. - SetParent(string)
Changes the entity's parent in the movement hierarchy. - SetParentAttachment(string)
Change this entity to attach to a specific attachment point on it's parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment. - ClearParent(void)
Removes this entity from the the movement hierarchy, leaving it free to move independently. - Open(void)
Move the water brush to the end position (starting position + (move direction * move distance)). - Close(void)
Move the water brush to the starting position. - SetPosition(string)
Move the water brush to a specific position between 0.0 and 1.0, where 0 is the starting position and 1 is the starting position + (move direction * move distance).
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outputs
- OnUser1(void)
Fired in response to FireUser1 input. - OnUser2(void)
Fired in response to FireUser2 input. - OnUser3(void)
Fired in response to FireUser3 input. - OnUser4(void)
Fired in response to FireUser4 input. - OnFullyOpen(void)
Fired when the water brush reaches the end position (starting position + (move direction * move distance)). - OnFullyClosed(void)
Fired when the water brush reaches the starting position.
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related tutorials
Submit your tutorial for func_water_analog

