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Half Life 2 Client Console Commands

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Summary

Console Commands

 
Name Value Flags Help Text
_fov 0 Client DLL Automates fov command to server.
_restart cmd   Shutdown and restart the engine.
addip cmd   Add an IP address to the ban list.
adsp_alley_min 122    
adsp_courtyard_min 126    
adsp_debug 0 Archive  
adsp_door_height 112    
adsp_duct_min 106    
adsp_hall_min 110    
adsp_low_ceiling 108    
adsp_opencourtyard_min 126    
adsp_openspace_min 130    
adsp_openstreet_min 118    
adsp_openwall_min 130    
adsp_room_min 102    
adsp_street_min 118    
adsp_tunnel_min 114    
adsp_wall_height 128    
ai_actbusy_search_time 10 Game DLL  
ai_ally_manager_debug 0 Game DLL  
ai_auto_contact_solver 1 Game DLL  
ai_citizen_debug_commander 1 Game DLL  
ai_clear_bad_links cmd   Clears bits set on nav links indicating link is unusable
ai_debug_actbusy 0 Game DLLCheat Used to debug actbusy behavior. Usage:

1: Constantly draw lines from NPCs to the actbusy nodes they've chosen to actbusy at. 2: Whenever an NPC makes a decision to use an actbusy, show which actbusy they've chosen. 3: Selected NPCs (with npc_select) will report why they're not choosing actbusy nodes. 4: Display debug output of actbusy logic.

ai_debug_assault 0 Game DLL  
ai_debug_directnavprobe 0 Game DLL  
ai_debug_doors 0 Game DLL  
ai_debug_efficiency 0 Game DLL  
ai_debug_enemies 0 Game DLL  
ai_debug_expressions 0 Game DLL Show random expression decisions for NPCs.
ai_debug_follow 0 Game DLL  
ai_debug_loners 0 Game DLL  
ai_debug_looktargets 0 Game DLL  
ai_debug_los 0 Game DLLCheat NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'll show non-solid entities that would do it if they were solid.
ai_debug_nav 0 Game DLL  
ai_debug_node_connect cmd   Debug the attempted connection between two nodes
ai_debug_ragdoll_magnets 0 Game DLL  
ai_debug_readiness 0 Game DLL  
ai_debug_shoot_positions 0 Game DLLReplicated  
ai_debug_speech 0 Game DLL  
ai_debug_squads 0 Game DLL  
ai_debug_think_ticks 0 Game DLL  
ai_debugscriptconditions 0 Game DLL  
ai_disable cmd   Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to test effect of AI logic routines on frame rate
ai_drawbattlelines 0 Game DLLCheat  
ai_dump_hints cmd    
ai_efficiency_override 0 Game DLL  
ai_follow_move_commands 1 Game DLL  
ai_follow_use_points 1 Game DLL  
ai_follow_use_points_when_moving 1 Game DLL  
ai_lead_time 0 Game DLL  
ai_LOS_mode 0 Game DLLReplicated  
ai_moveprobe_debug 0 Game DLL  
ai_moveprobe_jump_debug 0 Game DLL  
ai_moveprobe_usetracelist 0 Game DLL  
ai_new_aiming 1 Game DLL  
ai_newgroundturret 0 Game DLL  
ai_next_hull cmd   Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are shown when ai_show_hull or ai_show_connect commands are used

Arguments: -none-

ai_no_local_paths 0 Game DLL  
ai_no_node_cache 0 Game DLL  
ai_no_select_box 0 Game DLL  
ai_no_steer 0 Game DLL  
ai_no_talk_delay 0 Game DLL  
ai_nodes cmd   Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes and their IDs. Nodes are color coded as follows:

Green - ground node Cyan - air node Magenta - climb node Grey - node not available for selected hull size Orange - node currently locked

ai_norebuildgraph 0 Game DLL  
ai_path_adjust_speed_on_immediate_turns 1 Game DLL  
ai_path_insert_pause_at_est_end 1 Game DLL  
ai_path_insert_pause_at_obstruction 1 Game DLL  
ai_reaction_delay_alert 0 Game DLL  
ai_reaction_delay_idle 0 Game DLL  
ai_readiness_decay 120 Game DLL  
ai_rebalance_thinks 1 Game DLL  
ai_reloadresponsesystems cmd   Reload all response system scripts.
ai_report_task_timings_on_limit 0 ArchiveGame DLL  
ai_resume cmd   If NPC is stepping through tasks (see ai_step ) will resume normal processing.
ai_sequence_debug 0 Game DLL  
ai_set_move_height_epsilon cmd   Set how high AI bumps up ground walkers when checking steps
ai_shot_bias 1 Game DLL  
ai_shot_bias_max 1 Game DLLReplicated  
ai_shot_bias_min -1 Game DLLReplicated  
ai_shot_stats 0 Game DLL  
ai_shot_stats_term 1000 Game DLL  
ai_show_connect cmd   Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:

Green - ground movement Blue - jumping movement Cyan - flying movement Magenta - climbing movement Red - connection disabled

ai_show_connect_fly cmd   Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:

Green - ground movement Blue - jumping movement Cyan - flying movement Magenta - climbing movement Red - connection disabled

ai_show_connect_jump cmd   Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:

Green - ground movement Blue - jumping movement Cyan - flying movement Magenta - climbing movement Red - connection disabled

ai_show_graph_connect cmd   Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by the net graph will be drawn in red with magenta lines connecting to the selected node. Nodes that are not connected via the net graph from the selected node will be drawn in blue.
ai_show_grid cmd   Draw a grid on the floor where looking.
ai_show_hints cmd   Displays all hints as small boxes

Blue - hint is available for use Red - hint is currently being used by an NPC Orange - hint not being used by timed out Grey - hint has been disabled

ai_show_hull cmd   Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows:

Green - ground movement Blue - jumping movement Cyan - flying movement Magenta - climbing movement Arguments: -none-

ai_show_hull_attacks 0 Game DLL  
ai_show_node cmd   Highlight the specified node
ai_show_think_tolerance 0 Game DLL  
ai_show_visibility cmd   Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be drawn in red with yellow lines connecting to the selected node. Nodes that are not visible from the selected node will be drawn in blue.
ai_simulate_task_overtime 0 Game DLL  
ai_spread_cone_focus_time 0 Game DLL  
ai_spread_defocused_cone_multiplier 3 Game DLL  
ai_spread_pattern_focus_time 0 Game DLL  
ai_step cmd   NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing normally use 'ai_resume'
ai_think_limit_label 0 ArchiveGame DLL  
ai_use_clipped_paths 1 Game DLL  
ai_use_efficiency 1 Game DLL  
ai_use_frame_think_limits 1 Game DLL  
ai_use_readiness 1 Game DLL  
ai_use_think_optimizations 1 Game DLL  
ainet_generate_report cmd   Generate a report to the console.
ainet_generate_report_only cmd   Generate a report to the console.
air_density cmd   Changes the density of air for drag computations.
airboat_fatal_stress 5000 Game DLL Amount of stress in kg that would kill the airboat driver.
alias cmd   Alias a command.
+alt1 cmd    
-alt1 cmd    
+attack cmd    
-attack cmd    
+attack2 cmd    
-attack2 cmd    
autosave cmd    
+back cmd    
-back cmd    
banid cmd   Add a user ID to the ban list.
bench_end cmd   Ends gathering of info.
bench_showstatsdialog cmd   Shows a dialog displaying the most recent benchmark results.
bench_start cmd   Starts gathering of info. Arguments: filename to write results into
bench_upload cmd   Uploads most recent benchmark stats to the Valve servers.
benchframe cmd   Takes a snapshot of a particular frame in a time demo.
bgmvolume 1 Archive CD sound playback volume.
bind cmd   Bind a key.
BindToggle cmd    
birds_debug 0 Game DLL  
blink_duration 0 Client DLL How many seconds an eye blink will last.
bloodspray cmd   blood
box cmd   Draw a debug box.
+break cmd    
-break cmd    
breakable_disable_gib_limit 0 Game DLL  
breakable_multiplayer 1 Game DLL  
buddha cmd   Toggle. Player takes damage but won't die. (Shows red cross when health is zero)
budget_averages_window 30 Archive number of frames to look at when figuring out average frametimes
budget_background_alpha 128 Archive how translucent the budget panel is
budget_bargraph_background_alpha 128 Archive how translucent the budget panel is
budget_bargraph_range_ms 16 Archive budget bargraph range in milliseconds
budget_history_numsamplesvisible 100 Archive number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel
budget_history_range_ms 66 Archive budget history range in milliseconds
budget_panel_bottom_of_history_fraction 0 Archive number between 0 and 1
budget_panel_height 384 Archive height in pixels of the budget panel
budget_panel_width 512 Archive width in pixels of the budget panel
budget_panel_x 0 Archive number of pixels from the left side of the game screen to draw the budget panel
budget_panel_y 50 Archive number of pixels from the top side of the game screen to draw the budget panel
budget_peaks_window 30 Archive number of frames to look at when figuring out peak frametimes
budget_show_averages 0 Archive enable/disable averages in the budget panel
budget_show_history 1 Archive turn history graph off and on. . good to turn off on low end
budget_show_peaks 1 Archive enable/disable peaks in the budget panel
bug cmd   Show/hide the bug reporting UI.
bug_swap cmd   Automatically swaps the current weapon for the bug bait and back again.
bugbait_distract_time 5 Game DLL  
bugbait_grenade_radius 150 Game DLL  
bugbait_hear_radius 2500 Game DLL  
bugbait_radius 512 Game DLL  
bugreporter_includebsp 1   Include .bsp for internal bug submissions.
buildcubemaps cmd   Rebuild cubemaps.
building_cubemaps 0    
bulletspeed 6000 Game DLL  
c_maxdistance 200 ArchiveClient DLL  
c_maxpitch 90 ArchiveClient DLL  
c_maxyaw 135 ArchiveClient DLL  
c_mindistance 30 ArchiveClient DLL  
c_minpitch 0 ArchiveClient DLL  
c_minyaw -135 ArchiveClient DLL  
c_orthoheight 100 ArchiveClient DLL  
c_orthowidth 100 ArchiveClient DLL  
cache_print cmd   Print out contents of cache memory.
cam_command 0 ArchiveCheatClient DLL  
cam_idealdist 64 ArchiveClient DLL  
cam_idealpitch 0 ArchiveClient DLL  
cam_idealyaw 90 ArchiveClient DLL  
cam_snapto 0 ArchiveClient DLL  
+camdistance cmd    
-camdistance cmd    
+camin cmd    
-camin cmd    
+cammousemove cmd    
-cammousemove cmd    
camortho cmd   Switch to orthographic camera.
+camout cmd    
-camout cmd    
+campitchdown cmd    
-campitchdown cmd    
+campitchup cmd    
-campitchup cmd    
+camyawleft cmd    
-camyawleft cmd    
+camyawright cmd    
-camyawright cmd    
cancelselect cmd    
cast_hull cmd   Tests hull collision detection
cast_ray cmd   Tests collision detection
cc_captiontrace 1 Client DLL Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud)
cc_emit cmd   Emits a closed caption
cc_lang 0 ArchiveClient DLL Current close caption language (emtpy = use game UI language)
cc_linger_time 1 ArchiveClient DLL Close caption linger time.
cc_lookup_crc cmd   For tracking down missing CC token strings
cc_predisplay_time 0 ArchiveClient DLL Close caption delay before showing caption.
cc_sentencecaptionnorepeat 4 Client DLL How often a sentence can repeat.
cc_subtitles 0 ArchiveClient DLL If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players).
cd cmd   Play or stop a cd track.
centerview cmd    
ch_createairboat cmd   Spawn airboat in front of the player.
ch_createjeep cmd   Spawn jeep in front of the player.
changelevel cmd   Change server to the specified map
changelevel2 cmd   Transition to the specified map in single player
cl_allowdownload 1 Archive Client downloads customization files
cl_allowupload 1 Archive Client uploads customization files
cl_anglespeedkey 0 Client DLL  
cl_animationinfo cmd   Hud element to examine.
cl_backspeed 400 ArchiveClient DLL  
cl_bob 0 Client DLL  
cl_bobcycle 0 Client DLL  
cl_bobup 0 Client DLL  
cl_class 0 ArchiveUser InfoClient DLL Default class when joining a game
cl_clock_correction 1 Cheat Enable/disable clock correction on the client.
cl_clock_correction_adjustment_max_amount 200 Cheat Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount if the difference between the client and server clock is equal to or larger than cl_clock_correction_adjustment_max_offset.
cl_clock_correction_adjustment_max_offset 90 Cheat As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards applying cl_clock_correction_adjustment_max_amount of adjustment. That way, the response is small when the offset is small.
cl_clock_correction_adjustment_min_offset 10 Cheat If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
cl_clock_correction_force_server_tick 999 Cheat Force clock correction to match the server tick + this offset (-999 disables it).
cl_clock_showdebuginfo 0 Cheat Show debugging info about the clock drift.
cl_clockdrift_max_ms 150 Cheat Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_cmdbackup 2 Archive For each command packet, how many additional history commands are sent ( helps in case of packet loss )
cl_cmdrate 30 ArchiveUser Info Max number of command packets sent to server per second
cl_customsounds 0 Client DLL Enable customized player sound playback
cl_demoviewoverride 0 Client DLL Override view during demo playback
cl_detaildist 1200 Material System Distance at which detail props (e.g. grass) are shown.
cl_detailfade 400 Material System Distance it takes for detail props to go from transparent to opaque. If this value is >= cl_detaildist, it is treated as if it were 0.
cl_draw_airboat_wake 1 CheatClient DLL  
cl_drawhud 1 CheatClient DLL Enable the rendering of the hud
cl_drawleaf -1 CheatClient DLL  
cl_drawmaterial 0 CheatClient DLL Draw a particular material over the frame
cl_drawmonitors 1 Client DLL  
cl_drawshadowtexture 0 CheatClient DLL  
cl_ejectbrass 1 Material System Determines whether spent shells are shown ejecting from a gun.
cl_ent_absbox cmd   Displays the client's absbox for the entity under the crosshair.
cl_ent_bbox cmd   Displays the client's bounding box for the entity under the crosshair.
cl_ent_rbox cmd   Displays the client's render box for the entity under the crosshair.
cl_entityreport 0 Cheat For debugging, draw entity states to console
cl_extrapolate 1 CheatClient DLL Enable/disable extrapolation if interpolation history runs out.
cl_extrapolate_amount 0 CheatClient DLL Set how many seconds the client will extrapolate entities for.
cl_flushentitypacket 0 Cheat For debugging. Force the engine to flush an entity packet.
cl_forcehighendmonitors 1 Client DLL  
cl_forcepreload 0 Archive Whether we should force preloading model and texture information to video memory at the beginning of a level. Makes level loads longer, but can reduce stuttering caused by loading information on the fly.
cl_forwardspeed 400 ArchiveClient DLL  
cl_fullupdate cmd   Forces the server to send a full update packet
cl_idealpitchscale 0 ArchiveClient DLL  
cl_ignorepackets 0 Cheat Force client to ignore packets (for debugging).
cl_interp 0 User InfoClient DLL Interpolate object positions starting this many seconds in past
cl_interp_npcs 0 User InfoClient DLL Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater)
cl_interpolate 1 Client DLL Interpolate entities on the client.
cl_lagcomp_errorcheck 0 Client DLL Player index of other player to check for position errors.
cl_lagcompensation 1 User InfoClient DLL Perform server side lag compensation of weapon firing events.
cl_leveloverview 0 CheatClient DLL  
cl_localnetworkbackdoor 1   Enable network optimizations for single player games.
cl_logofile 0 Archive Spraypoint logo decal.
cl_maxrenderable_dist 3000 CheatClient DLL Max distance from the camera at which things will be rendered
cl_mouseenable 1 Client DLL  
cl_observercrosshair 1 ArchiveClient DLL  
cl_overdraw_test 0 CheatNever As StringClient DLL  
cl_panelanimation cmd   Shows panel animation variables: <panelname | blanak for all panels>.
cl_particleeffect_aabb_buffer 2 CheatClient DLL Add this amount to a particle effect's bbox in the leaf system so if it's growing slowly, it won't have to be reinserted as often.
cl_pclass 0 CheatClient DLL Dump entity by prediction classname.
cl_pdump -1 CheatClient DLL Dump info about this entity to screen.
cl_phys_props_enable 1 Client DLL Disable clientside physics props (must be set before loading a level).
cl_phys_props_max 300 Client DLL Maximum clientside physic props
cl_phys_timescale 1 CheatClient DLL Sets the scale of time for client-side physics (ragdolls)
cl_pitchdown 89 Client DLL  
cl_pitchspeed 225 Client DLL  
cl_pitchup 89 Client DLL  
cl_precacheinfo cmd   Show precache info (client).
cl_pred_optimize 2 Client DLL Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2).
cl_predict 0 User InfoClient DLL Perform client side prediction.
cl_predictionlist 0 CheatClient DLL Show which entities are predicting
cl_predictweapons 1 User InfoClient DLL Perform client side prediction of weapon effects.
cl_ragdoll_collide 0 Client DLL  
cl_rate 10000   Max bytes/sec the host can send data
cl_removedecals cmd   Remove the decals from the entity under the crosshair.
cl_resend 6   Delay in seconds before the client will resend the 'connect' attempt
cl_SetupAllBones 0 Client DLL  
cl_show_bloodspray 1 Client DLL  
cl_show_splashes 1 Client DLL  
cl_showanimstate -1 CheatClient DLL Show the (client) animation state for the specified entity (-1 for none).
cl_showanimstate_log 0 CheatClient DLL 1 to output cl_showanimstate to Msg(). 2 to store in AnimState.log. 3 for both.
cl_showents cmd   Dump entity list to console.
cl_showerror 0 CheatClient DLL Show prediction errors, 2 for above plus detailed field deltas.
cl_showevents 0 Cheat Print event firing info in the console
cl_showfps 0 Client DLL Draw fps meter at top of screen (1 = fps, 2 = smooth fps)
cl_showpos 0 Client DLL Draw current position at top of screen
cl_ShowSunVectors 0 Client DLL  
cl_showtextmsg 1 Client DLL Enable/disable text messages printing on the screen.
cl_sidespeed 400 Client DLL  
cl_slist 10   Number of seconds to wait for server ping responses when checking for server on your lan
cl_smooth 1 Client DLL Smooth view/eye origin after prediction errors
cl_smoothtime 0 Client DLL Smooth client's view after prediction error over this many seconds
cl_soundemitter_flush cmd   Flushes the sounds.txt system (client only)
cl_soundfile 0 Archive Jingle sound file.
cl_soundscape_flush cmd   Flushes the client side soundscapes
cl_soundscape_printdebuginfo cmd   print soundscapes
cl_starfield_diameter 128 Client DLL  
cl_starfield_distance 256 Client DLL  
cl_sun_decay_rate 0 CheatClient DLL  
cl_team 0 ArchiveUser InfoClient DLL Default team when joining a game
cl_timeout 30 Archive After this many seconds without receiving a packet from the server, the client will disconnect itself
cl_updaterate 20 ArchiveUser Info Number of packets per second of updates you are requesting from the server
cl_upspeed 320 ArchiveClient DLL  
cl_view cmd   Set the view entity index.
cl_winddir 0 Client DLL Weather effects wind direction angle
cl_windspeed 0 Client DLL Weather effects wind speed scalar
cl_yawspeed 210 Client DLL  
clear cmd   Clear all console output.
clear_debug_overlays cmd   clears debug overlays
clientport 27005   Host game client port
closecaption 0 ArchiveUser InfoClient DLL Enable close captioning.
cmd cmd   Forward command to server.
collision_shake_amp 0 Game DLL  
collision_shake_freq 0 Game DLL  
collision_shake_time 0 Game DLL  
combine_guard_spawn_health 1 Game DLL  
combine_spawn_health 1 Game DLL  
+commandermousemove cmd    
-commandermousemove cmd    
con_drawnotify 1   Disables drawing of notification area (for taking screenshots).
con_enable 1 Archive Allows the console to be activated.
con_notifytime 8   How long to display recent console text to the upper part of the game window
con_nprint_bgalpha 50   Con_NPrint background alpha.
con_nprint_bgborder 5   Con_NPrint border size.
con_trace 0   Print console text to low level printout.
connect cmd   Connect to specified server.
contimes 8   Number of console lines to overlay for debugging.
coop 0 Notify Cooperative play.
CreateHairball cmd    
creditsdone cmd    
crosshair 1 ArchiveClient DLL  
curve_bias 0 Game DLL  
cvarlist cmd   Show the list of convars/concommands.
deathmatch 0 Notify Running a deathmatch server.
debug_physimpact 0 Game DLL  
decalfrequency 10 Game DLLNotify  
default_fov 75 CheatClient DLL  
demo_debug 0   Demo debug info.
demo_fastforwardfinalspeed 20   Go this fast when starting to hold FF button.
demo_fastforwardramptime 5   How many seconds it takes to get to full FF speed.
demo_fastforwardstartspeed 2   Go this fast when starting to hold FF button.
demo_interpolateview 1   Do view interpolation during dem playback.
demo_pauseatservertick 0   Pauses demo playback at server tick
demo_quitafterplayback 0   Quits game after demo playback.
demo_recordcommands 1   Record commands typed at console into .dem files.
demogototick cmd   Skips to a tick in demo.
demolist cmd   Print demo sequence list.
demopause cmd   Pauses demo playback.
demoresume cmd   Resumes demo playback.
demos cmd   Demo demo file sequence.
demotimescale cmd   Sets demo replay speed.
demotogglepause cmd   Toggles demo playback.
demoui cmd   Show/hide the demo player UI.
developer 0   Show developer messages.
differences cmd   Show all convars which are not at their default values.
disconnect cmd   Disconnect game from server.
disp_dynamic 0    
disp_modlimit 80    
disp_modlimit_down 20    
disp_modlimit_up 80    
disp_numiterations 1 Cheat  
dispcoll_drawplane 0 Game DLL  
displaysoundlist 0 Game DLL  
dog_debug 0 Game DLL  
dog_max_wait_time 7 Game DLL  
drawcross cmd   Draws a cross at the given location

Arguments: x y z

drawline cmd   Draws line between two 3D Points.

Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2

dropprimary cmd   dropprimary: Drops the primary weapon of the player.
dsp_automatic 0 Demo  
dsp_db_min 80 Demo  
dsp_db_mixdrop 0 Demo  
dsp_dist_max 1440 ArchiveDemo  
dsp_dist_min 0 ArchiveDemo  
dsp_enhance_stereo 1 Archive  
dsp_facingaway 0 Demo  
dsp_mix_max 0 Demo  
dsp_mix_min 0 Demo  
dsp_off 0 Cheat  
dsp_player 0 Demo  
dsp_reload cmd    
dsp_room 0 Demo  
dsp_slow_cpu 0 ArchiveDemo  
dsp_spatial 40 Demo  
dsp_speaker 50 Demo  
dsp_vol_2ch 1 Demo  
dsp_vol_4ch 0 Demo  
dsp_vol_5ch 0 Demo  
dsp_volume 1 ArchiveDemo  
dsp_water 14 Demo  
dti_flush cmd   Write out the datatable instrumentation files (you must run with -dti for this to work).
dtwarning 0   Print data table warnings?
dtwatchent -1   Watch this entities data table encoding.
dtwatchvar 0   Watch the named variable.
+duck cmd    
-duck cmd    
dump_globals cmd   Dump all global entities/states
dumpstringtables cmd   Print string tables to console.
echo cmd   Echo text to console.
editdemo cmd   Edit a recorded demo file (.dem ).
endmovie cmd   Stop recording movie frames.
english 1 User InfoClient DLL If set to 1, running the english language set of assets.
ent_absbox cmd   Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.

Arguments: {entity_name} / {class_name} / no argument picks what player is looking at

ent_bbox cmd   Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays.

Arguments: {entity_name} / {class_name} / no argument picks what player is looking at

ent_debugkeys 0 Game DLL  
ent_dump cmd   Usage:
  ent_dump <entity name>
ent_fire cmd   Usage:
  ent_fire <target> [action] [value] [delay]
ent_info cmd   Usage:
  ent_info <class name>
ent_messages cmd   Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives.

Arguments: {entity_name} / {class_name} / no argument picks what player is looking at

ent_messages_draw 0 Game DLLCheat Visualizes all entity input/output activity.
ent_name cmd    
ent_pause cmd   Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any messages displayed with 'ent_messages' will stop fading and be displayed indefinitely. To step through the messages one by one use 'ent_step'.
ent_pivot cmd   Displays the pivot for the given entity(ies).

(y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at

ent_rbox cmd   Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.

Arguments: {entity_name} / {class_name} / no argument picks what player is looking at

ent_remove cmd   Removes the given entity(s)

Arguments: {entity_name} / {class_name} / no argument picks what player is looking at

ent_remove_all cmd   Removes all entities of the specified type

Arguments: {entity_name} / {class_name}

ent_setname cmd   Sets the targetname of the given entity(s)

Arguments: {new entity name} {entity_name} / {class_name} / no argument picks what player is looking at

ent_show_response_criteria cmd   Print, to the console, an entity's current criteria set used to select responses.

Arguments: {entity_name} / {class_name} / no argument picks what player is looking at

ent_step cmd   When 'ent_pause' is set this will step through one waiting input / output message at a time.
ent_text cmd   Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text)

Arguments: {entity_name} / {class_name} / no argument picks what player is looking at

envmap cmd    
escape cmd   Escape key pressed.
exec cmd   Execute script file.
exit cmd   Exit the engine.
fadein cmd   fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
fadeout cmd   fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
find cmd   Find concommands with the specified string in their name/help text.
fire_absorbrate 3 Game DLL  
fire_dmgbase 1 Game DLL  
fire_dmginterval 1 Game DLL  
fire_dmgscale 0 Game DLL  
fire_extabsorb 5 Game DLL  
fire_extscale 12 Game DLL  
fire_growthrate 1 Game DLL  
fire_heatscale 1 Game DLL  
fire_incomingheatscale 0 Game DLL  
fire_maxabsorb 50 Game DLL  
firetarget cmd    
firstperson cmd   Switch to firstperson camera.
flex_expression 0 Game DLL  
flex_looktime 5 Game DLL  
flex_maxawaytime 1 Game DLL  
flex_maxplayertime 7 Game DLL  
flex_minawaytime 0 Game DLL  
flex_minplayertime 5 Game DLL  
flex_rules 1 Client DLL Allow flex animation rules to run.
flex_smooth 1 Client DLL Applies smoothing/decay curve to flex animation controller changes.
flex_talk 0 Game DLL  
flush cmd   Flush cache memory.
flush_unlocked cmd   Flush unlocked cache memory.
fog_color -1 Client DLL  
fog_colorskybox -1 Client DLL  
fog_enable 1 Client DLL  
fog_enable_water_fog 1    
fog_enableskybox 1 Client DLL  
fog_end -1 Client DLL  
fog_endskybox -1 Client DLL  
fog_override 0 CheatClient DLL  
fog_start -1 Client DLL  
fog_startskybox -1 Client DLL  
force_centerview cmd    
+forward cmd    
-forward cmd    
fov cmd   Change players FOV
fps_max 300   Frame rate limiter
free_pass_peek_debug 0 Game DLL  
fs_printopenfiles cmd   Show all files currently opened by the engine.
fs_warning_level cmd   Set the filesystem warning level.
func_break_max_pieces 15 ArchiveGame DLLReplicated  
func_breakdmg_bullet 0 Game DLL  
func_breakdmg_club 1 Game DLL  
func_breakdmg_explosive 1 Game DLL  
g_ai_citizen_show_enemy 0 Game DLL  
g_antlion_maxgibs 16 ArchiveClient DLL  
g_debug_antlion 0 Game DLL  
g_debug_antlionguard 0 Game DLL  
g_debug_antlionmaker 0 Game DLLCheat  
g_debug_basehelicopter 0 Game DLLCheat  
g_debug_combine_camera 0 Game DLL  
g_debug_cscanner 0 Game DLL  
g_debug_doors 0 Game DLL  
g_debug_dropship 0 Game DLL  
g_debug_dynamicresupplies 0 Game DLL Debug item_dynamic_resupply spawning. Set to 1 to see text printouts of the spawning. Set to 2 to see lines drawn to other items factored into the spawning.
g_debug_gunship 0 Game DLLCheat  
g_debug_headcrab 0 Game DLLCheat  
g_debug_physcannon 0 Game DLL  
g_debug_ragdoll_removal 0 Game DLLCheatReplicated  
g_debug_ragdoll_visualize 0 CheatClient DLL  
g_debug_trackpather 0 Game DLLCheat  
g_debug_transitions 0 Game DLL Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities & associated results during a transition.
g_debug_turret 0 Game DLL  
g_debug_turret_ceiling 0 Game DLL  
g_debug_vehiclebase 0 Game DLLCheat  
g_debug_vehicledriver 0 Game DLLCheat  
g_debug_vehicleexit 0 Game DLLCheat  
g_debug_vehiclesound 0 Game DLLCheat  
g_helicopter_bullrush_bomb_enemy_distance 0 Game DLL  
g_helicopter_bullrush_bomb_speed 850 Game DLL The maximum distance the player can be from the chopper before it stops firing
g_helicopter_bullrush_bomb_time 10 Game DLL  
g_helicopter_bullrush_distance 5000 Game DLL  
g_helicopter_bullrush_mega_bomb_health 0 Game DLL Fraction of the health of the chopper before it mega-bombs
g_helicopter_bullrush_shoot_height 650 Game DLL The maximum distance the player can be from the chopper before it stops firing
g_helicopter_chargetime 2 Game DLL How much time we have to wait (on average) between the time we start hearing the charging sound + the chopper fires
g_helicopter_idletime 3 Game DLL How much time we have to wait (on average) after we fire before we can charge up again
g_helicopter_maxfiringdist 2500 Game DLL The maximum distance the player can be from the chopper before it stops firing
g_jeepexitspeed 100 Game DLLCheat  
g_Language 0 Game DLLReplicated  
g_ragdoll_fadespeed 600 Client DLL  
g_ragdoll_maxcount 8 Game DLLReplicated  
g_test_new_antlion_jump 1 ArchiveGame DLL  
gameui_hide cmd    
getpos cmd   dump position and angles to the console
give cmd   Give item to player.

Arguments: <item_name>

gl_clear 0 Client DLL  
god cmd   Toggle. Player becomes invulnerable.
+graph cmd    
-graph cmd    
groundlist cmd   Display ground entity list <index>
heartbeat cmd    
help cmd   Find help about a convar/concommand.
hideconsole cmd   Hide the console.
hidehud 0 CheatClient DLL  
hidepanel cmd   Hides a viewport panel <name>
hl2_normspeed 190 Game DLL  
hl2_sprintspeed 320 Game DLL  
hl2_walkspeed 150 Game DLL  
hltv_autorecord 0   Automatically records all games as HLTV demos.
hltv_cam_distance 96 Client DLL Default HLTV chase camera distance
hltv_cam_fov 90 Client DLL Default HLTV chase camera FOV
hltv_cam_inertia 100 Client DLL Default HLTV chase camera inertia
hltv_cam_offset 64 Client DLL Default HLTV chase camera offset
hltv_cam_phi 0 Client DLL Default HLTV chase camera phi angle
hltv_cam_theta 0 Client DLL Default HLTV chase camera theta angle
hltv_connect cmd   Connect to specified HLTV server.
hltv_debug 0   HLTV debug info.
hltv_delay 10 Game DLL HLTV broadcast delay in seconds
hltv_maxclients 128   Maximum client number on HLTV server.
hltv_maxrate 3500   Max client bandwidth rate allowed, 0 == unlimited
hltv_port 27020   Host HLTV port
hltv_record cmd   Starts HLTV demo recording.
hltv_retry cmd   Reconnects the HLTV relay proxy.
hltv_snapshotinterval 2   Take game snapshot every nth tick
hltv_status cmd   Connect to specified HLTV server.
hltv_stop cmd   Stops the HLTV broadcast.
hltv_stoprecord cmd   Stops HLTV demo recording.
hltv_viewent 0 Game DLL HLTV camera entity index
host_framerate 0   Set to lock per-frame time elapse.
host_limitlocal 0   Apply cl_cmdrate and cl_updaterate to loopback connection
host_map 0   Current map name.
host_profile 0    
host_runofftime cmd   Run off some time without rendering/updating sounds
host_showcachemiss 0   Print a debug message when the client or server cache is missed.
host_sleep 0 Cheat Force the host to sleep a certain number of milliseconds each frame.
host_speeds 0   Show general system running times.
host_timescale 1   Prescale the clock by this amount.
host_writeconfig cmd   Store current settings to config.cfg (or specified .cfg file).
hostname 0   Hostname for server.
hostport 27015   Host game server port
hud_airboathint_numentries 10 Game DLL  
hud_autoreloadscript 0 Client DLL Automatically reloads the animation script each time one is ran
hud_deathnotice_time 6 Client DLL  
hud_drawhistory_time 5 Client DLL  
hud_fastswitch 0 ArchiveClient DLL  
hud_jeephint_numentries 10 Game DLL  
hud_quickinfo 0 ArchiveClient DLL  
hud_reloadscheme cmd   Reloads hud layout and animation scripts.
hud_saytext_time 12 Client DLL  
hurtme cmd   Hurts the player.

Arguments: <health to lose>

impulse cmd    
incrementvar cmd   Increment specified convar value.
invnext cmd    
invprev cmd    
ip 0   Overrides IP for multihomed hosts
+jlook cmd    
-jlook cmd    
joy_advanced 0 Client DLL  
joy_advaxisr 0 Client DLL  
joy_advaxisu 0 Client DLL  
joy_advaxisv 0 Client DLL  
joy_advaxisx 0 Client DLL  
joy_advaxisy 0 Client DLL  
joy_advaxisz 0 Client DLL  
joy_diagonalpov 0 ArchiveClient DLL POV manipulator operates on diagonal axes, too.
joy_forwardsensitivity -1 ArchiveClient DLL  
joy_forwardthreshold 0 ArchiveClient DLL  
joy_name 0 ArchiveClient DLL  
joy_pitchsensitivity 1 ArchiveClient DLL  
joy_pitchthreshold 0 ArchiveClient DLL  
joy_sidesensitivity -1 ArchiveClient DLL  
joy_sidethreshold 0 ArchiveClient DLL  
joy_wingmanwarrier_centerhack 0 ArchiveClient DLL Wingman warrior centering hack.
joy_wingmanwarrier_turnhack 0 ArchiveClient DLL Wingman warrior hack related to turn axes.
joy_yawsensitivity -1 ArchiveClient DLL  
joy_yawthreshold 0 ArchiveClient DLL  
joyadvancedupdate cmd    
joystick 0 ArchiveClient DLL  
jpeg cmd   Take a jpeg screenshot: jpeg <filename> <quality 1-100>.
jpeg_quality 90   jpeg screenshot quality.
+jump cmd    
-jump cmd    
kdtree_test cmd   Tests spatial partition for entities queries.
key_findbinding cmd   Find key bound to specified command string.
key_listboundkeys cmd   List bound keys with bindings.
key_updatelayout cmd   Updates game keyboard layout to current windows keyboard setting.
kick cmd   Kick a player by slot, userid or name.
kill cmd   kills the player
killserver cmd   Shutdown the server.
+klook cmd    
-klook cmd    
lastinv cmd    
+left cmd    
snd_memasync cmd   Show async memory stats
snd_mixahead 0 Archive  
snd_mixvol cmd   Set named Mixgroup to mix volume.
snd_musicvolume 1 Archive Music volume
snd_noextraupdate 0    
snd_obscured_gain_dB -2 Cheat  
snd_pitchquality 1 Archive  
snd_profile 0 Demo  
snd_rebuildaudiocache cmd   Rebuilds all audio caches (_other, _other_rebuild, _sharedprecache, level caches) from reslists
snd_refdb 60    
snd_refdist 36    
snd_restart cmd   Restart sound system.
snd_show 0 Cheat Show sounds info
snd_showclassname 0    
snd_showmixer 0    
snd_showstart 0 Cheat  
snd_soundmixer 0    
snd_surround_speakers 0    
snd_visualize 0 Cheat Show sounds location in world
snd_vox_captiontrace 0   Shows sentence name for sentences which are set not to show captions.
snd_vox_globaltimeout 300    
snd_vox_sectimetout 300    
snd_vox_seqtimetout 300    
snd_writemanifest cmd   If running a game, outputs the precache manifest for the current level
sndplaydelay cmd    
sniperspeak 0 Game DLL  
sniperviewdist 35 Game DLL  
soundfade cmd   Fade client volume.
soundinfo cmd   Describe the current sound device.
soundlist cmd   List all known sounds.
soundpatch_captionlength 2 Game DLLReplicated How long looping soundpatch captions should display for.
soundscape_fadetime 3 Client DLL Time to crossfade sound effects between soundscapes
soundscape_flush cmd   Flushes the server & client side soundscapes
speak cmd   Play a constructed sentence.
spec_mode cmd   Set spectator mode
spec_next cmd   Spectate next player
spec_player cmd   Spectate player by name
spec_pos cmd   dump position and angles to the console
spec_prev cmd   Spectate previous player
spec_scoreboard 0 ArchiveClient DLL  
-left cmd    
light_crosshair cmd   Show texture color at crosshair
linefile cmd   Parses map leak data from .lin file
list cmd   List cached servers.
listdemo cmd   List demo file contents.
listid cmd   Lists banned users.
listip cmd   List IP addresses on the ban list.
listmodels cmd   List loaded models.
load cmd   Load a saved game.
lod_Enable 1 Client DLL  
lod_TransitionDist 800 Client DLL  
log cmd   Enables standard log file <0|1>.
log_addaddress cmd   Set address and port for remote host <ip:port>.
log_console cmd   Echos event logging in console <0|1>.
log_events cmd   Set UDP logging to remote host <0|1>.
log_level cmd   Specifies a logging level 0..15 <n>.
log_udp cmd   Send log packets to hosts in address list <0|1>.
+lookdown cmd    
-lookdown cmd    
lookspring 0 ArchiveClient DLL  
lookstrafe 0 ArchiveClient DLL  
+lookup cmd    
-lookup cmd    
lservercfgfile 0 Game DLL  
m_customaccel 0 ArchiveClient DLL Custom mouse acceleration (0 disable, 1 to enable, 2 enable with separate yaw/pitch rescale).

Formula: mousesensitivity = ( rawmousedelta^m_customaccel_exponent ) * m_customaccel_scale + sensitivity If mode is 2, then x and y sensitivity are scaled by m_pitch and m_yaw respectively.

m_customaccel_exponent 1 ArchiveClient DLL Mouse move is raised to this power before being scaled by scale factor.
m_customaccel_max 0 ArchiveClient DLL Max mouse move scale factor, 0 for no limit
m_customaccel_scale 0 ArchiveClient DLL Custom mouse acceleration value.
m_filter 0 ArchiveClient DLL Mouse filtering (set this to 1 to average the mouse over 2 frames).
m_forward 1 ArchiveClient DLL Mouse forward factor.
m_mouseaccel1 0 ArchiveClient DLL Windows mouse acceleration initial threshold (2x movement).
m_mouseaccel2 0 ArchiveClient DLL Windows mouse acceleration secondary threshold (4x movement).
m_mousespeed 1 ArchiveClient DLL Windows mouse speed factor (range 1 to 20).
m_pitch 0 ArchiveClient DLL Mouse pitch factor.
m_side 0 ArchiveClient DLL Mouse side factor.
m_yaw 0 ArchiveClient DLL Mouse yaw factor.
map cmd   Start playing on specified map.
map_background cmd   Runs a map as the background to the main menu.
map_edit cmd    
map_noareas 0   Disable area to area connection testing.
mapcyclefile 0 Game DLL  
maps cmd   Displays list of maps.
mat_antialias 0 Material System  
mat_bloom 1 Client DLL  
mat_bufferprimitives 1 Material System  
mat_bumpbasis 0    
mat_bumpmap 1 Material System  
mat_camerarendertargetoverlaysize 128 CheatClient DLL  
mat_clipz 1 Client DLL  
mat_compressedtextures 1 Material System  
mat_configcurrent cmd   show the current video control panel config for the material system
mat_crosshair cmd    
mat_debug cmd    
mat_debugdepth 0 Material System  
mat_debugdepthmode 0 Material System  
mat_debugdepthval 128 Material System  
mat_debugdepthvalmax 256 Material System  
mat_depthbias_decal -262144 Material System  
mat_depthbias_normal 0 Cheat  
mat_diffuse 1 Material System  
mat_drawflat 0 CheatMaterial System  
mat_drawwater 1 CheatClient DLL  
mat_dxlevel 90 Material System  
mat_envmapsize 128    
mat_envmaptgasize 32    
mat_fastnobump 0 Material System  
mat_fastspecular 1   Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf.
mat_fillrate 0 CheatMaterial System  
mat_filterlightmaps 1 Material System Smooths lightmaps. Lighting appears blocky when this is off.
mat_filtertextures 1 Material System Smooths textures. Textures appear blocky when this is off.
mat_forceaniso 1 Material System Sets Anistropic Filtering Level
mat_forcedynamic 0 Cheat  
mat_forcehardwaresync 1 Material System  
mat_frame_sync_enable 1 CheatMaterial System  
mat_frame_sync_force_texture 0 CheatMaterial System Force frame syncing to lock a managed texture.
mat_framebuffercopyoverlaysize 128 Client DLL  
mat_fullbright 0 Cheat  
mat_hsv 0 Client DLL  
mat_info cmd   Shows material system info
mat_leafvis 0   Draw wireframe of current leaf
mat_levelflush 1    
mat_loadtextures 1    
mat_luxels 0 Cheat  
mat_maxframelatency 1    
mat_measurefillrate 0 CheatMaterial System  
mat_mipmaptextures 1 Material System  
mat_monitorgamma 2   monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
mat_norendering 0    
mat_normalmaps 0 CheatMaterial System  
mat_normals 0 Cheat  
mat_parallaxmap 0 Material System  
mat_picmip 0 Material System Sets texture quality. Is the same as the "Texture Detail" menu. Values are 0-High, 1-Medium, 2-Low
mat_proxy 0 Material System  
mat_reducefillrate 0 Material System  
mat_reloadallmaterials cmd    
mat_reloadmaterial cmd    
mat_reloadtextures cmd    
mat_reversedepth 0 CheatMaterial System  
mat_savechanges cmd   saves current video configuration to the registry
mat_setvideomode cmd   sets the width, height, windowed state of the material system
mat_shadowstate 1    
mat_show_texture_memory_usage 0 Never As String Display the texture memory usage on the HUD.
mat_showcamerarendertarget 0 CheatClient DLL  
mat_showenvmapmask 0 Material System  
mat_showframebuffertexture 0 CheatClient DLL  
mat_showlightmapcomponent 0 Material System 0: show normal-mapped lightmap

1: show component 1 1: show component 2 1: show component 3

mat_showlightmappage -1    
mat_showlowresimage 0 Material System  
mat_showmaterials cmd   Show materials.
mat_showmaterialsverbose cmd    
mat_showmiplevels 0 Material System  
mat_showtextures cmd   Show textures.
mat_showwatertextures 0 CheatClient DLL  
mat_skybloomamount 1    
mat_slopescaledepthbias_decal 0 Material System  
mat_slopescaledepthbias_normal 0 Material System  
mat_softwarelighting 0 Material System  
mat_softwareskin 0    
mat_specular 1 Material System Enable/Disable specularity for perf testing. Will cause a material reload upon change.
mat_spewvertexandpixelshaders cmd   print all vertex and pixel shaders currently loaded to the console
mat_stub 0 CheatClient DLL  
mat_suppress cmd   Supress a material from drawing
mat_surfaceid 0    
mat_surfacemat 0    
mat_texture_limit -1 Never As StringMaterial System If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying performance cliffs. The value is in kilobytes.
-mat_texture_list cmd    
+mat_texture_list cmd    
mat_texture_list 0   For debugging, show a list of used textures per frame
mat_texture_list_all 0 Never As String If this is nonzero, then the texture list panel will show all currently-loaded textures.
mat_texturelist_directories 0 Never As String  
mat_texturelist_files 1 Never As String  
mat_trilinear 1 Material System  
mat_viewportscale 1 Cheat debugging viewport scale
mat_vsync 0 Material System Force sync to vertical retrace
mat_wateroverlaysize 128 Client DLL  
mat_wireframe 0 Cheat See everything in wirefram. (mat_wireframe.
mat_yuv 0 Client DLL Turns the screen monochrome
maxplayers cmd   Change the maximum number of players allowed on this server.
mem_dump cmd   dump memory stats.
mem_dumpstats 0   Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
mem_force_flush 0   Force cache flush of unlocked resources on every alloc
metropolice_charge 1 Game DLL  
metropolice_chase_use_follow 0 Game DLL  
metropolice_move_and_melee 1 Game DLL  
minisave cmd   Saves game (for current level only!)
mod_forcedata 1   Forces all model file data into cache on model load.
monk_headshot_freq 2 Game DLL  
mortar_visualize 0 Game DLL  
+movedown cmd    
-movedown cmd    
+moveleft cmd    
-moveleft cmd    
+moveright cmd    
-moveright cmd    
+moveup cmd    
-moveup cmd    
mp_allowNPCs 1 Game DLLNotify  
mp_allowspectators 1 Game DLLReplicated toggles whether the server allows spectator mode or not
mp_autocrosshair 1 Game DLLNotify  
mp_chattime 10 Game DLLReplicated amount of time players can chat after the game is over
mp_decals 200 Archive  
mp_defaultteam 0 Game DLL  
mp_facefronttime 3 Game DLLReplicated After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body.
mp_falldamage 0 Game DLLNotify  
mp_feetyawrate 720 Game DLLReplicated How many degrees per second that we can turn our feet or upper body.
mp_flashlight 0 Game DLLNotify  
mp_footsteps 1 Game DLLNotify  
mp_forcecamera 0 Game DLLReplicated Restricts spectator modes for dead players
mp_forcerespawn 1 Game DLLNotify  
mp_fraglimit 0 Game DLLNotify  
mp_friendlyfire 0 Game DLLNotifyReplicated  
mp_ik 1 Game DLLReplicated Use IK on in-place turns.
mp_logecho 1    
mp_logfile 1    
mp_teamlist 0 Game DLLNotify  
mp_teamoverride 1 Game DLL  
mp_teamplay 0 Game DLLNotify  
mp_timelimit 0 Game DLLNotifyReplicated game time per map in minutes
mp_weaponstay 0 Game DLLNotify  
muzzleflash_light 1 ArchiveClient DLL  
name 0 ArchiveUser InfoProtected Current user name
nav_begin_area cmd   Defines a corner of a new Area. To complete the Area, drag the opposite corner to the desired location and issue a 'nav_end_area' command.
nav_clear_walkable_marks cmd   Erase any previously placed walkable positions.
nav_connect cmd   To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a ONE-WAY connection from the first to the second Area. To make a two-way connection, also connect the second area to the first.
nav_corner_lower cmd   Lower the selected corner of the currently marked Area.
nav_corner_raise cmd   Raise the selected corner of the currently marked Area.
nav_corner_select cmd   Select a corner of the currently marked Area. Use multiple times to access all four corners.
nav_crouch cmd   Toggles the 'must crouch in this area' flag used by the AI system.
nav_delete cmd   Deletes the currently highlighted Area.
nav_disconnect cmd   To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connections between the two Areas.
nav_edit 0 Game DLL Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
nav_end_area cmd   Defines the second corner of a new Area and creates it.
nav_generate cmd   Generate a Navigation Mesh for the current map and save it to disk.
nav_jump cmd   Toggles the 'traverse this area by jumping' flag used by the AI system.
nav_load cmd   Loads the Navigation Mesh for the current map.
nav_mark cmd   Marks the Area under the cursor for manipulation by subsequent editing commands.
nav_mark_unnamed cmd   Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
nav_mark_walkable cmd   Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate a Navigation Mesh.
nav_merge cmd   To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge command.
nav_no_jump cmd   Toggles the 'dont jump in this area' flag used by the AI system.
nav_place_floodfill cmd   Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filling stops when it hits an Area with the same Place, or a different Place than that of the initial Area.
nav_place_pick cmd   Sets the current Place to the Place of the Area under the cursor.
nav_precise cmd   Toggles the 'dont avoid obstacles' flag used by the AI system.
nav_quicksave 1 Game DLL Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing.
nav_save cmd   Saves the current Navigation Mesh to disk.
nav_show_approach_points 0 Game DLL Show Approach Points in the Navigation Mesh.
nav_show_danger 0 Game DLL Show current 'danger' levels.
nav_splice cmd   To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
nav_split cmd   To split an Area into two, align the split line using your cursor and invoke the split command.
nav_strip cmd   Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
nav_toggle_place_mode cmd   Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
nav_toggle_place_painting cmd   Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
nav_use_place cmd   If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
net_blockmsg 0 Cheat Discards incoming message: <0|1|name>
net_channels cmd   Shows net channel info
net_chokeloop 0   Apply bandwidth choke to loopback packets
net_drawslider 0   Draw completion slider during signon
net_droppackets 0 Cheat Drops next n packets on client
net_fakelag 0 Cheat Lag all incoming network data (including loopback) by this many milliseconds.
net_fakeloss 0 Cheat Simulate packet loss as a percentage (negative means drop 1/n packets)
net_graph 0 ArchiveClient DLL Draw the network usage graph
net_graphheight 64 Client DLL  
net_graphpos 1 ArchiveClient DLL  
net_graphsolid 1 ArchiveClient DLL  
net_maxfragments 1280   Max fragment bytes per packet.
net_scale 5 ArchiveClient DLL  
net_showdrop 0   Show dropped packets in console
net_showevents 0   Print game event infos to console.
net_showfragments 0   Show netchannel fragments
net_showmsg 0   Show incoming message: <0|1|name>
net_showpeaks 0   Show messages for large packets only: <size>
net_showsplits 0   Show info about packet splits
net_showtcp 0   Dump TCP stream summary to console
net_showudp 0   Dump UPD packets summary to console
net_start cmd   Inits multiplayer network sockets
net_synctags 0 Cheat Insert tokens into the net stream to find client/server mismatches.
next 0 Cheat Set to 1 to advance to next frame ( when singlestep == 1 )
nextdemo cmd   Play next demo in sequence.
noclip cmd   Toggle. Player becomes non-solid and flies.
notarget cmd   Toggle. Player becomes hidden to NPCs.
npc_ammo_deplete cmd   Subtracts half of the target's ammo
npc_barnacle_swallow 0 Game DLL Use prototype swallow code.
npc_bipass cmd   Displays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass routes are displayed in red, successful bypasses are shown in green.

Arguments: {entity_name} / {class_name} / no argument picks what player is looking at.

npc_citizen_auto_player_squad 1 Game DLL  
npc_citizen_auto_player_squad_allow_use 0 Game DLL  
npc_citizen_explosive_resist 0 Game DLL  
npc_citizen_insignia 0 Game DLL  
npc_citizen_squad_marker 0 Game DLL  
npc_combat cmd   Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text)

Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at

npc_conditions cmd   Displays all the current AI conditions that an NPC has in the overlay text.

Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at

npc_create cmd   Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location). Note that this only works for npc classes that are already in the world. You can not create an entity that doesn't have an instance in the level.

Arguments: {npc_class_name}

npc_create_aimed cmd   Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at that location). Note that this only works for npc classes that are already in the world. You can not create an entity that doesn't have an instance in the level.

Arguments: {npc_class_name}

npc_create_equipment 0 Game DLL  
npc_destroy cmd   Removes the given NPC(s) from the universe

Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at

npc_destroy_unselected cmd   Removes all NPCs from the universe that aren't currently selected
npc_enemies cmd   Shows memory of NPC. Draws an X on top of each memory.

Eluded entities drawn in blue (don't know where it went) Unreachable entities drawn in green (can't get to it) Current enemy drawn in red Current target entity drawn in magenta All other entities drawn in pink Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at

npc_focus cmd   Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one)

Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at

npc_freeze cmd   Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair.

Arguments: -none-

npc_go cmd   Selected NPC(s) will go to the location that the player is looking (shown with a purple box)

Arguments: -none-

npc_go_do_run 1 Game DLL Set whether should run on NPC go
npc_go_random cmd   Sends all selected NPC(s) to a random node.

Arguments: -none-

npc_heal cmd   Heals the target back to full health
npc_height_adjust 1 ArchiveGame DLL Enable test mode for ik height adjustment
npc_kill cmd   Kills the given NPC(s)

Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at

npc_nearest cmd   Draw's a while box around the NPC(s) nearest node

Arguments: {entity_name} / {class_name} / no argument picks what player is looking at

npc_reset cmd   Reloads schedules for all NPC's from their script files

Arguments: -none-

npc_route cmd   Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectangles. Line is color coded in the following manner:

Blue - path to a node Cyan - detour around an object (triangulation) Red - jump Maroon - path to final target position Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at

npc_select cmd   Select or deselects the given NPC(s) for later manipulation. Selected NPC's are shown surrounded by a red translucent box

Arguments: {entity_name} / {class_name} / no argument picks what player is looking at

npc_sentences 0 Game DLL  
npc_speakall cmd   Force the npc to try and speak all thier responses
npc_squads cmd   Obsolete. Replaced by npc_combat
npc_steering cmd   Displays the steering obstructions of the NPC (used to perform local avoidance)

Arguments: {entity_name} / {class_name} / no argument picks what player is looking at

npc_steering_all cmd   Displays the steering obstructions of all NPCs (used to perform local avoidance)
npc_strider_height_adj 0 Game DLL  
npc_strider_shake_ropes_magnitude 150 Game DLL  
npc_strider_shake_ropes_radius 1200 Game DLL  
npc_task_text cmd   Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedule

Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at

npc_tasks cmd   Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text)

Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at

npc_thinknow cmd   Trigger NPC to think
npc_viewcone cmd   Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is)

Arguments: {entity_name} / {class_name} / no argument picks what player is looking at

npc_vphysics 0 Game DLL  
old_radiusdamage 0 Game DLLReplicated  
overview_health 1 Client DLL Show player's health in map overview.
overview_locked 1 Client DLL Locks map angle, doesn't follow view angle.
overview_mode cmd   Sets overview map mode off,small,large: <0|1|2>
overview_names 1 Client DLL Show player's names in map overview.
overview_tracks 1 Client DLL Show player's tracks in map overview.
overview_zoomabs cmd   Sets overview map zoom: <zoom>
overview_zoomrel cmd   Changes overview map zoom: <factor>
particle_simulateoverflow 0 CheatClient DLL Used for stress-testing particle systems. Randomly denies creation of particles.
password 0 Archive Current server access password
path cmd   Show the engine filesystem path.
pause cmd   Toggle the server pause state.
perfui cmd   Show/hide the level performance tools UI.
perfvisualbenchmark cmd    
perfvisualbenchmark_abort cmd    
phonemedelay 0 Client DLL Phoneme delay to account for sound system latency.
phonemefilter 0 Client DLL Time duration of box filter to pass over phonemes.
phonemesnap 1 Client DLL Don't force visemes to always consider two phonemes, regardless of duration.
phys_impactforcescale 1 Game DLL  
phys_penetration_error_time 10 Game DLL Controls the duration of vphysics penetration error boxes.
phys_pushscale 1 Game DLLReplicated  
phys_speeds 0 Game DLL  
phys_stressbodyweights 5 Game DLL  
phys_swap cmd   Automatically swaps the current weapon for the physcannon and back again.
phys_timescale 1 Game DLL Scale time for physics
phys_upimpactforcescale 0 Game DLL  
physcannon_ball_cone 0 Game DLL  
physcannon_chargetime 2 Game DLL  
physcannon_cone 0 Game DLL  
physcannon_maxforce 1500 Game DLL  
physcannon_maxmass 250 Game DLL  
physcannon_mega_pullforce 8000 Game DLL  
physcannon_mega_tracelength 850 Game DLL  
physcannon_minforce 700 Game DLL  
physcannon_pullforce 4000 Game DLL  
physcannon_tracelength 250 Game DLL  
physics_budget cmd   Times the cost of each active object
physics_debug_entity cmd   Dumps debug info for an entity
physics_highlight_active cmd   Turns on the absbox for all active physics objects
physics_report_active cmd   Lists all active physics objects
physics_select cmd   Dumps debug info for an entity
physicsshadowupdate_render 0 Game DLL  
picker cmd   Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at.

Arguments: full - enables all debug information

ping cmd   Display ping to server.
pistol_use_new_accuracy 1 Game DLL  
pixelvis_debug cmd   Dump debug info
play cmd   Play a sound.
playdemo cmd   Play a recorded demo file (.dem ).
player_old_armor 0 Game DLL  
player_showpredictedposition 0 Game DLL  
player_showpredictedposition_timestep 1 Game DLL  
player_squad_autosummon_debug 0 Game DLL  
player_squad_autosummon_move_tolerance 20 Game DLL  
player_squad_autosummon_player_tolerance 10 Game DLL  
player_squad_autosummon_time 5 Game DLL  
player_squad_autosummon_time_after_combat 8 Game DLL  
player_squad_double_tap_time 0 Game DLL  
player_squad_transient_commands 1 Game DLLReplicated  
player_throwforce 1000 Game DLL  
playflush cmd   Play a sound, reloading from disk in case of changes.
playgamesound cmd   Play a sound from the game sounds txt file
playsoundscape cmd   Forces a soundscape to play
playvol cmd   Play a sound at a specified volume.
progress_enable cmd    
prop_crosshair cmd   Shows name for prop looking at
prop_debug cmd   Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1.
props_break_max_pieces -1 Material System  
pwatchent -1 CheatClient DLL Entity to watch for prediction system changes.
pwatchvar 0 CheatClient DLL Entity variable to watch in prediction system for changes.
quit cmd   Exit the engine.
quti cmd   Exit the engine.
r_3dnow cmd    
r_3dsky 1 CheatClient DLL Enable the rendering of 3d sky boxes
r_AirboatPitchCurveLinear 60 CheatClient DLL  
r_AirboatPitchCurveZero 25 CheatClient DLL  
r_AirboatRollCurveLinear 120 CheatClient DLL  
r_AirboatRollCurveZero 90 CheatClient DLL  
r_AirboatViewBlendTo 1 CheatClient DLL  
r_AirboatViewBlendToScale 0 CheatClient DLL  
r_AirboatViewBlendToTime 1 CheatClient DLL  
r_AirboatViewDampenDamp 1 Game DLLCheatNotifyReplicated  
r_AirboatViewDampenFreq 7 Game DLLCheatNotifyReplicated  
r_AirboatViewZHeight 0 Game DLLCheatNotifyReplicated  
r_ambientlightingonly 0 Cheat Set this to 1 to light models with only ambient lighting (and no static lighting).
r_aspectratio 0 ArchiveCheat  
r_avglight 1    
r_avglightmap 0    
r_cheapwaterend cmd    
r_cheapwaterstart cmd    
r_cleardecals cmd   Usage r_cleardecals <permanent>.
r_ClipAreaPortals 1 Cheat  
r_colorstaticprops 0 Cheat  
r_debugcheapwater 0 CheatClient DLL  
r_debugrandomstaticlighting 0 Cheat Set to 1 to make all static lighting red for debugging. Must restart for change to take affect.
r_decal_cullsize 5   Decals under this size in pixels are culled
r_decals 2048    
r_decalstaticprops 1   Decal static props test
r_DispBuildable 0 Cheat  
r_DispDrawAxes 0    
r_DispEnableLOD 0    
r_DispFullRadius 400   Radius within which a displacement will stay at its highest LOD
r_DispLockLOD 0    
r_DispRadius 500    
r_DispSetLOD 0    
r_DispTolerance 5    
r_DispUpdateAll 0    
r_DispUseStaticMeshes 1 Cheat High end machines use static meshes. Low end machines use temp meshes.
r_DispWalkable 0 Cheat  
r_DoCovertTransitions 0 Never As StringClient DLL  
r_dopixelvisibility 1 Client DLL  
r_drawbatchdecals 1   Render decals batched.
r_DrawBeams 1 CheatClient DLL  
r_drawbrushmodels 1 Cheat Render brush models.
r_drawclipbrushes 0 Cheat Draw clip brushes
r_drawdecals 1 Cheat Render decals.
r_drawdetailprops 1 Material System  
r_DrawDisp 1 Cheat Toggles rendering of displacment maps
r_drawentities 1 Cheat  
r_drawflecks 1 Material System  
r_drawfullskybox 1 Cheat  
r_drawleaf -1 Cheat Draw the specified leaf.
r_drawlightcache 0 Cheat 0: off

1: draw light cache entries 2: draw rays

r_drawlightinfo 0 Cheat  
r_drawlights 0 Cheat  
r_drawmodeldecals 1    
r_DrawModelLightOrigin 0 Cheat  
r_drawmodelstatsoverlay 0 Cheat  
r_drawmodelstatsoverlaydistance 500 Cheat  
r_drawmodelstatsoverlaymax 1 Archive time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
r_drawmodelstatsoverlaymin 0 Archive time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
r_drawopaquerenderables 1 CheatClient DLL  
r_drawopaqueworld 1 CheatClient DLL  
r_drawothermodels 1 CheatClient DLL  
r_drawparticles 1 CheatClient DLL Enable/disable particle rendering
r_drawpixelvisibility 0 Client DLL Show the occlusion proxies
r_DrawPortals 0 Cheat  
r_DrawRain 1 CheatClient DLL Enable/disable rain rendering.
r_drawrenderboxes 0 CheatClient DLL  
r_drawropes 1 CheatClient DLL  
r_drawskybox 1 Cheat  
r_DrawSpecificStaticProp -1    
r_drawsprites 1 CheatClient DLL  
r_drawstaticprops 1 Cheat  
r_drawtranslucentrenderables 1 CheatClient DLL  
r_drawtranslucentworld 1 Cheat  
r_drawvgui 1 Cheat Enable the rendering of vgui panels
r_drawviewmodel 1 CheatClient DLL  
r_drawworld 1 Cheat Render the world.
r_dynamic 1    
r_eyeglintlodpixels 20   The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value.
r_eyegloss 1 Archive  
r_eyemove 1 Archive  
r_eyes 1    
r_eyeshift_x 0 Archive  
r_eyeshift_y 0 Archive  
r_eyeshift_z 0 Archive  
r_eyesize 0 Archive  
r_eyewaterepsilon 7 CheatClient DLL  
r_farz -1 CheatClient DLL Override the far clipping plane. -1 means to use the value in env_fog_controller.
r_fastzreject 0   Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware settings
r_flashlightconstant 0 CheatClient DLL  
r_flashlightdrawfrustum 0 Client DLL  
r_flashlightdrawfrustumbbox 0    
r_flashlightdrawsweptbbox 0    
r_flashlightfar 750 CheatClient DLL  
r_flashlightfov 45 CheatClient DLL  
r_flashlightlinear 100 CheatClient DLL  
r_flashlightlockposition 0 CheatClient DLL  
r_flashlightmodels 1 Client DLL  
r_flashlightnear 1 CheatClient DLL  
r_flashlightnodraw 0    
r_flashlightoffsetx 10 CheatClient DLL  
r_flashlightoffsety -20 CheatClient DLL  
r_flashlightoffsetz 24 CheatClient DLL  
r_flashlightquadratic 0 CheatClient DLL  
r_flashlightvisualizetrace 0 CheatClient DLL  
r_flex 1    
r_flushlod cmd   Flush and reload LODs.
r_ForceRestore 0    
r_ForceWaterLeaf 1 Client DLL Enable for optimization to water - considers view in leaf under water for purposes of culling
r_frustumcullworld 1    
r_JeepFOV 90 CheatClient DLL  
r_JeepViewBlendTo 1 CheatClient DLL  
r_JeepViewBlendToScale 0 CheatClient DLL  
r_JeepViewBlendToTime 1 CheatClient DLL  
r_JeepViewDampenDamp 1 Game DLLCheatNotifyReplicated  
r_JeepViewDampenFreq 7 Game DLLCheatNotifyReplicated  
r_JeepViewZHeight 10 Game DLLCheatNotifyReplicated  
r_lightaverage 1   Activates/deactivate light averaging
r_lightcache_numambientsamples 162   number of random directions to fire rays when computing ambient lighting
r_lightcachecenter 1 Cheat  
r_lightinterp 5   Controls the speed of light interpolation, 0 turns off interpolation
r_lightmap -1    
r_lightstyle -1    
r_lockpvs 0 Cheat Lock the PVS so you can fly around and inspect what is being drawn.
r_lod -1    
r_lod_noupdate 0    
r_mapextents 16384 CheatClient DLL Set the max dimension for the map. This determines the far clipping plane
r_maxdlights 32    
r_maxmodeldecal 50    
r_maxnewsamples 6    
r_maxsampledist 128    
r_minnewsamples 3    
r_mmx cmd    
r_modellodscale 1 Studio Render 1.0 is the default, set to a lower value (ie 0.5) to tend towards simpler models
r_modelwireframedecal 0 Cheat  
r_newflashlight 1 CheatClient DLL  
r_newproplighting 0    
r_nohw 0 Cheat  
r_norefresh 0    
r_nosw 0 Cheat  
r_novis 0 Cheat Turn off the PVS.
r_occludeemaxarea 0   Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use.
r_occluderminarea 0   Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use.
r_occludermincount 0   At least this many occluders will be used, no matter how big they are.
r_occlusion 1   Activate/deactivate the occlusion system.
r_occlusionspew 0   Activate/deactivates spew about what the occlusion system is doing.
r_overlaywireframe 0    
r_PhysPropStaticLighting 1 Client DLL  
r_pixelvis_partial 1 Client DLL  
r_portalscloseall 0    
r_portalsopenall 0    
r_PortalTestEnts 1 CheatClient DLL Clip entities against portal frustums.
r_printdecalinfo cmd    
r_propsmaxdist 1200 Client DLL Maximum visible distance
r_radiosity 4   0: no radiosity

1: radiosity with ambient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for static props, 6 samples for everything else

r_rainalpha 0 Client DLL  
r_rainalphapow 0 Client DLL  
r_raindensity 0 Client DLL  
r_RainHack 0 Client DLL  
r_rainlength 0 Client DLL  
r_RainProfile 0 Client DLL Enable/disable rain profiling.
r_RainRadius 1500 Client DLL  
r_RainSideVel 130 Client DLL How much sideways velocity rain gets.
r_RainSimulate 1 Client DLL Enable/disable rain simulation.
r_rainspeed 600 Client DLL  
r_RainSplashPercentage 20 Client DLL  
r_rainwidth 0 Client DLL  
r_renderoverlayfragment 1    
r_rootlod 0   Root LOD
r_ropebatch 1 Client DLL  
r_ropetranslucent 1 Client DLL  
r_screenfademaxsize 0 Material System  
r_screenfademinsize 0 Material System  
r_screenoverlay cmd    
r_sequence_debug 0 Client DLL  
r_shadowangles cmd   Set shadow angles
r_shadowblobbycutoff cmd   some shadow stuff
r_shadowcolor cmd   Set shadow color
r_shadowdir cmd   Set shadow direction
r_shadowdist cmd   Set shadow distance
r_shadowids 0    
r_shadowlod -1    
r_shadowlodbias 2    
r_shadowmaxrendered 32 Client DLL  
r_shadowrendertotexture 1   Determines shadow quality - is the same as the "Shadow Detail" option in the menu
r_shadows 1   Determines whether shadows are drawn
r_shadowwireframe 0 Cheat  
r_showenvcubemap 0 Cheat  
r_skin 0    
r_skybox 1 CheatClient DLL Enable the rendering of sky boxes
r_snapportal -1    
r_spewleaf 0    
r_sse cmd    
r_sse2 cmd    
r_staticpropinfo 0    
r_teeth 1    
r_TransitionSensitivity 6 Client DLL Controls when LODs are changed. Lower numbers cause more overt LOD transitions.
r_updaterefracttexture 1 Client DLL  
r_vehicleBrakeRate 1 Game DLLCheat  
r_vehicleDrawDebug 0 Game DLLCheat  
r_VehicleViewClamp 1 CheatClient DLL  
r_VehicleViewDampen 1 Game DLLCheatNotifyReplicated  
r_visocclusion 0   Activate/deactivate wireframe rendering of what the occlusion system is doing.
r_visualizelighttraces 0 Cheat  
r_visualizelighttracesshowfulltrace 0 Cheat  
r_visualizeproplightcaching 0 Client DLL  
r_visualizetraces 0 Cheat  
r_WaterDrawReflection 1 Client DLL Enable water reflection
r_WaterDrawRefraction 1 Client DLL Enable water refraction
r_waterforceexpensive 1    
r_waterforcereflectentities 0    
r_worldlightmin 0    
r_worldlights 2   number of world lights to use per vertex
rate 12000 User Info Max bytes/sec the host can receive data
rcon cmd   Issue an rcon command.
rcon_address 0   Address of remote server if sending unconnected rcon commands (format x.x.x.x:p)
rcon_password 0   remote console password.
recompute_speed cmd   Recomputes clock speed (for debugging purposes).
record cmd   Record a demo.
+reload cmd    
-reload cmd    
reload cmd   Reload the most recent saved game (add setpos to jump to current view position on reload).
removeid cmd   Remove a user ID from the ban list.
removeip cmd   Remove an IP address from the ban list.
replaydelay 0 Game DLL  
report_entities cmd   Lists all entities
report_simthinklist cmd   Lists all simulating/thinking entities
report_soundpatch cmd   reports sound patch count
report_soundpatch cmd   reports sound patch count
report_touchlinks cmd   Lists all touchlinks
restart cmd   Restart the game on the same level (add setpos to jump to current view position on restart).
retry cmd   Retry connection to last server.
revert cmd   Revert convars to their default values.
+right cmd    
-right cmd    
room_type 0 Demo  
rope_averagelight 1 Client DLL Makes ropes use average of cubemap lighting instead of max intensity.
rope_collide 1 Client DLL Collide rope with the world
rope_drawlines 0 Client DLL  
rope_shake 0 Client DLL  
rope_smooth 1 Client DLL Do an antialiasing effect on ropes
rope_smooth_enlarge 1 Client DLL How much to enlarge ropes in screen space for antialiasing effect
rope_smooth_maxalpha 0 Client DLL Alpha for rope antialiasing effect
rope_smooth_maxalphawidth 1 Client DLL  
rope_smooth_minalpha 0 Client DLL Alpha for rope antialiasing effect
rope_smooth_minwidth 0 Client DLL When using smoothing, this is the min screenspace width it lets a rope shrink to
rope_subdiv 2 Client DLL Rope subdivision amount
rope_wind_dist 1000 Client DLL Don't use CPU applying small wind gusts to ropes when they're past this distance.
save cmd   Saves current game.
say cmd   Display player message
say_team cmd   Display player message to team
scene_allowoverrides 1 Game DLL When playing back a choreographed scene, allow per-model expression overrides.
scene_flatturn 1 Game DLL  
scene_flush cmd   Flush all .vcds from the cache and reload from disk.
scene_forcecombined 0 Game DLL When playing back, force use of combined .wav files even in english.
scene_maxcaptionradius 1200 Game DLL Only show closed captions if recipient is within this many units of speaking actor (0==disabled).
scene_print 0 Game DLL When playing back a scene, print timing and event info to console.
scene_showfaceto 0 ArchiveGame DLL When playing back, show the directions of faceto events.
scene_showlook 0 ArchiveGame DLL When playing back, show the directions of look events.
scene_showmoveto 0 ArchiveGame DLL When moving, show the end location.
+score cmd    
-score cmd    
scr_centertime 2 Client DLL  
screenshot cmd   Take a screenshot.
sensitivity 3 ArchiveClient DLL Mouse sensitivity.
servercfgfile 0 Game DLL  
setang cmd   Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
setmaster cmd    
setmodel cmd   Changes's player's model
setpause cmd   Set the pause state of the server.
setpos cmd   Move player to specified origin (must have sv_cheats).
shake cmd   Shake the screen.
shake_show 0 Client DLL Displays a list of the active screen shakes.
shake_stop cmd   Stops all active screen shakes.
-showbudget cmd    
+showbudget cmd    
-showbudget_texture cmd    
+showbudget_texture cmd    
showbudget_texture 0   Enable the texture budget panel.
-showbudget_texture_global cmd    
+showbudget_texture_global cmd    
showhitlocation 0 Game DLL  
showinfo cmd   Shows a info panel: <type> <title> <message> [<command>]
showpanel cmd   Shows a viewport panel <name>
showparticlecounts 0 Client DLL Display number of particles drawn per frame
+showscores cmd    
-showscores cmd    
showsniperdist 0 Game DLL  
showsniperlines 0 Game DLL  
showtriggers 0 Game DLLCheat Shows trigger brushes
showtriggers_toggle cmd   Toggle show triggers
-showvprof cmd    
+showvprof cmd    
singlestep 0 Cheat Run engine in single step mode ( set next to 1 to advance a frame )
sk_airboat_drain_rate 10 Game DLL  
sk_airboat_max_ammo 100 Game DLL  
sk_airboat_recharge_rate 15 Game DLL  
sk_allow_autoaim 1 Game DLLReplicated  
sk_ally_regen_time 0 Game DLL Time taken for an ally to regenerate a point of health.
sk_ammo_qty_scale1 1 Game DLLReplicated  
sk_ammo_qty_scale2 1 Game DLLReplicated  
sk_ammo_qty_scale3 0 Game DLLReplicated  
sk_antlion_health 30 Game DLL  
sk_antlion_jump_damage 5 Game DLL  
sk_antlion_swipe_damage 5 Game DLL  
sk_antlionguard_dmg_charge 20 Game DLL  
sk_antlionguard_dmg_shove 10 Game DLL  
sk_antlionguard_health 500 Game DLL  
sk_apc_health 750 Game DLL  
sk_apc_missile_damage 15 Game DLL  
sk_auto_reload_time 3 Game DLLReplicated  
sk_autoaim_scale1 1 Game DLLReplicated  
sk_autoaim_scale2 0 Game DLLReplicated  
sk_barnacle_health 35 Game DLL  
sk_barney_health 35 Game DLL  
sk_battery 15 Game DLL  
sk_bullseye_health 35 Game DLL  
sk_citizen_giveammo_player_delay 10 Game DLL  
sk_citizen_heal_ally 30 Game DLL  
sk_citizen_heal_ally_delay 20 Game DLL  
sk_citizen_heal_ally_min_pct 0 Game DLL  
sk_citizen_heal_player 25 Game DLL  
sk_citizen_heal_player_delay 25 Game DLL  
sk_citizen_heal_player_min_forced 10 Game DLL  
sk_citizen_heal_player_min_pct 0 Game DLL  
sk_citizen_health 40 Game DLL  
sk_citizen_player_stare_dist 72 Game DLL  
sk_citizen_player_stare_time 1 Game DLL  
sk_citizen_stare_heal_time 5 Game DLL  
sk_combine_ball_search_radius 512 Game DLLReplicated  
sk_combine_guard_health 70 Game DLL  
sk_combine_guard_kick 15 Game DLL  
sk_combine_s_health 50 Game DLL  
sk_combine_s_kick 10 Game DLL  
sk_combineball_guidefactor 1 Game DLLReplicated  
sk_combineball_seek_angle 15 Game DLLReplicated  
sk_combineball_seek_kill 0 Game DLLReplicated  
sk_crow_health 1 Game DLL  
sk_crow_melee_dmg 0 Game DLL  
sk_crowbar_lead_time 0 Game DLL  
sk_dmg_homer_grenade 20 Game DLL  
sk_dmg_inflict_scale1 1 Game DLLReplicated  
sk_dmg_inflict_scale2 1 Game DLLReplicated  
sk_dmg_inflict_scale3 0 Game DLLReplicated  
sk_dmg_pathfollower_grenade 0 Game DLL  
sk_dmg_sniper_penetrate_npc 0 Game DLLReplicated  
sk_dmg_sniper_penetrate_plr 0 Game DLLReplicated  
sk_dmg_take_scale1 0 Game DLLReplicated  
sk_dmg_take_scale2 1 Game DLLReplicated  
sk_dmg_take_scale3 1 Game DLLReplicated  
sk_dropship_container_health 750 Game DLL  
sk_dynamic_resupply_modifier 1 Game DLL  
sk_env_headcrabcanister_shake_amplitude 50 Game DLL  
sk_env_headcrabcanister_shake_radius 1024 Game DLL  
sk_env_headcrabcanister_shake_radius_vehicle 2500 Game DLL  
sk_fraggrenade_radius 250 Game DLL  
sk_gunship_burst_dist 768 Game DLL  
sk_gunship_burst_min 800 Game DLL  
sk_gunship_burst_size 15 Game DLL  
sk_gunship_health_increments 5 Game DLL  
sk_headcrab_fast_health 10 Game DLL  
sk_headcrab_health 10 Game DLL  
sk_headcrab_melee_dmg 5 Game DLL  
sk_headcrab_poison_health 35 Game DLL  
sk_healthcharger 50 Game DLL  
sk_healthkit 25 Game DLL  
sk_healthvial 10 Game DLL  
sk_helicopter_burstcount 12 Game DLL How many shot bursts to fire after charging up. The bigger the number, the longer the firing is
sk_helicopter_drone_speed 450 Game DLL How fast does the zapper drone move?
sk_helicopter_firingcone 20 Game DLL The angle in degrees of the cone in which the shots will be fired
sk_helicopter_grenadedamage 30 Game DLL The amount of damage the helicopter grenade deals.
sk_helicopter_grenadeforce 55000 Game DLL The physics force that the helicopter grenade exerts.
sk_helicopter_grenaderadius 275 Game DLL The damage radius of the helicopter grenade.
sk_helicopter_health 5600 Game DLL  
sk_helicopter_roundsperburst 5 Game DLL How many shots to fire in a single burst
sk_homer_grenade_radius 100 Game DLL  
sk_ichthyosaur_health 200 Game DLL  
sk_ichthyosaur_melee_dmg 8 Game DLL  
sk_jeep_gauss_damage 15 Game DLL  
sk_manhack_health 25 Game DLL  
sk_manhack_melee_dmg 20 Game DLL  
sk_manhack_v2 1 Game DLL  
sk_max_357 12 Game DLLReplicated  
sk_max_alyxgun 150 Game DLLReplicated  
sk_max_ar2 60 Game DLLReplicated  
sk_max_ar2_altfire 3 Game DLLReplicated  
sk_max_buckshot 30 Game DLLReplicated  
sk_max_crossbow 10 Game DLLReplicated  
sk_max_gauss_round 30 Game DLLReplicated  
sk_max_grenade 5 Game DLLReplicated  
sk_max_pistol 150 Game DLLReplicated  
sk_max_rpg_round 3 Game DLLReplicated  
sk_max_smg1 225 Game DLLReplicated  
sk_max_smg1_grenade 3 Game DLLReplicated  
sk_max_sniper_round 30 Game DLLReplicated  
sk_metropolice_health 40 Game DLL  
sk_metropolice_simple_health 26 Game DLL  
sk_metropolice_stitch_along_hitcount 2 Game DLL  
sk_metropolice_stitch_at_hitcount 1 Game DLL  
sk_metropolice_stitch_behind_hitcount 3 Game DLL  
sk_metropolice_stitch_distance 1000 Game DLL  
sk_metropolice_stitch_reaction 1 Game DLL  
sk_metropolice_stitch_tight_hitcount 2 Game DLL  
sk_npc_arm 1 Game DLL  
sk_npc_chest 1 Game DLL  
sk_npc_dmg_357 30 Game DLLReplicated  
sk_npc_dmg_airboat 3 Game DLLReplicated  
sk_npc_dmg_alyxgun 3 Game DLLReplicated  
sk_npc_dmg_ar2 3 Game DLLReplicated  
sk_npc_dmg_buckshot 3 Game DLLReplicated  
sk_npc_dmg_combineball 15 Game DLLReplicated  
sk_npc_dmg_crossbow 10 Game DLLReplicated  
sk_npc_dmg_crowbar 5 Game DLL  
sk_npc_dmg_dropship 2 Game DLL Dropship container cannon damage.
sk_npc_dmg_fraggrenade 75 Game DLL  
sk_npc_dmg_grenade 75 Game DLLReplicated  
sk_npc_dmg_gunship 40 Game DLLReplicated  
sk_npc_dmg_gunship_to_plr 3 Game DLLReplicated  
sk_npc_dmg_helicopter 6 Game DLL Damage helicopter shots deal to everything but the player
sk_npc_dmg_helicopter_to_plr 3 Game DLL Damage helicopter shots deal to the player
sk_npc_dmg_pistol 3 Game DLLReplicated  
sk_npc_dmg_rpg_round 50 Game DLLReplicated  
sk_npc_dmg_smg1 3 Game DLLReplicated  
sk_npc_dmg_smg1_grenade 50 Game DLLReplicated  
sk_npc_dmg_sniper_round 100 Game DLLReplicated  
sk_npc_dmg_stunstick 40 Game DLL  
sk_npc_head 3 Game DLL  
sk_npc_leg 1 Game DLL  
sk_npc_stomach 1 Game DLL  
sk_pathfollower_grenade_radius 0 Game DLL  
sk_player_arm 1 Game DLL  
sk_player_chest 1 Game DLL  
sk_player_head 3 Game DLL  
sk_player_leg 1 Game DLL  
sk_player_stomach 1 Game DLL  
sk_plr_dmg_357 40 Game DLLReplicated  
sk_plr_dmg_airboat 3 Game DLLReplicated  
sk_plr_dmg_alyxgun 5 Game DLLReplicated  
sk_plr_dmg_ar2 8 Game DLLReplicated  
sk_plr_dmg_buckshot 8 Game DLLReplicated  
sk_plr_dmg_crossbow 100 Game DLLReplicated  
sk_plr_dmg_crowbar 10 Game DLL  
sk_plr_dmg_fraggrenade 125 Game DLL  
sk_plr_dmg_grenade 150 Game DLLReplicated  
sk_plr_dmg_pistol 5 Game DLLReplicated  
sk_plr_dmg_rpg_round 100 Game DLLReplicated  
sk_plr_dmg_smg1 4 Game DLLReplicated  
sk_plr_dmg_smg1_grenade 100 Game DLLReplicated  
sk_plr_dmg_sniper_round 20 Game DLLReplicated  
sk_plr_dmg_stunstick 10 Game DLL  
sk_plr_grenade_drop_time 30 Game DLLReplicated  
sk_plr_health_drop_time 30 Game DLLReplicated  
sk_plr_num_shotgun_pellets 7 Game DLLReplicated  
sk_rollermine_shock 10 Game DLL  
sk_rollermine_stun_delay 3 Game DLL  
sk_rollermine_vehicle_intercept 1 Game DLL  
sk_scanner_dmg_dive 25 Game DLL  
sk_scanner_health 30 Game DLL  
sk_smg1_grenade_radius 250 Game DLL  
sk_stalker_health 50 Game DLL  
sk_stalker_melee_dmg 5 Game DLL  
sk_strider_health 350 Game DLL  
sk_strider_num_missiles1 5 Game DLL  
sk_strider_num_missiles2 7 Game DLL  
sk_strider_num_missiles3 7 Game DLL  
sk_suitcharger 75 Game DLL  
sk_suitcharger_citadel 500 Game DLL  
sk_suitcharger_citadel_maxarmor 200 Game DLL  
sk_vortigaunt_armor_charge 30 Game DLL  
sk_vortigaunt_dmg_claw 10 Game DLL  
sk_vortigaunt_dmg_rake 25 Game DLL  
sk_vortigaunt_dmg_zap 50 Game DLL  
sk_vortigaunt_health 100 Game DLL  
sk_weapon_ar2_alt_fire_duration 2 Game DLL  
sk_weapon_ar2_alt_fire_mass 150 Game DLL  
sk_weapon_ar2_alt_fire_radius 10 Game DLL  
sk_zombie_dmg_both_slash 25 Game DLL  
sk_zombie_dmg_one_slash 10 Game DLL  
sk_zombie_health 50 Game DLL  
sk_zombie_poison_dmg_spit 20 Game DLL  
sk_zombie_poison_health 175 Game DLL  
skill 1 Archive Game skill level (1-3).
slist cmd   List servers on your LAN.
slot0 cmd    
slot1 cmd    
slot10 cmd    
slot2 cmd    
slot3 cmd    
slot4 cmd    
slot5 cmd    
slot6 cmd    
slot7 cmd    
slot8 cmd    
slot9 cmd    
smoke_trail 1 Game DLL  
smoothstairs 1 Game DLLReplicated Smooth player eye z coordinate when climbing stairs.
snapto cmd    
snd_async_fullyasync 0   All playback is fully async (sound doesn't play until data arrives).
snd_async_spew_blocking 0   Spew message to console any time async sound loading blocks on file i/o.
snd_disable_mixer_duck 0    
snd_duckerattacktime 0 Archive  
snd_duckerreleasetime 2 Archive  
snd_duckerthreshold 0 Archive  
snd_ducktovolume 0 Archive  
snd_flushasync cmd   Flush all async .wav data
snd_foliage_db_loss 4    
snd_gain 1    
snd_gain_max 1    
snd_gain_min 0    
spec_track 0 Client DLL Tracks an entity in spec mode
+speed cmd    
-speed cmd    
spike cmd   generates a fake spike
startdemos cmd   Play demos in demo sequence.
startmovie cmd   Start recording movie frames.
startupmenu cmd   Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer mode.
status cmd   Display map and connection status.
step_spline 0 Game DLL  
stop cmd   Finish recording demo.
stopdemo cmd   Stop playing back a demo.
stopsound cmd    
stopsoundscape cmd   Stops all soundscape processing and fades current looping sounds
+strafe cmd    
-strafe cmd    
strider_always_use_procedural_height 0 Game DLL  
strider_ar2_altfire_dmg 25 Game DLL  
strider_distributed_fire 1 Game DLL  
strider_eyepositions 0 Game DLL  
strider_free_knowledge 0 Game DLL  
strider_free_pass_cover_dist 120 Game DLL  
strider_free_pass_duration 2 Game DLL  
strider_free_pass_move_tolerance 320 Game DLL  
strider_free_pass_refill_rate 0 Game DLL  
strider_free_pass_start_time 3 Game DLL  
strider_idle_test 0 Game DLL  
strider_immolate 0 Game DLL  
strider_pct_height_no_crouch_move 90 Game DLL  
strider_peek_eye_dist 1 Game DLL  
strider_peek_eye_dist_z 4 Game DLL  
strider_peek_time 0 Game DLL  
strider_peek_time_after_damage 4 Game DLL  
strider_show_cannonlos 0 Game DLL  
strider_show_focus 0 Game DLL  
strider_show_weapon_los_condition 0 Game DLL  
strider_show_weapon_los_z 0 Game DLL  
strider_test_height 0 Game DLL  
stuffcmds cmd   Parses and stuffs command line + commands to command buffer.
suitvolume 0 ArchiveGame DLL  
surfaceprop cmd   Reports the surface properties at the cursor
sv_accelerate 10 Game DLLNotifyReplicated  
sv_airaccelerate 10 Game DLLNotifyReplicated  
sv_allowdownload 1   Allow clients to download files
sv_allowupload 1   Allow clients to upload customizations files
sv_alltalk 0 Game DLLNotify Players can hear all other players, no team restrictions
sv_alternateticks 0 Material System  
sv_autojump 0 Game DLL  
sv_autoladderdismount 1 Game DLLReplicated Automatically dismount from ladders when you reach the end (don't have to +USE).
sv_autosave 1 Game DLL Set to 1 to save game on level transition. Does not affect autosave triggers.
sv_backspeed 0 ArchiveGame DLLReplicated How much to slow down backwards motion
sv_bounce 0 Game DLLNotifyReplicated Bounce multiplier for when physically simulated objects collide with other objects.
sv_cacheencodedents 1   If set to 1, does an optimization to prevent extra SendTable_Encode calls.
sv_cheats 0 NotifyReplicated Allow cheats on server
sv_contact 0   Contact email for server sysop
sv_debug_player_use 0 Game DLLReplicated Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
sv_debugmanualmode 0   Make sure entities correctly report whether or not their network data has changed.
sv_debugresponses 0 Game DLL Show verbose matching output (1 for simple, 2 for rule scoring)
sv_deltaprint 0   Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
sv_deltatime 0   Enable profiling of CalcDelta calls
sv_dumpresponses 0 Game DLL Dump all response_rules.txt and rules (requires restart)
sv_filterban 1   Set packet filtering by IP mode
sv_findsoundname cmd   Find sound names which reference the specified wave files.
sv_footsteps 1 Game DLLNotifyReplicated Play footstep sound for players
sv_forcepreload 0 Archive Force server side preloading.
sv_friction 4 Game DLLNotifyReplicated World friction.
sv_gravity 600 Game DLLNotifyReplicated World gravity.
sv_hltv 0   Enables HLTV on this server.
sv_infinite_aux_power 0 Game DLLCheat  
sv_instancebaselines 1   Enable instanced baselines. Saves network overhead.
sv_ladderautomountdot 0 Game DLLReplicated When auto-mounting a ladder by looking up its axis, this is the tolerance for looking now directly along the ladder axis.
sv_lan 0   Server is a lan server ( no heartbeat, no authentication, no non-class C addresses, 9999.0 rate, etc.
sv_logbans 0    
sv_massreport 0 Game DLL  
sv_maxrate 0   Max bandwidth rate allowed on server, 0 == unlimited
sv_maxspeed 320 Game DLLNotifyReplicated  
sv_maxunlag 1 Game DLL Maximum lag compensation in seconds
sv_maxupdaterate 60   Maximum updates per second that the server will allow
sv_maxvelocity 3500 Game DLLReplicated Maximum speed any ballistically moving object is allowed to attain per axis.
sv_minrate 0   Min bandwidth rate allowed on server, 0 == unlimited
sv_minupdaterate 10   Minimum updates per second that the server will allow
sv_netvisdist 10000 Game DLLCheat Test networking visibility distance
sv_noclipaccelerate 5 ArchiveGame DLLNotifyReplicated  
sv_noclipduringpause 0 Game DLLCheat If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
sv_noclipspeed 5 ArchiveGame DLLNotifyReplicated  
sv_npc_talker_maxdist 1024 Game DLL NPCs over this distance from the player won't attempt to speak.
sv_password 0 NotifyProtected Server password for entry into multiplayer games
sv_pausable 0 Notify Is the server pausable.
sv_precachegeneric cmd   Usage: sv_precachegeneric <name> [ preload ]

Add file to precache list.

sv_precacheinfo cmd   Show precache info.
sv_precachemodel cmd   Usage: sv_precachemodel <name> [ preload ]

Add model to precache list.

sv_precachesound cmd   Usage: sv_precachesound <name> [ preload ]

Add sound to precache list.

sv_pushaway_clientside_size 15 Game DLLReplicated Minimum size of pushback objects
sv_rcon_banpenalty 0   Number of minutes to ban users who fail rcon authentication
sv_rcon_maxfailures 10   Max number of times a user can fail rcon authentication before being banned
sv_rcon_minfailures 5   Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
sv_rcon_minfailuretime 30   Number of seconds to track failed rcon authentications
sv_region -1   The region of the world to report this server in.
sv_robust_explosions 1 Game DLLReplicated  
sv_rollangle 0 Game DLLNotifyReplicated Max view roll angle
sv_rollspeed 200 Game DLLNotifyReplicated  
sv_sendtables 0   Force full sendtable sending path.
sv_show_crosshair_target 0 Game DLL  
sv_showhitboxes -1 Game DLLCheat Send server-side hitboxes for specified entity to client (NOTE: this uses lots of bandwidth, use on listen server only).
sv_showladders 0 Game DLL Show bbox and dismount points for all ladders (must be set before level load.)
sv_skyname 0 ArchiveGame DLLReplicated Current name of the skybox texture
sv_soundemitter_filecheck cmd   Report missing wave files for sounds and game_sounds files.
sv_soundemitter_flush cmd   Flushes the sounds.txt system (server only)
sv_soundemitter_trace 0 Game DLLReplicated Show all EmitSound calls including their symbolic name and the actual wave file they resolved to
sv_soundscape_printdebuginfo cmd   print soundscapes
sv_specaccelerate 5 ArchiveGame DLLNotifyReplicated  
sv_specnoclip 1 ArchiveGame DLLNotifyReplicated  
sv_specspeed 3 ArchiveGame DLLNotifyReplicated  
sv_stats 1   Collect CPU usage stats
sv_stepsize 18 Game DLLNotifyReplicated  
sv_stopspeed 100 Game DLLNotifyReplicated Minimum stopping speed when on ground.
sv_stressbots 0   If set to 1, the server calculates data and fills packets to bots. Used for perf testing.
sv_strict_notarget 0 Game DLL If set, notarget will cause entities to never think they are in the pvs
sv_suppress_viewpunch 0 Game DLLReplicated  
sv_teststepsimulation 1 Game DLL  
sv_thinktimecheck 0 Game DLL Check for thinktimes all on same timestamp.
sv_timeout 65   After this many seconds without a message from a client, the client is dropped
sv_unlag 1 Game DLL Enables player lag compensation
sv_unlockedchapters 14 Archive Highest unlocked game chapter.
sv_voicecodec 0   Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
sv_voiceenable 1 ArchiveNotify  
sv_wateraccelerate 10 Game DLLNotifyReplicated  
sv_waterdist 12 Game DLLReplicated Vertical view fixup when eyes are near water plane.
sv_waterfriction 1 Game DLLNotifyReplicated  
template_debug 0 Game DLL  
Test_CreateEntity cmd    
test_dispatcheffect cmd   Test a clientside dispatch effect.

Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale> Defaults are: <distance 1024> <flags 0> <magnitude 0> <scale 0>

Test_EHandle cmd    
test_entity_blocker cmd   Test command that drops an entity blocker out in front of the player.
Test_InitRandomEntitySpawner cmd    
Test_Loop cmd   Test_Loop <loop name> - loop back to the specified loop start point unconditionally.
Test_LoopCount cmd   Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times.
Test_LoopForNumSeconds cmd   Test_LoopForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds.
test_nav_opt 1 Game DLL  
Test_ProxyToggle_EnableProxy cmd    
Test_ProxyToggle_EnsureValue cmd    
Test_ProxyToggle_SetValue cmd    
Test_RandomChance cmd   Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percentage chance.
Test_RandomizeInPVS cmd    
Test_RandomPlayerPosition cmd    
Test_RemoveAllRandomEntities cmd    
Test_RunFrame cmd    
Test_SendKey cmd    
Test_SpawnRandomEntities cmd    
Test_StartLoop cmd   Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to.
Test_StartScript cmd   Start a test script running..
Test_Wait cmd    
Test_WaitForCheckPoint cmd    
testhudanim cmd   Test a hud element animation.

Arguments: <anim name>

testscript_debug 0   Debug test scripts.
texture_budget_background_alpha 128 Archive how translucent the budget panel is
texture_budget_panel_bottom_of_history_fraction 0 Archive number between 0 and 1
texture_budget_panel_global 0   Show global times in the texture budget panel.
texture_budget_panel_height 284 Archive height in pixels of the budget panel
texture_budget_panel_width 512 Archive width in pixels of the budget panel
texture_budget_panel_x 0 Archive number of pixels from the left side of the game screen to draw the budget panel
texture_budget_panel_y 450 Archive number of pixels from the top side of the game screen to draw the budget panel
think_limit 0 Game DLLReplicated Maximum think time in milliseconds, warning is printed if this is exceeded.
thirdperson cmd   Switch to thirdperson camera.
timedemo cmd   Play a demo and report performance info.
timedemoquit cmd   Play a demo, report performance info, and then exit
timerefresh cmd   Profile the renderer.
toggleconsole cmd   Show/hide the console.
trace_report 0 Game DLL  
tracer_extra 1 Client DLL  
unbind cmd   Unbind a key.
unbindall cmd   Unbind all keys.
unpause cmd   Unpause the game.
+use cmd    
-use cmd    
use cmd   Use a particular weapon

Arguments: <weapon_name>

user cmd   Show user data.
users cmd   Show user info for players on server.
v_centermove 0 Client DLL  
v_centerspeed 500 Client DLL  
v_ipitch_cycle 1 Client DLL  
v_ipitch_level 0 Client DLL  
v_iroll_cycle 0 Client DLL  
v_iroll_level 0 Client DLL  
v_iyaw_cycle 2 Client DLL  
v_iyaw_level 0 Client DLL  
vcollide_wireframe 0 Cheat  
vcollide_wireframe_axes 0    
version cmd   Print version info string.
vgui_drawfocus 0   Report which panel is under the mouse.
-vgui_drawtree cmd    
+vgui_drawtree cmd    
vgui_drawtree 0 Cheat Draws the vgui panel hiearchy to the specified depth level.
vgui_drawtree_clear cmd    
vgui_drawtree_freeze 0   Set to 1 to stop updating the vgui_drawtree view.
vgui_drawtree_hidden 0   Draw the hidden panels.
vgui_drawtree_panelalpha 0   Show the panel alpha values in the vgui_drawtree view.
vgui_drawtree_panelptr 0   Show the panel pointer values in the vgui_drawtree view.
vgui_drawtree_popupsonly 0   Draws the vgui popup list in hierarchy(1) or most recently used(2) order.
vgui_drawtree_render_order 0   List the vgui_drawtree panels in render order.
vgui_drawtree_visible 1   Draw the visible panels.
vgui_togglepanel cmd   show/hide vgui panel by name.
viewmodel_fov 54 CheatClient DLL  
violence_ablood 1   Draw alien blood
violence_agibs 1   Show alien gib entities
violence_hblood 1   Draw human blood
violence_hgibs 1   Show human gib entities
voice_avggain 0    
voice_clientdebug 0 Client DLL  
voice_dsound 0    
voice_enable 1 Archive  
voice_fadeouttime 0    
voice_forcemicrecord 1 Archive  
voice_inputfromfile 0   Get voice input from 'voice_input.wav' rather than from the microphone.
voice_loopback 0 User Info  
voice_maxgain 10    
voice_modenable 1 ArchiveClient DLL Enable/disable voice in this mod.
voice_overdrive 2    
voice_overdrivefadetime 0    
voice_profile 0    
voice_recordtofile 0   Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
voice_scale 1 Archive  
voice_serverdebug 0 Game DLL  
voice_showchannels 0    
voice_showincoming 0    
voice_steal 2    
-voicerecord cmd    
+voicerecord cmd    
volume 1 Archive Sound volume
vox_reload cmd   Reload sentences.txt file
voxeltree_box cmd   View entities in the voxel-tree inside box <Vector(min), Vector(max)>.
voxeltree_playerview cmd   View entities in the voxel-tree at the player position.
voxeltree_sphere cmd   View entities in the voxel-tree inside sphere <Vector(center), float(radius)>.
voxeltree_view cmd   View entities in the voxel-tree.
vprof cmd   Toggle VProf profiler
vprof_adddebuggroup1 cmd   add a new budget group dynamically for debugging
vprof_cachemiss cmd   Toggle VProf cache miss checking
vprof_cachemiss_off cmd   Turn off VProf cache miss checking
vprof_cachemiss_on cmd   Turn on VProf cache miss checking
vprof_child cmd    
vprof_collapse_all cmd   Collapse the whole vprof tree
vprof_counters 0    
vprof_dump_groupnames cmd   Write the names of all of the vprof groups to the console.
vprof_dump_spikes 0   Framerate at which vprof will begin to dump spikes to the console. 0 = disabled.
vprof_expand_all cmd   Expand the whole vprof tree
vprof_expand_group cmd   Expand a budget group in the vprof tree by name
vprof_generate_report cmd   Generate a report to the console.
vprof_generate_report_AI cmd   Generate a report to the console.
vprof_generate_report_AI_only cmd   Generate a report to the console.
vprof_generate_report_hierarchy cmd   Generate a report to the console.
vprof_generate_report_map_load cmd   Generate a report to the console.
vprof_graph 0   Draw the vprof graph.
vprof_graphheight 256 Archive  
vprof_graphwidth 512 Archive  
vprof_nextsibling cmd    
vprof_off cmd   Turn off VProf profiler
vprof_on cmd   Turn on VProf profiler
vprof_parent cmd    
vprof_playback_start cmd   Start playing back a recorded .vprof file.
vprof_playback_step cmd   While playing back a .vprof file, step to the next tick.
vprof_playback_stop cmd    
vprof_prevsibling cmd    
vprof_record_start cmd   Start recording vprof data for playback later.
vprof_record_stop cmd    
vprof_remote_start cmd   Request a VProf data stream from the remote server (requires authentication)
vprof_remote_stop cmd   Stop an existing remote VProf data request
vprof_reset cmd   Reset the stats in VProf profiler
vprof_reset_peaks cmd   Reset just the peak time in VProf profiler
vprof_scope 0   Set a specific scope to start showing vprof tree
vprof_unaccounted_limit 0 Archive number of milliseconds that a node must exceed to turn red in the vprof panel
vprof_verbose 1 Archive Set to one to show average and peak times
vprof_vtune_group cmd   enable vtune for a particular vprof group ('disable' to disable)
vtune cmd   Controls VTune's sampling.
wait cmd   Stop command parsing until next frame.
+walk cmd    
-walk cmd    
wc_air_edit_further cmd   When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from player
wc_air_edit_nearer cmd   When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player
wc_air_node_edit cmd   When in WC edit mode, toggles laying down or air nodes instead of ground nodes
wc_create cmd   When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently selected hull size (see ai_next_hull)
wc_destroy cmd   When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box).
wc_destroy_undo cmd   When in WC edit mode restores the last deleted node
wc_link_edit cmd    
wc_update_entity cmd   Updates the entity's position/angles when in edit mode
weapon_showproficiency 0 Game DLL Whenever an enemy is first encountered (its idle mode is turned off), this command writes to the developer console the weapon that the enemy is using and how proficient the creature is with that weapon. Additionally, every time Gordon uses a different weapon, this command writes to the developer console how proficient Gordon is with that weapon.
writeid cmd   Writes a list of permanently-banned user IDs to banned_user.cfg.
writeip cmd   Save the ban list to banned_ip.cfg.
zombie_ambushdist 16000 Game DLL  
zombie_basemax 100 Game DLL  
zombie_basemin 100 Game DLL  
zombie_changemax 0 Game DLL  
zombie_changemin 0 Game DLL  
zombie_decaymax 0 Game DLL  
zombie_decaymin 0 Game DLL  
zombie_moanfreq 1 Game DLL  
zombie_stepfreq 4 Game DLL  
+zoom cmd    
-zoom cmd    
zoom_sensitivity_ratio 1 Client DLL Additional mouse sensitivity scale factor applied when FOV is zoomed in.
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