Cleanup is going to take awhile, so the site is back up but editing has been disabled.
Half Life 2 Client Console Commands
From HalfLife 2 Knowledge Base
Summary
Console Commands
| Name | Value | Flags | Help Text |
|---|---|---|---|
| _fov | 0 | Client DLL | Automates fov command to server. |
| _restart | cmd | Shutdown and restart the engine. | |
| addip | cmd | Add an IP address to the ban list. | |
| adsp_alley_min | 122 | ||
| adsp_courtyard_min | 126 | ||
| adsp_debug | 0 | Archive | |
| adsp_door_height | 112 | ||
| adsp_duct_min | 106 | ||
| adsp_hall_min | 110 | ||
| adsp_low_ceiling | 108 | ||
| adsp_opencourtyard_min | 126 | ||
| adsp_openspace_min | 130 | ||
| adsp_openstreet_min | 118 | ||
| adsp_openwall_min | 130 | ||
| adsp_room_min | 102 | ||
| adsp_street_min | 118 | ||
| adsp_tunnel_min | 114 | ||
| adsp_wall_height | 128 | ||
| ai_actbusy_search_time | 10 | Game DLL | |
| ai_ally_manager_debug | 0 | Game DLL | |
| ai_auto_contact_solver | 1 | Game DLL | |
| ai_citizen_debug_commander | 1 | Game DLL | |
| ai_clear_bad_links | cmd | Clears bits set on nav links indicating link is unusable | |
| ai_debug_actbusy | 0 | Game DLL, Cheat | Used to debug actbusy behavior. Usage:
1: Constantly draw lines from NPCs to the actbusy nodes they've chosen to actbusy at. 2: Whenever an NPC makes a decision to use an actbusy, show which actbusy they've chosen. 3: Selected NPCs (with npc_select) will report why they're not choosing actbusy nodes. 4: Display debug output of actbusy logic. |
| ai_debug_assault | 0 | Game DLL | |
| ai_debug_directnavprobe | 0 | Game DLL | |
| ai_debug_doors | 0 | Game DLL | |
| ai_debug_efficiency | 0 | Game DLL | |
| ai_debug_enemies | 0 | Game DLL | |
| ai_debug_expressions | 0 | Game DLL | Show random expression decisions for NPCs. |
| ai_debug_follow | 0 | Game DLL | |
| ai_debug_loners | 0 | Game DLL | |
| ai_debug_looktargets | 0 | Game DLL | |
| ai_debug_los | 0 | Game DLL, Cheat | NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'll show non-solid entities that would do it if they were solid. |
| ai_debug_nav | 0 | Game DLL | |
| ai_debug_node_connect | cmd | Debug the attempted connection between two nodes | |
| ai_debug_ragdoll_magnets | 0 | Game DLL | |
| ai_debug_readiness | 0 | Game DLL | |
| ai_debug_shoot_positions | 0 | Game DLL, Replicated | |
| ai_debug_speech | 0 | Game DLL | |
| ai_debug_squads | 0 | Game DLL | |
| ai_debug_think_ticks | 0 | Game DLL | |
| ai_debugscriptconditions | 0 | Game DLL | |
| ai_disable | cmd | Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to test effect of AI logic routines on frame rate | |
| ai_drawbattlelines | 0 | Game DLL, Cheat | |
| ai_dump_hints | cmd | ||
| ai_efficiency_override | 0 | Game DLL | |
| ai_follow_move_commands | 1 | Game DLL | |
| ai_follow_use_points | 1 | Game DLL | |
| ai_follow_use_points_when_moving | 1 | Game DLL | |
| ai_lead_time | 0 | Game DLL | |
| ai_LOS_mode | 0 | Game DLL, Replicated | |
| ai_moveprobe_debug | 0 | Game DLL | |
| ai_moveprobe_jump_debug | 0 | Game DLL | |
| ai_moveprobe_usetracelist | 0 | Game DLL | |
| ai_new_aiming | 1 | Game DLL | |
| ai_newgroundturret | 0 | Game DLL | |
| ai_next_hull | cmd | Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are shown when ai_show_hull or ai_show_connect commands are used
Arguments: -none- | |
| ai_no_local_paths | 0 | Game DLL | |
| ai_no_node_cache | 0 | Game DLL | |
| ai_no_select_box | 0 | Game DLL | |
| ai_no_steer | 0 | Game DLL | |
| ai_no_talk_delay | 0 | Game DLL | |
| ai_nodes | cmd | Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes and their IDs. Nodes are color coded as follows:
Green - ground node Cyan - air node Magenta - climb node Grey - node not available for selected hull size Orange - node currently locked | |
| ai_norebuildgraph | 0 | Game DLL | |
| ai_path_adjust_speed_on_immediate_turns | 1 | Game DLL | |
| ai_path_insert_pause_at_est_end | 1 | Game DLL | |
| ai_path_insert_pause_at_obstruction | 1 | Game DLL | |
| ai_reaction_delay_alert | 0 | Game DLL | |
| ai_reaction_delay_idle | 0 | Game DLL | |
| ai_readiness_decay | 120 | Game DLL | |
| ai_rebalance_thinks | 1 | Game DLL | |
| ai_reloadresponsesystems | cmd | Reload all response system scripts. | |
| ai_report_task_timings_on_limit | 0 | Archive, Game DLL | |
| ai_resume | cmd | If NPC is stepping through tasks (see ai_step ) will resume normal processing. | |
| ai_sequence_debug | 0 | Game DLL | |
| ai_set_move_height_epsilon | cmd | Set how high AI bumps up ground walkers when checking steps | |
| ai_shot_bias | 1 | Game DLL | |
| ai_shot_bias_max | 1 | Game DLL, Replicated | |
| ai_shot_bias_min | -1 | Game DLL, Replicated | |
| ai_shot_stats | 0 | Game DLL | |
| ai_shot_stats_term | 1000 | Game DLL | |
| ai_show_connect | cmd | Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:
Green - ground movement Blue - jumping movement Cyan - flying movement Magenta - climbing movement Red - connection disabled | |
| ai_show_connect_fly | cmd | Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:
Green - ground movement Blue - jumping movement Cyan - flying movement Magenta - climbing movement Red - connection disabled | |
| ai_show_connect_jump | cmd | Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:
Green - ground movement Blue - jumping movement Cyan - flying movement Magenta - climbing movement Red - connection disabled | |
| ai_show_graph_connect | cmd | Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by the net graph will be drawn in red with magenta lines connecting to the selected node. Nodes that are not connected via the net graph from the selected node will be drawn in blue. | |
| ai_show_grid | cmd | Draw a grid on the floor where looking. | |
| ai_show_hints | cmd | Displays all hints as small boxes
Blue - hint is available for use Red - hint is currently being used by an NPC Orange - hint not being used by timed out Grey - hint has been disabled | |
| ai_show_hull | cmd | Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows:
Green - ground movement Blue - jumping movement Cyan - flying movement Magenta - climbing movement Arguments: -none- | |
| ai_show_hull_attacks | 0 | Game DLL | |
| ai_show_node | cmd | Highlight the specified node | |
| ai_show_think_tolerance | 0 | Game DLL | |
| ai_show_visibility | cmd | Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be drawn in red with yellow lines connecting to the selected node. Nodes that are not visible from the selected node will be drawn in blue. | |
| ai_simulate_task_overtime | 0 | Game DLL | |
| ai_spread_cone_focus_time | 0 | Game DLL | |
| ai_spread_defocused_cone_multiplier | 3 | Game DLL | |
| ai_spread_pattern_focus_time | 0 | Game DLL | |
| ai_step | cmd | NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing normally use 'ai_resume' | |
| ai_think_limit_label | 0 | Archive, Game DLL | |
| ai_use_clipped_paths | 1 | Game DLL | |
| ai_use_efficiency | 1 | Game DLL | |
| ai_use_frame_think_limits | 1 | Game DLL | |
| ai_use_readiness | 1 | Game DLL | |
| ai_use_think_optimizations | 1 | Game DLL | |
| ainet_generate_report | cmd | Generate a report to the console. | |
| ainet_generate_report_only | cmd | Generate a report to the console. | |
| air_density | cmd | Changes the density of air for drag computations. | |
| airboat_fatal_stress | 5000 | Game DLL | Amount of stress in kg that would kill the airboat driver. |
| alias | cmd | Alias a command. | |
| +alt1 | cmd | ||
| -alt1 | cmd | ||
| +attack | cmd | ||
| -attack | cmd | ||
| +attack2 | cmd | ||
| -attack2 | cmd | ||
| autosave | cmd | ||
| +back | cmd | ||
| -back | cmd | ||
| banid | cmd | Add a user ID to the ban list. | |
| bench_end | cmd | Ends gathering of info. | |
| bench_showstatsdialog | cmd | Shows a dialog displaying the most recent benchmark results. | |
| bench_start | cmd | Starts gathering of info. Arguments: filename to write results into | |
| bench_upload | cmd | Uploads most recent benchmark stats to the Valve servers. | |
| benchframe | cmd | Takes a snapshot of a particular frame in a time demo. | |
| bgmvolume | 1 | Archive | CD sound playback volume. |
| bind | cmd | Bind a key. | |
| BindToggle | cmd | ||
| birds_debug | 0 | Game DLL | |
| blink_duration | 0 | Client DLL | How many seconds an eye blink will last. |
| bloodspray | cmd | blood | |
| box | cmd | Draw a debug box. | |
| +break | cmd | ||
| -break | cmd | ||
| breakable_disable_gib_limit | 0 | Game DLL | |
| breakable_multiplayer | 1 | Game DLL | |
| buddha | cmd | Toggle. Player takes damage but won't die. (Shows red cross when health is zero) | |
| budget_averages_window | 30 | Archive | number of frames to look at when figuring out average frametimes |
| budget_background_alpha | 128 | Archive | how translucent the budget panel is |
| budget_bargraph_background_alpha | 128 | Archive | how translucent the budget panel is |
| budget_bargraph_range_ms | 16 | Archive | budget bargraph range in milliseconds |
| budget_history_numsamplesvisible | 100 | Archive | number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel |
| budget_history_range_ms | 66 | Archive | budget history range in milliseconds |
| budget_panel_bottom_of_history_fraction | 0 | Archive | number between 0 and 1 |
| budget_panel_height | 384 | Archive | height in pixels of the budget panel |
| budget_panel_width | 512 | Archive | width in pixels of the budget panel |
| budget_panel_x | 0 | Archive | number of pixels from the left side of the game screen to draw the budget panel |
| budget_panel_y | 50 | Archive | number of pixels from the top side of the game screen to draw the budget panel |
| budget_peaks_window | 30 | Archive | number of frames to look at when figuring out peak frametimes |
| budget_show_averages | 0 | Archive | enable/disable averages in the budget panel |
| budget_show_history | 1 | Archive | turn history graph off and on. . good to turn off on low end |
| budget_show_peaks | 1 | Archive | enable/disable peaks in the budget panel |
| bug | cmd | Show/hide the bug reporting UI. | |
| bug_swap | cmd | Automatically swaps the current weapon for the bug bait and back again. | |
| bugbait_distract_time | 5 | Game DLL | |
| bugbait_grenade_radius | 150 | Game DLL | |
| bugbait_hear_radius | 2500 | Game DLL | |
| bugbait_radius | 512 | Game DLL | |
| bugreporter_includebsp | 1 | Include .bsp for internal bug submissions. | |
| buildcubemaps | cmd | Rebuild cubemaps. | |
| building_cubemaps | 0 | ||
| bulletspeed | 6000 | Game DLL | |
| c_maxdistance | 200 | Archive, Client DLL | |
| c_maxpitch | 90 | Archive, Client DLL | |
| c_maxyaw | 135 | Archive, Client DLL | |
| c_mindistance | 30 | Archive, Client DLL | |
| c_minpitch | 0 | Archive, Client DLL | |
| c_minyaw | -135 | Archive, Client DLL | |
| c_orthoheight | 100 | Archive, Client DLL | |
| c_orthowidth | 100 | Archive, Client DLL | |
| cache_print | cmd | Print out contents of cache memory. | |
| cam_command | 0 | Archive, Cheat, Client DLL | |
| cam_idealdist | 64 | Archive, Client DLL | |
| cam_idealpitch | 0 | Archive, Client DLL | |
| cam_idealyaw | 90 | Archive, Client DLL | |
| cam_snapto | 0 | Archive, Client DLL | |
| +camdistance | cmd | ||
| -camdistance | cmd | ||
| +camin | cmd | ||
| -camin | cmd | ||
| +cammousemove | cmd | ||
| -cammousemove | cmd | ||
| camortho | cmd | Switch to orthographic camera. | |
| +camout | cmd | ||
| -camout | cmd | ||
| +campitchdown | cmd | ||
| -campitchdown | cmd | ||
| +campitchup | cmd | ||
| -campitchup | cmd | ||
| +camyawleft | cmd | ||
| -camyawleft | cmd | ||
| +camyawright | cmd | ||
| -camyawright | cmd | ||
| cancelselect | cmd | ||
| cast_hull | cmd | Tests hull collision detection | |
| cast_ray | cmd | Tests collision detection | |
| cc_captiontrace | 1 | Client DLL | Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud) |
| cc_emit | cmd | Emits a closed caption | |
| cc_lang | 0 | Archive, Client DLL | Current close caption language (emtpy = use game UI language) |
| cc_linger_time | 1 | Archive, Client DLL | Close caption linger time. |
| cc_lookup_crc | cmd | For tracking down missing CC token strings | |
| cc_predisplay_time | 0 | Archive, Client DLL | Close caption delay before showing caption. |
| cc_sentencecaptionnorepeat | 4 | Client DLL | How often a sentence can repeat. |
| cc_subtitles | 0 | Archive, Client DLL | If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players). |
| cd | cmd | Play or stop a cd track. | |
| centerview | cmd | ||
| ch_createairboat | cmd | Spawn airboat in front of the player. | |
| ch_createjeep | cmd | Spawn jeep in front of the player. | |
| changelevel | cmd | Change server to the specified map | |
| changelevel2 | cmd | Transition to the specified map in single player | |
| cl_allowdownload | 1 | Archive | Client downloads customization files |
| cl_allowupload | 1 | Archive | Client uploads customization files |
| cl_anglespeedkey | 0 | Client DLL | |
| cl_animationinfo | cmd | Hud element to examine. | |
| cl_backspeed | 400 | Archive, Client DLL | |
| cl_bob | 0 | Client DLL | |
| cl_bobcycle | 0 | Client DLL | |
| cl_bobup | 0 | Client DLL | |
| cl_class | 0 | Archive, User Info, Client DLL | Default class when joining a game |
| cl_clock_correction | 1 | Cheat | Enable/disable clock correction on the client. |
| cl_clock_correction_adjustment_max_amount | 200 | Cheat | Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount if the difference between the client and server clock is equal to or larger than cl_clock_correction_adjustment_max_offset. |
| cl_clock_correction_adjustment_max_offset | 90 | Cheat | As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards applying cl_clock_correction_adjustment_max_amount of adjustment. That way, the response is small when the offset is small. |
| cl_clock_correction_adjustment_min_offset | 10 | Cheat | If the clock offset is less than this amount (in milliseconds), then no clock correction is applied. |
| cl_clock_correction_force_server_tick | 999 | Cheat | Force clock correction to match the server tick + this offset (-999 disables it). |
| cl_clock_showdebuginfo | 0 | Cheat | Show debugging info about the clock drift. |
| cl_clockdrift_max_ms | 150 | Cheat | Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. |
| cl_cmdbackup | 2 | Archive | For each command packet, how many additional history commands are sent ( helps in case of packet loss ) |
| cl_cmdrate | 30 | Archive, User Info | Max number of command packets sent to server per second |
| cl_customsounds | 0 | Client DLL | Enable customized player sound playback |
| cl_demoviewoverride | 0 | Client DLL | Override view during demo playback |
| cl_detaildist | 1200 | Material System | Distance at which detail props (e.g. grass) are shown. |
| cl_detailfade | 400 | Material System | Distance it takes for detail props to go from transparent to opaque. If this value is >= cl_detaildist, it is treated as if it were 0. |
| cl_draw_airboat_wake | 1 | CheatClient DLL | |
| cl_drawhud | 1 | CheatClient DLL | Enable the rendering of the hud |
| cl_drawleaf | -1 | CheatClient DLL | |
| cl_drawmaterial | 0 | CheatClient DLL | Draw a particular material over the frame |
| cl_drawmonitors | 1 | Client DLL | |
| cl_drawshadowtexture | 0 | CheatClient DLL | |
| cl_ejectbrass | 1 | Material System | Determines whether spent shells are shown ejecting from a gun. |
| cl_ent_absbox | cmd | Displays the client's absbox for the entity under the crosshair. | |
| cl_ent_bbox | cmd | Displays the client's bounding box for the entity under the crosshair. | |
| cl_ent_rbox | cmd | Displays the client's render box for the entity under the crosshair. | |
| cl_entityreport | 0 | Cheat | For debugging, draw entity states to console |
| cl_extrapolate | 1 | CheatClient DLL | Enable/disable extrapolation if interpolation history runs out. |
| cl_extrapolate_amount | 0 | CheatClient DLL | Set how many seconds the client will extrapolate entities for. |
| cl_flushentitypacket | 0 | Cheat | For debugging. Force the engine to flush an entity packet. |
| cl_forcehighendmonitors | 1 | Client DLL | |
| cl_forcepreload | 0 | Archive | Whether we should force preloading model and texture information to video memory at the beginning of a level. Makes level loads longer, but can reduce stuttering caused by loading information on the fly. |
| cl_forwardspeed | 400 | Archive, Client DLL | |
| cl_fullupdate | cmd | Forces the server to send a full update packet | |
| cl_idealpitchscale | 0 | Archive, Client DLL | |
| cl_ignorepackets | 0 | Cheat | Force client to ignore packets (for debugging). |
| cl_interp | 0 | User Info, Client DLL | Interpolate object positions starting this many seconds in past |
| cl_interp_npcs | 0 | User Info, Client DLL | Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater) |
| cl_interpolate | 1 | Client DLL | Interpolate entities on the client. |
| cl_lagcomp_errorcheck | 0 | Client DLL | Player index of other player to check for position errors. |
| cl_lagcompensation | 1 | User Info, Client DLL | Perform server side lag compensation of weapon firing events. |
| cl_leveloverview | 0 | CheatClient DLL | |
| cl_localnetworkbackdoor | 1 | Enable network optimizations for single player games. | |
| cl_logofile | 0 | Archive | Spraypoint logo decal. |
| cl_maxrenderable_dist | 3000 | CheatClient DLL | Max distance from the camera at which things will be rendered |
| cl_mouseenable | 1 | Client DLL | |
| cl_observercrosshair | 1 | Archive, Client DLL | |
| cl_overdraw_test | 0 | CheatNever As String, Client DLL | |
| cl_panelanimation | cmd | Shows panel animation variables: <panelname | blanak for all panels>. | |
| cl_particleeffect_aabb_buffer | 2 | CheatClient DLL | Add this amount to a particle effect's bbox in the leaf system so if it's growing slowly, it won't have to be reinserted as often. |
| cl_pclass | 0 | CheatClient DLL | Dump entity by prediction classname. |
| cl_pdump | -1 | CheatClient DLL | Dump info about this entity to screen. |
| cl_phys_props_enable | 1 | Client DLL | Disable clientside physics props (must be set before loading a level). |
| cl_phys_props_max | 300 | Client DLL | Maximum clientside physic props |
| cl_phys_timescale | 1 | CheatClient DLL | Sets the scale of time for client-side physics (ragdolls) |
| cl_pitchdown | 89 | Client DLL | |
| cl_pitchspeed | 225 | Client DLL | |
| cl_pitchup | 89 | Client DLL | |
| cl_precacheinfo | cmd | Show precache info (client). | |
| cl_pred_optimize | 2 | Client DLL | Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2). |
| cl_predict | 0 | User Info, Client DLL | Perform client side prediction. |
| cl_predictionlist | 0 | CheatClient DLL | Show which entities are predicting |
| cl_predictweapons | 1 | User Info, Client DLL | Perform client side prediction of weapon effects. |
| cl_ragdoll_collide | 0 | Client DLL | |
| cl_rate | 10000 | Max bytes/sec the host can send data | |
| cl_removedecals | cmd | Remove the decals from the entity under the crosshair. | |
| cl_resend | 6 | Delay in seconds before the client will resend the 'connect' attempt | |
| cl_SetupAllBones | 0 | Client DLL | |
| cl_show_bloodspray | 1 | Client DLL | |
| cl_show_splashes | 1 | Client DLL | |
| cl_showanimstate | -1 | CheatClient DLL | Show the (client) animation state for the specified entity (-1 for none). |
| cl_showanimstate_log | 0 | CheatClient DLL | 1 to output cl_showanimstate to Msg(). 2 to store in AnimState.log. 3 for both. |
| cl_showents | cmd | Dump entity list to console. | |
| cl_showerror | 0 | CheatClient DLL | Show prediction errors, 2 for above plus detailed field deltas. |
| cl_showevents | 0 | Cheat | Print event firing info in the console |
| cl_showfps | 0 | Client DLL | Draw fps meter at top of screen (1 = fps, 2 = smooth fps) |
| cl_showpos | 0 | Client DLL | Draw current position at top of screen |
| cl_ShowSunVectors | 0 | Client DLL | |
| cl_showtextmsg | 1 | Client DLL | Enable/disable text messages printing on the screen. |
| cl_sidespeed | 400 | Client DLL | |
| cl_slist | 10 | Number of seconds to wait for server ping responses when checking for server on your lan | |
| cl_smooth | 1 | Client DLL | Smooth view/eye origin after prediction errors |
| cl_smoothtime | 0 | Client DLL | Smooth client's view after prediction error over this many seconds |
| cl_soundemitter_flush | cmd | Flushes the sounds.txt system (client only) | |
| cl_soundfile | 0 | Archive | Jingle sound file. |
| cl_soundscape_flush | cmd | Flushes the client side soundscapes | |
| cl_soundscape_printdebuginfo | cmd | print soundscapes | |
| cl_starfield_diameter | 128 | Client DLL | |
| cl_starfield_distance | 256 | Client DLL | |
| cl_sun_decay_rate | 0 | CheatClient DLL | |
| cl_team | 0 | Archive, User Info, Client DLL | Default team when joining a game |
| cl_timeout | 30 | Archive | After this many seconds without receiving a packet from the server, the client will disconnect itself |
| cl_updaterate | 20 | Archive, User Info | Number of packets per second of updates you are requesting from the server |
| cl_upspeed | 320 | Archive, Client DLL | |
| cl_view | cmd | Set the view entity index. | |
| cl_winddir | 0 | Client DLL | Weather effects wind direction angle |
| cl_windspeed | 0 | Client DLL | Weather effects wind speed scalar |
| cl_yawspeed | 210 | Client DLL | |
| clear | cmd | Clear all console output. | |
| clear_debug_overlays | cmd | clears debug overlays | |
| clientport | 27005 | Host game client port | |
| closecaption | 0 | Archive, User Info, Client DLL | Enable close captioning. |
| cmd | cmd | Forward command to server. | |
| collision_shake_amp | 0 | Game DLL | |
| collision_shake_freq | 0 | Game DLL | |
| collision_shake_time | 0 | Game DLL | |
| combine_guard_spawn_health | 1 | Game DLL | |
| combine_spawn_health | 1 | Game DLL | |
| +commandermousemove | cmd | ||
| -commandermousemove | cmd | ||
| con_drawnotify | 1 | Disables drawing of notification area (for taking screenshots). | |
| con_enable | 1 | Archive | Allows the console to be activated. |
| con_notifytime | 8 | How long to display recent console text to the upper part of the game window | |
| con_nprint_bgalpha | 50 | Con_NPrint background alpha. | |
| con_nprint_bgborder | 5 | Con_NPrint border size. | |
| con_trace | 0 | Print console text to low level printout. | |
| connect | cmd | Connect to specified server. | |
| contimes | 8 | Number of console lines to overlay for debugging. | |
| coop | 0 | Notify | Cooperative play. |
| CreateHairball | cmd | ||
| creditsdone | cmd | ||
| crosshair | 1 | Archive, Client DLL | |
| curve_bias | 0 | Game DLL | |
| cvarlist | cmd | Show the list of convars/concommands. | |
| deathmatch | 0 | Notify | Running a deathmatch server. |
| debug_physimpact | 0 | Game DLL | |
| decalfrequency | 10 | Game DLL, Notify | |
| default_fov | 75 | CheatClient DLL | |
| demo_debug | 0 | Demo debug info. | |
| demo_fastforwardfinalspeed | 20 | Go this fast when starting to hold FF button. | |
| demo_fastforwardramptime | 5 | How many seconds it takes to get to full FF speed. | |
| demo_fastforwardstartspeed | 2 | Go this fast when starting to hold FF button. | |
| demo_interpolateview | 1 | Do view interpolation during dem playback. | |
| demo_pauseatservertick | 0 | Pauses demo playback at server tick | |
| demo_quitafterplayback | 0 | Quits game after demo playback. | |
| demo_recordcommands | 1 | Record commands typed at console into .dem files. | |
| demogototick | cmd | Skips to a tick in demo. | |
| demolist | cmd | Print demo sequence list. | |
| demopause | cmd | Pauses demo playback. | |
| demoresume | cmd | Resumes demo playback. | |
| demos | cmd | Demo demo file sequence. | |
| demotimescale | cmd | Sets demo replay speed. | |
| demotogglepause | cmd | Toggles demo playback. | |
| demoui | cmd | Show/hide the demo player UI. | |
| developer | 0 | Show developer messages. | |
| differences | cmd | Show all convars which are not at their default values. | |
| disconnect | cmd | Disconnect game from server. | |
| disp_dynamic | 0 | ||
| disp_modlimit | 80 | ||
| disp_modlimit_down | 20 | ||
| disp_modlimit_up | 80 | ||
| disp_numiterations | 1 | Cheat | |
| dispcoll_drawplane | 0 | Game DLL | |
| displaysoundlist | 0 | Game DLL | |
| dog_debug | 0 | Game DLL | |
| dog_max_wait_time | 7 | Game DLL | |
| drawcross | cmd | Draws a cross at the given location
Arguments: x y z | |
| drawline | cmd | Draws line between two 3D Points.
Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2 | |
| dropprimary | cmd | dropprimary: Drops the primary weapon of the player. | |
| dsp_automatic | 0 | Demo | |
| dsp_db_min | 80 | Demo | |
| dsp_db_mixdrop | 0 | Demo | |
| dsp_dist_max | 1440 | Archive, Demo | |
| dsp_dist_min | 0 | Archive, Demo | |
| dsp_enhance_stereo | 1 | Archive | |
| dsp_facingaway | 0 | Demo | |
| dsp_mix_max | 0 | Demo | |
| dsp_mix_min | 0 | Demo | |
| dsp_off | 0 | Cheat | |
| dsp_player | 0 | Demo | |
| dsp_reload | cmd | ||
| dsp_room | 0 | Demo | |
| dsp_slow_cpu | 0 | Archive, Demo | |
| dsp_spatial | 40 | Demo | |
| dsp_speaker | 50 | Demo | |
| dsp_vol_2ch | 1 | Demo | |
| dsp_vol_4ch | 0 | Demo | |
| dsp_vol_5ch | 0 | Demo | |
| dsp_volume | 1 | Archive, Demo | |
| dsp_water | 14 | Demo | |
| dti_flush | cmd | Write out the datatable instrumentation files (you must run with -dti for this to work). | |
| dtwarning | 0 | Print data table warnings? | |
| dtwatchent | -1 | Watch this entities data table encoding. | |
| dtwatchvar | 0 | Watch the named variable. | |
| +duck | cmd | ||
| -duck | cmd | ||
| dump_globals | cmd | Dump all global entities/states | |
| dumpstringtables | cmd | Print string tables to console. | |
| echo | cmd | Echo text to console. | |
| editdemo | cmd | Edit a recorded demo file (.dem ). | |
| endmovie | cmd | Stop recording movie frames. | |
| english | 1 | User Info, Client DLL | If set to 1, running the english language set of assets. |
| ent_absbox | cmd | Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
| ent_bbox | cmd | Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays.
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
| ent_debugkeys | 0 | Game DLL | |
| ent_dump | cmd | Usage:
ent_dump <entity name> | |
| ent_fire | cmd | Usage:
ent_fire <target> [action] [value] [delay] | |
| ent_info | cmd | Usage:
ent_info <class name> | |
| ent_messages | cmd | Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives.
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
| ent_messages_draw | 0 | Game DLL, Cheat | Visualizes all entity input/output activity. |
| ent_name | cmd | ||
| ent_pause | cmd | Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any messages displayed with 'ent_messages' will stop fading and be displayed indefinitely. To step through the messages one by one use 'ent_step'. | |
| ent_pivot | cmd | Displays the pivot for the given entity(ies).
(y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
| ent_rbox | cmd | Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
| ent_remove | cmd | Removes the given entity(s)
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
| ent_remove_all | cmd | Removes all entities of the specified type
Arguments: {entity_name} / {class_name} | |
| ent_setname | cmd | Sets the targetname of the given entity(s)
Arguments: {new entity name} {entity_name} / {class_name} / no argument picks what player is looking at | |
| ent_show_response_criteria | cmd | Print, to the console, an entity's current criteria set used to select responses.
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
| ent_step | cmd | When 'ent_pause' is set this will step through one waiting input / output message at a time. | |
| ent_text | cmd | Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text)
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
| envmap | cmd | ||
| escape | cmd | Escape key pressed. | |
| exec | cmd | Execute script file. | |
| exit | cmd | Exit the engine. | |
| fadein | cmd | fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds. | |
| fadeout | cmd | fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds. | |
| find | cmd | Find concommands with the specified string in their name/help text. | |
| fire_absorbrate | 3 | Game DLL | |
| fire_dmgbase | 1 | Game DLL | |
| fire_dmginterval | 1 | Game DLL | |
| fire_dmgscale | 0 | Game DLL | |
| fire_extabsorb | 5 | Game DLL | |
| fire_extscale | 12 | Game DLL | |
| fire_growthrate | 1 | Game DLL | |
| fire_heatscale | 1 | Game DLL | |
| fire_incomingheatscale | 0 | Game DLL | |
| fire_maxabsorb | 50 | Game DLL | |
| firetarget | cmd | ||
| firstperson | cmd | Switch to firstperson camera. | |
| flex_expression | 0 | Game DLL | |
| flex_looktime | 5 | Game DLL | |
| flex_maxawaytime | 1 | Game DLL | |
| flex_maxplayertime | 7 | Game DLL | |
| flex_minawaytime | 0 | Game DLL | |
| flex_minplayertime | 5 | Game DLL | |
| flex_rules | 1 | Client DLL | Allow flex animation rules to run. |
| flex_smooth | 1 | Client DLL | Applies smoothing/decay curve to flex animation controller changes. |
| flex_talk | 0 | Game DLL | |
| flush | cmd | Flush cache memory. | |
| flush_unlocked | cmd | Flush unlocked cache memory. | |
| fog_color | -1 | Client DLL | |
| fog_colorskybox | -1 | Client DLL | |
| fog_enable | 1 | Client DLL | |
| fog_enable_water_fog | 1 | ||
| fog_enableskybox | 1 | Client DLL | |
| fog_end | -1 | Client DLL | |
| fog_endskybox | -1 | Client DLL | |
| fog_override | 0 | CheatClient DLL | |
| fog_start | -1 | Client DLL | |
| fog_startskybox | -1 | Client DLL | |
| force_centerview | cmd | ||
| +forward | cmd | ||
| -forward | cmd | ||
| fov | cmd | Change players FOV | |
| fps_max | 300 | Frame rate limiter | |
| free_pass_peek_debug | 0 | Game DLL | |
| fs_printopenfiles | cmd | Show all files currently opened by the engine. | |
| fs_warning_level | cmd | Set the filesystem warning level. | |
| func_break_max_pieces | 15 | Archive, Game DLL, Replicated | |
| func_breakdmg_bullet | 0 | Game DLL | |
| func_breakdmg_club | 1 | Game DLL | |
| func_breakdmg_explosive | 1 | Game DLL | |
| g_ai_citizen_show_enemy | 0 | Game DLL | |
| g_antlion_maxgibs | 16 | Archive, Client DLL | |
| g_debug_antlion | 0 | Game DLL | |
| g_debug_antlionguard | 0 | Game DLL | |
| g_debug_antlionmaker | 0 | Game DLL, Cheat | |
| g_debug_basehelicopter | 0 | Game DLL, Cheat | |
| g_debug_combine_camera | 0 | Game DLL | |
| g_debug_cscanner | 0 | Game DLL | |
| g_debug_doors | 0 | Game DLL | |
| g_debug_dropship | 0 | Game DLL | |
| g_debug_dynamicresupplies | 0 | Game DLL | Debug item_dynamic_resupply spawning. Set to 1 to see text printouts of the spawning. Set to 2 to see lines drawn to other items factored into the spawning. |
| g_debug_gunship | 0 | Game DLL, Cheat | |
| g_debug_headcrab | 0 | Game DLL, Cheat | |
| g_debug_physcannon | 0 | Game DLL | |
| g_debug_ragdoll_removal | 0 | Game DLL, Cheat, Replicated | |
| g_debug_ragdoll_visualize | 0 | CheatClient DLL | |
| g_debug_trackpather | 0 | Game DLL, Cheat | |
| g_debug_transitions | 0 | Game DLL | Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities & associated results during a transition. |
| g_debug_turret | 0 | Game DLL | |
| g_debug_turret_ceiling | 0 | Game DLL | |
| g_debug_vehiclebase | 0 | Game DLL, Cheat | |
| g_debug_vehicledriver | 0 | Game DLL, Cheat | |
| g_debug_vehicleexit | 0 | Game DLL, Cheat | |
| g_debug_vehiclesound | 0 | Game DLL, Cheat | |
| g_helicopter_bullrush_bomb_enemy_distance | 0 | Game DLL | |
| g_helicopter_bullrush_bomb_speed | 850 | Game DLL | The maximum distance the player can be from the chopper before it stops firing |
| g_helicopter_bullrush_bomb_time | 10 | Game DLL | |
| g_helicopter_bullrush_distance | 5000 | Game DLL | |
| g_helicopter_bullrush_mega_bomb_health | 0 | Game DLL | Fraction of the health of the chopper before it mega-bombs |
| g_helicopter_bullrush_shoot_height | 650 | Game DLL | The maximum distance the player can be from the chopper before it stops firing |
| g_helicopter_chargetime | 2 | Game DLL | How much time we have to wait (on average) between the time we start hearing the charging sound + the chopper fires |
| g_helicopter_idletime | 3 | Game DLL | How much time we have to wait (on average) after we fire before we can charge up again |
| g_helicopter_maxfiringdist | 2500 | Game DLL | The maximum distance the player can be from the chopper before it stops firing |
| g_jeepexitspeed | 100 | Game DLL, Cheat | |
| g_Language | 0 | Game DLL, Replicated | |
| g_ragdoll_fadespeed | 600 | Client DLL | |
| g_ragdoll_maxcount | 8 | Game DLL, Replicated | |
| g_test_new_antlion_jump | 1 | Archive, Game DLL | |
| gameui_hide | cmd | ||
| getpos | cmd | dump position and angles to the console | |
| give | cmd | Give item to player.
Arguments: <item_name> | |
| gl_clear | 0 | Client DLL | |
| god | cmd | Toggle. Player becomes invulnerable. | |
| +graph | cmd | ||
| -graph | cmd | ||
| groundlist | cmd | Display ground entity list <index> | |
| heartbeat | cmd | ||
| help | cmd | Find help about a convar/concommand. | |
| hideconsole | cmd | Hide the console. | |
| hidehud | 0 | CheatClient DLL | |
| hidepanel | cmd | Hides a viewport panel <name> | |
| hl2_normspeed | 190 | Game DLL | |
| hl2_sprintspeed | 320 | Game DLL | |
| hl2_walkspeed | 150 | Game DLL | |
| hltv_autorecord | 0 | Automatically records all games as HLTV demos. | |
| hltv_cam_distance | 96 | Client DLL | Default HLTV chase camera distance |
| hltv_cam_fov | 90 | Client DLL | Default HLTV chase camera FOV |
| hltv_cam_inertia | 100 | Client DLL | Default HLTV chase camera inertia |
| hltv_cam_offset | 64 | Client DLL | Default HLTV chase camera offset |
| hltv_cam_phi | 0 | Client DLL | Default HLTV chase camera phi angle |
| hltv_cam_theta | 0 | Client DLL | Default HLTV chase camera theta angle |
| hltv_connect | cmd | Connect to specified HLTV server. | |
| hltv_debug | 0 | HLTV debug info. | |
| hltv_delay | 10 | Game DLL | HLTV broadcast delay in seconds |
| hltv_maxclients | 128 | Maximum client number on HLTV server. | |
| hltv_maxrate | 3500 | Max client bandwidth rate allowed, 0 == unlimited | |
| hltv_port | 27020 | Host HLTV port | |
| hltv_record | cmd | Starts HLTV demo recording. | |
| hltv_retry | cmd | Reconnects the HLTV relay proxy. | |
| hltv_snapshotinterval | 2 | Take game snapshot every nth tick | |
| hltv_status | cmd | Connect to specified HLTV server. | |
| hltv_stop | cmd | Stops the HLTV broadcast. | |
| hltv_stoprecord | cmd | Stops HLTV demo recording. | |
| hltv_viewent | 0 | Game DLL | HLTV camera entity index |
| host_framerate | 0 | Set to lock per-frame time elapse. | |
| host_limitlocal | 0 | Apply cl_cmdrate and cl_updaterate to loopback connection | |
| host_map | 0 | Current map name. | |
| host_profile | 0 | ||
| host_runofftime | cmd | Run off some time without rendering/updating sounds | |
| host_showcachemiss | 0 | Print a debug message when the client or server cache is missed. | |
| host_sleep | 0 | Cheat | Force the host to sleep a certain number of milliseconds each frame. |
| host_speeds | 0 | Show general system running times. | |
| host_timescale | 1 | Prescale the clock by this amount. | |
| host_writeconfig | cmd | Store current settings to config.cfg (or specified .cfg file). | |
| hostname | 0 | Hostname for server. | |
| hostport | 27015 | Host game server port | |
| hud_airboathint_numentries | 10 | Game DLL | |
| hud_autoreloadscript | 0 | Client DLL | Automatically reloads the animation script each time one is ran |
| hud_deathnotice_time | 6 | Client DLL | |
| hud_drawhistory_time | 5 | Client DLL | |
| hud_fastswitch | 0 | Archive, Client DLL | |
| hud_jeephint_numentries | 10 | Game DLL | |
| hud_quickinfo | 0 | Archive, Client DLL | |
| hud_reloadscheme | cmd | Reloads hud layout and animation scripts. | |
| hud_saytext_time | 12 | Client DLL | |
| hurtme | cmd | Hurts the player.
Arguments: <health to lose> | |
| impulse | cmd | ||
| incrementvar | cmd | Increment specified convar value. | |
| invnext | cmd | ||
| invprev | cmd | ||
| ip | 0 | Overrides IP for multihomed hosts | |
| +jlook | cmd | ||
| -jlook | cmd | ||
| joy_advanced | 0 | Client DLL | |
| joy_advaxisr | 0 | Client DLL | |
| joy_advaxisu | 0 | Client DLL | |
| joy_advaxisv | 0 | Client DLL | |
| joy_advaxisx | 0 | Client DLL | |
| joy_advaxisy | 0 | Client DLL | |
| joy_advaxisz | 0 | Client DLL | |
| joy_diagonalpov | 0 | Archive, Client DLL | POV manipulator operates on diagonal axes, too. |
| joy_forwardsensitivity | -1 | Archive, Client DLL | |
| joy_forwardthreshold | 0 | Archive, Client DLL | |
| joy_name | 0 | Archive, Client DLL | |
| joy_pitchsensitivity | 1 | Archive, Client DLL | |
| joy_pitchthreshold | 0 | Archive, Client DLL | |
| joy_sidesensitivity | -1 | Archive, Client DLL | |
| joy_sidethreshold | 0 | Archive, Client DLL | |
| joy_wingmanwarrier_centerhack | 0 | Archive, Client DLL | Wingman warrior centering hack. |
| joy_wingmanwarrier_turnhack | 0 | Archive, Client DLL | Wingman warrior hack related to turn axes. |
| joy_yawsensitivity | -1 | Archive, Client DLL | |
| joy_yawthreshold | 0 | Archive, Client DLL | |
| joyadvancedupdate | cmd | ||
| joystick | 0 | Archive, Client DLL | |
| jpeg | cmd | Take a jpeg screenshot: jpeg <filename> <quality 1-100>. | |
| jpeg_quality | 90 | jpeg screenshot quality. | |
| +jump | cmd | ||
| -jump | cmd | ||
| kdtree_test | cmd | Tests spatial partition for entities queries. | |
| key_findbinding | cmd | Find key bound to specified command string. | |
| key_listboundkeys | cmd | List bound keys with bindings. | |
| key_updatelayout | cmd | Updates game keyboard layout to current windows keyboard setting. | |
| kick | cmd | Kick a player by slot, userid or name. | |
| kill | cmd | kills the player | |
| killserver | cmd | Shutdown the server. | |
| +klook | cmd | ||
| -klook | cmd | ||
| lastinv | cmd | ||
| +left | cmd | ||
| snd_memasync | cmd | Show async memory stats | |
| snd_mixahead | 0 | Archive | |
| snd_mixvol | cmd | Set named Mixgroup to mix volume. | |
| snd_musicvolume | 1 | Archive | Music volume |
| snd_noextraupdate | 0 | ||
| snd_obscured_gain_dB | -2 | Cheat | |
| snd_pitchquality | 1 | Archive | |
| snd_profile | 0 | Demo | |
| snd_rebuildaudiocache | cmd | Rebuilds all audio caches (_other, _other_rebuild, _sharedprecache, level caches) from reslists | |
| snd_refdb | 60 | ||
| snd_refdist | 36 | ||
| snd_restart | cmd | Restart sound system. | |
| snd_show | 0 | Cheat | Show sounds info |
| snd_showclassname | 0 | ||
| snd_showmixer | 0 | ||
| snd_showstart | 0 | Cheat | |
| snd_soundmixer | 0 | ||
| snd_surround_speakers | 0 | ||
| snd_visualize | 0 | Cheat | Show sounds location in world |
| snd_vox_captiontrace | 0 | Shows sentence name for sentences which are set not to show captions. | |
| snd_vox_globaltimeout | 300 | ||
| snd_vox_sectimetout | 300 | ||
| snd_vox_seqtimetout | 300 | ||
| snd_writemanifest | cmd | If running a game, outputs the precache manifest for the current level | |
| sndplaydelay | cmd | ||
| sniperspeak | 0 | Game DLL | |
| sniperviewdist | 35 | Game DLL | |
| soundfade | cmd | Fade client volume. | |
| soundinfo | cmd | Describe the current sound device. | |
| soundlist | cmd | List all known sounds. | |
| soundpatch_captionlength | 2 | Game DLL, Replicated | How long looping soundpatch captions should display for. |
| soundscape_fadetime | 3 | Client DLL | Time to crossfade sound effects between soundscapes |
| soundscape_flush | cmd | Flushes the server & client side soundscapes | |
| speak | cmd | Play a constructed sentence. | |
| spec_mode | cmd | Set spectator mode | |
| spec_next | cmd | Spectate next player | |
| spec_player | cmd | Spectate player by name | |
| spec_pos | cmd | dump position and angles to the console | |
| spec_prev | cmd | Spectate previous player | |
| spec_scoreboard | 0 | Archive, Client DLL | |
| -left | cmd | ||
| light_crosshair | cmd | Show texture color at crosshair | |
| linefile | cmd | Parses map leak data from .lin file | |
| list | cmd | List cached servers. | |
| listdemo | cmd | List demo file contents. | |
| listid | cmd | Lists banned users. | |
| listip | cmd | List IP addresses on the ban list. | |
| listmodels | cmd | List loaded models. | |
| load | cmd | Load a saved game. | |
| lod_Enable | 1 | Client DLL | |
| lod_TransitionDist | 800 | Client DLL | |
| log | cmd | Enables standard log file <0|1>. | |
| log_addaddress | cmd | Set address and port for remote host <ip:port>. | |
| log_console | cmd | Echos event logging in console <0|1>. | |
| log_events | cmd | Set UDP logging to remote host <0|1>. | |
| log_level | cmd | Specifies a logging level 0..15 <n>. | |
| log_udp | cmd | Send log packets to hosts in address list <0|1>. | |
| +lookdown | cmd | ||
| -lookdown | cmd | ||
| lookspring | 0 | Archive, Client DLL | |
| lookstrafe | 0 | Archive, Client DLL | |
| +lookup | cmd | ||
| -lookup | cmd | ||
| lservercfgfile | 0 | Game DLL | |
| m_customaccel | 0 | Archive, Client DLL | Custom mouse acceleration (0 disable, 1 to enable, 2 enable with separate yaw/pitch rescale).
Formula: mousesensitivity = ( rawmousedelta^m_customaccel_exponent ) * m_customaccel_scale + sensitivity If mode is 2, then x and y sensitivity are scaled by m_pitch and m_yaw respectively. |
| m_customaccel_exponent | 1 | Archive, Client DLL | Mouse move is raised to this power before being scaled by scale factor. |
| m_customaccel_max | 0 | Archive, Client DLL | Max mouse move scale factor, 0 for no limit |
| m_customaccel_scale | 0 | Archive, Client DLL | Custom mouse acceleration value. |
| m_filter | 0 | Archive, Client DLL | Mouse filtering (set this to 1 to average the mouse over 2 frames). |
| m_forward | 1 | Archive, Client DLL | Mouse forward factor. |
| m_mouseaccel1 | 0 | Archive, Client DLL | Windows mouse acceleration initial threshold (2x movement). |
| m_mouseaccel2 | 0 | Archive, Client DLL | Windows mouse acceleration secondary threshold (4x movement). |
| m_mousespeed | 1 | Archive, Client DLL | Windows mouse speed factor (range 1 to 20). |
| m_pitch | 0 | Archive, Client DLL | Mouse pitch factor. |
| m_side | 0 | Archive, Client DLL | Mouse side factor. |
| m_yaw | 0 | Archive, Client DLL | Mouse yaw factor. |
| map | cmd | Start playing on specified map. | |
| map_background | cmd | Runs a map as the background to the main menu. | |
| map_edit | cmd | ||
| map_noareas | 0 | Disable area to area connection testing. | |
| mapcyclefile | 0 | Game DLL | |
| maps | cmd | Displays list of maps. | |
| mat_antialias | 0 | Material System | |
| mat_bloom | 1 | Client DLL | |
| mat_bufferprimitives | 1 | Material System | |
| mat_bumpbasis | 0 | ||
| mat_bumpmap | 1 | Material System | |
| mat_camerarendertargetoverlaysize | 128 | CheatClient DLL | |
| mat_clipz | 1 | Client DLL | |
| mat_compressedtextures | 1 | Material System | |
| mat_configcurrent | cmd | show the current video control panel config for the material system | |
| mat_crosshair | cmd | ||
| mat_debug | cmd | ||
| mat_debugdepth | 0 | Material System | |
| mat_debugdepthmode | 0 | Material System | |
| mat_debugdepthval | 128 | Material System | |
| mat_debugdepthvalmax | 256 | Material System | |
| mat_depthbias_decal | -262144 | Material System | |
| mat_depthbias_normal | 0 | Cheat | |
| mat_diffuse | 1 | Material System | |
| mat_drawflat | 0 | CheatMaterial System | |
| mat_drawwater | 1 | CheatClient DLL | |
| mat_dxlevel | 90 | Material System | |
| mat_envmapsize | 128 | ||
| mat_envmaptgasize | 32 | ||
| mat_fastnobump | 0 | Material System | |
| mat_fastspecular | 1 | Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf. | |
| mat_fillrate | 0 | CheatMaterial System | |
| mat_filterlightmaps | 1 | Material System | Smooths lightmaps. Lighting appears blocky when this is off. |
| mat_filtertextures | 1 | Material System | Smooths textures. Textures appear blocky when this is off. |
| mat_forceaniso | 1 | Material System | Sets Anistropic Filtering Level |
| mat_forcedynamic | 0 | Cheat | |
| mat_forcehardwaresync | 1 | Material System | |
| mat_frame_sync_enable | 1 | CheatMaterial System | |
| mat_frame_sync_force_texture | 0 | CheatMaterial System | Force frame syncing to lock a managed texture. |
| mat_framebuffercopyoverlaysize | 128 | Client DLL | |
| mat_fullbright | 0 | Cheat | |
| mat_hsv | 0 | Client DLL | |
| mat_info | cmd | Shows material system info | |
| mat_leafvis | 0 | Draw wireframe of current leaf | |
| mat_levelflush | 1 | ||
| mat_loadtextures | 1 | ||
| mat_luxels | 0 | Cheat | |
| mat_maxframelatency | 1 | ||
| mat_measurefillrate | 0 | CheatMaterial System | |
| mat_mipmaptextures | 1 | Material System | |
| mat_monitorgamma | 2 | monitor gamma (typically 2.2 for CRT and 1.7 for LCD) | |
| mat_norendering | 0 | ||
| mat_normalmaps | 0 | CheatMaterial System | |
| mat_normals | 0 | Cheat | |
| mat_parallaxmap | 0 | Material System | |
| mat_picmip | 0 | Material System | Sets texture quality. Is the same as the "Texture Detail" menu. Values are 0-High, 1-Medium, 2-Low |
| mat_proxy | 0 | Material System | |
| mat_reducefillrate | 0 | Material System | |
| mat_reloadallmaterials | cmd | ||
| mat_reloadmaterial | cmd | ||
| mat_reloadtextures | cmd | ||
| mat_reversedepth | 0 | CheatMaterial System | |
| mat_savechanges | cmd | saves current video configuration to the registry | |
| mat_setvideomode | cmd | sets the width, height, windowed state of the material system | |
| mat_shadowstate | 1 | ||
| mat_show_texture_memory_usage | 0 | Never As String | Display the texture memory usage on the HUD. |
| mat_showcamerarendertarget | 0 | CheatClient DLL | |
| mat_showenvmapmask | 0 | Material System | |
| mat_showframebuffertexture | 0 | CheatClient DLL | |
| mat_showlightmapcomponent | 0 | Material System | 0: show normal-mapped lightmap
1: show component 1 1: show component 2 1: show component 3 |
| mat_showlightmappage | -1 | ||
| mat_showlowresimage | 0 | Material System | |
| mat_showmaterials | cmd | Show materials. | |
| mat_showmaterialsverbose | cmd | ||
| mat_showmiplevels | 0 | Material System | |
| mat_showtextures | cmd | Show textures. | |
| mat_showwatertextures | 0 | CheatClient DLL | |
| mat_skybloomamount | 1 | ||
| mat_slopescaledepthbias_decal | 0 | Material System | |
| mat_slopescaledepthbias_normal | 0 | Material System | |
| mat_softwarelighting | 0 | Material System | |
| mat_softwareskin | 0 | ||
| mat_specular | 1 | Material System | Enable/Disable specularity for perf testing. Will cause a material reload upon change. |
| mat_spewvertexandpixelshaders | cmd | print all vertex and pixel shaders currently loaded to the console | |
| mat_stub | 0 | CheatClient DLL | |
| mat_suppress | cmd | Supress a material from drawing | |
| mat_surfaceid | 0 | ||
| mat_surfacemat | 0 | ||
| mat_texture_limit | -1 | Never As String, Material System | If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying performance cliffs. The value is in kilobytes. |
| -mat_texture_list | cmd | ||
| +mat_texture_list | cmd | ||
| mat_texture_list | 0 | For debugging, show a list of used textures per frame | |
| mat_texture_list_all | 0 | Never As String | If this is nonzero, then the texture list panel will show all currently-loaded textures. |
| mat_texturelist_directories | 0 | Never As String | |
| mat_texturelist_files | 1 | Never As String | |
| mat_trilinear | 1 | Material System | |
| mat_viewportscale | 1 | Cheat | debugging viewport scale |
| mat_vsync | 0 | Material System | Force sync to vertical retrace |
| mat_wateroverlaysize | 128 | Client DLL | |
| mat_wireframe | 0 | Cheat | See everything in wirefram. (mat_wireframe. |
| mat_yuv | 0 | Client DLL | Turns the screen monochrome |
| maxplayers | cmd | Change the maximum number of players allowed on this server. | |
| mem_dump | cmd | dump memory stats. | |
| mem_dumpstats | 0 | Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output ) | |
| mem_force_flush | 0 | Force cache flush of unlocked resources on every alloc | |
| metropolice_charge | 1 | Game DLL | |
| metropolice_chase_use_follow | 0 | Game DLL | |
| metropolice_move_and_melee | 1 | Game DLL | |
| minisave | cmd | Saves game (for current level only!) | |
| mod_forcedata | 1 | Forces all model file data into cache on model load. | |
| monk_headshot_freq | 2 | Game DLL | |
| mortar_visualize | 0 | Game DLL | |
| +movedown | cmd | ||
| -movedown | cmd | ||
| +moveleft | cmd | ||
| -moveleft | cmd | ||
| +moveright | cmd | ||
| -moveright | cmd | ||
| +moveup | cmd | ||
| -moveup | cmd | ||
| mp_allowNPCs | 1 | Game DLL, Notify | |
| mp_allowspectators | 1 | Game DLL, Replicated | toggles whether the server allows spectator mode or not |
| mp_autocrosshair | 1 | Game DLL, Notify | |
| mp_chattime | 10 | Game DLL, Replicated | amount of time players can chat after the game is over |
| mp_decals | 200 | Archive | |
| mp_defaultteam | 0 | Game DLL | |
| mp_facefronttime | 3 | Game DLL, Replicated | After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body. |
| mp_falldamage | 0 | Game DLL, Notify | |
| mp_feetyawrate | 720 | Game DLL, Replicated | How many degrees per second that we can turn our feet or upper body. |
| mp_flashlight | 0 | Game DLL, Notify | |
| mp_footsteps | 1 | Game DLL, Notify | |
| mp_forcecamera | 0 | Game DLL, Replicated | Restricts spectator modes for dead players |
| mp_forcerespawn | 1 | Game DLL, Notify | |
| mp_fraglimit | 0 | Game DLL, Notify | |
| mp_friendlyfire | 0 | Game DLL, Notify, Replicated | |
| mp_ik | 1 | Game DLL, Replicated | Use IK on in-place turns. |
| mp_logecho | 1 | ||
| mp_logfile | 1 | ||
| mp_teamlist | 0 | Game DLL, Notify | |
| mp_teamoverride | 1 | Game DLL | |
| mp_teamplay | 0 | Game DLL, Notify | |
| mp_timelimit | 0 | Game DLL, Notify, Replicated | game time per map in minutes |
| mp_weaponstay | 0 | Game DLL, Notify | |
| muzzleflash_light | 1 | Archive, Client DLL | |
| name | 0 | Archive, User Info, Protected | Current user name |
| nav_begin_area | cmd | Defines a corner of a new Area. To complete the Area, drag the opposite corner to the desired location and issue a 'nav_end_area' command. | |
| nav_clear_walkable_marks | cmd | Erase any previously placed walkable positions. | |
| nav_connect | cmd | To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a ONE-WAY connection from the first to the second Area. To make a two-way connection, also connect the second area to the first. | |
| nav_corner_lower | cmd | Lower the selected corner of the currently marked Area. | |
| nav_corner_raise | cmd | Raise the selected corner of the currently marked Area. | |
| nav_corner_select | cmd | Select a corner of the currently marked Area. Use multiple times to access all four corners. | |
| nav_crouch | cmd | Toggles the 'must crouch in this area' flag used by the AI system. | |
| nav_delete | cmd | Deletes the currently highlighted Area. | |
| nav_disconnect | cmd | To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connections between the two Areas. | |
| nav_edit | 0 | Game DLL | Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode. |
| nav_end_area | cmd | Defines the second corner of a new Area and creates it. | |
| nav_generate | cmd | Generate a Navigation Mesh for the current map and save it to disk. | |
| nav_jump | cmd | Toggles the 'traverse this area by jumping' flag used by the AI system. | |
| nav_load | cmd | Loads the Navigation Mesh for the current map. | |
| nav_mark | cmd | Marks the Area under the cursor for manipulation by subsequent editing commands. | |
| nav_mark_unnamed | cmd | Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting. | |
| nav_mark_walkable | cmd | Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate a Navigation Mesh. | |
| nav_merge | cmd | To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge command. | |
| nav_no_jump | cmd | Toggles the 'dont jump in this area' flag used by the AI system. | |
| nav_place_floodfill | cmd | Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filling stops when it hits an Area with the same Place, or a different Place than that of the initial Area. | |
| nav_place_pick | cmd | Sets the current Place to the Place of the Area under the cursor. | |
| nav_precise | cmd | Toggles the 'dont avoid obstacles' flag used by the AI system. | |
| nav_quicksave | 1 | Game DLL | Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing. |
| nav_save | cmd | Saves the current Navigation Mesh to disk. | |
| nav_show_approach_points | 0 | Game DLL | Show Approach Points in the Navigation Mesh. |
| nav_show_danger | 0 | Game DLL | Show current 'danger' levels. |
| nav_splice | cmd | To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them. | |
| nav_split | cmd | To split an Area into two, align the split line using your cursor and invoke the split command. | |
| nav_strip | cmd | Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area. | |
| nav_toggle_place_mode | cmd | Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names. | |
| nav_toggle_place_painting | cmd | Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place. | |
| nav_use_place | cmd | If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set. | |
| net_blockmsg | 0 | Cheat | Discards incoming message: <0|1|name> |
| net_channels | cmd | Shows net channel info | |
| net_chokeloop | 0 | Apply bandwidth choke to loopback packets | |
| net_drawslider | 0 | Draw completion slider during signon | |
| net_droppackets | 0 | Cheat | Drops next n packets on client |
| net_fakelag | 0 | Cheat | Lag all incoming network data (including loopback) by this many milliseconds. |
| net_fakeloss | 0 | Cheat | Simulate packet loss as a percentage (negative means drop 1/n packets) |
| net_graph | 0 | Archive, Client DLL | Draw the network usage graph |
| net_graphheight | 64 | Client DLL | |
| net_graphpos | 1 | Archive, Client DLL | |
| net_graphsolid | 1 | Archive, Client DLL | |
| net_maxfragments | 1280 | Max fragment bytes per packet. | |
| net_scale | 5 | Archive, Client DLL | |
| net_showdrop | 0 | Show dropped packets in console | |
| net_showevents | 0 | Print game event infos to console. | |
| net_showfragments | 0 | Show netchannel fragments | |
| net_showmsg | 0 | Show incoming message: <0|1|name> | |
| net_showpeaks | 0 | Show messages for large packets only: <size> | |
| net_showsplits | 0 | Show info about packet splits | |
| net_showtcp | 0 | Dump TCP stream summary to console | |
| net_showudp | 0 | Dump UPD packets summary to console | |
| net_start | cmd | Inits multiplayer network sockets | |
| net_synctags | 0 | Cheat | Insert tokens into the net stream to find client/server mismatches. |
| next | 0 | Cheat | Set to 1 to advance to next frame ( when singlestep == 1 ) |
| nextdemo | cmd | Play next demo in sequence. | |
| noclip | cmd | Toggle. Player becomes non-solid and flies. | |
| notarget | cmd | Toggle. Player becomes hidden to NPCs. | |
| npc_ammo_deplete | cmd | Subtracts half of the target's ammo | |
| npc_barnacle_swallow | 0 | Game DLL | Use prototype swallow code. |
| npc_bipass | cmd | Displays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass routes are displayed in red, successful bypasses are shown in green.
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at. | |
| npc_citizen_auto_player_squad | 1 | Game DLL | |
| npc_citizen_auto_player_squad_allow_use | 0 | Game DLL | |
| npc_citizen_explosive_resist | 0 | Game DLL | |
| npc_citizen_insignia | 0 | Game DLL | |
| npc_citizen_squad_marker | 0 | Game DLL | |
| npc_combat | cmd | Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text)
Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at | |
| npc_conditions | cmd | Displays all the current AI conditions that an NPC has in the overlay text.
Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at | |
| npc_create | cmd | Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location). Note that this only works for npc classes that are already in the world. You can not create an entity that doesn't have an instance in the level.
Arguments: {npc_class_name} | |
| npc_create_aimed | cmd | Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at that location). Note that this only works for npc classes that are already in the world. You can not create an entity that doesn't have an instance in the level.
Arguments: {npc_class_name} | |
| npc_create_equipment | 0 | Game DLL | |
| npc_destroy | cmd | Removes the given NPC(s) from the universe
Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at | |
| npc_destroy_unselected | cmd | Removes all NPCs from the universe that aren't currently selected | |
| npc_enemies | cmd | Shows memory of NPC. Draws an X on top of each memory.
Eluded entities drawn in blue (don't know where it went) Unreachable entities drawn in green (can't get to it) Current enemy drawn in red Current target entity drawn in magenta All other entities drawn in pink Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at | |
| npc_focus | cmd | Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one)
Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at | |
| npc_freeze | cmd | Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair.
Arguments: -none- | |
| npc_go | cmd | Selected NPC(s) will go to the location that the player is looking (shown with a purple box)
Arguments: -none- | |
| npc_go_do_run | 1 | Game DLL | Set whether should run on NPC go |
| npc_go_random | cmd | Sends all selected NPC(s) to a random node.
Arguments: -none- | |
| npc_heal | cmd | Heals the target back to full health | |
| npc_height_adjust | 1 | Archive, Game DLL | Enable test mode for ik height adjustment |
| npc_kill | cmd | Kills the given NPC(s)
Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at | |
| npc_nearest | cmd | Draw's a while box around the NPC(s) nearest node
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
| npc_reset | cmd | Reloads schedules for all NPC's from their script files
Arguments: -none- | |
| npc_route | cmd | Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectangles. Line is color coded in the following manner:
Blue - path to a node Cyan - detour around an object (triangulation) Red - jump Maroon - path to final target position Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at | |
| npc_select | cmd | Select or deselects the given NPC(s) for later manipulation. Selected NPC's are shown surrounded by a red translucent box
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
| npc_sentences | 0 | Game DLL | |
| npc_speakall | cmd | Force the npc to try and speak all thier responses | |
| npc_squads | cmd | Obsolete. Replaced by npc_combat | |
| npc_steering | cmd | Displays the steering obstructions of the NPC (used to perform local avoidance)
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
| npc_steering_all | cmd | Displays the steering obstructions of all NPCs (used to perform local avoidance) | |
| npc_strider_height_adj | 0 | Game DLL | |
| npc_strider_shake_ropes_magnitude | 150 | Game DLL | |
| npc_strider_shake_ropes_radius | 1200 | Game DLL | |
| npc_task_text | cmd | Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedule
Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at | |
| npc_tasks | cmd | Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text)
Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at | |
| npc_thinknow | cmd | Trigger NPC to think | |
| npc_viewcone | cmd | Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is)
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
| npc_vphysics | 0 | Game DLL | |
| old_radiusdamage | 0 | Game DLL, Replicated | |
| overview_health | 1 | Client DLL | Show player's health in map overview. |
| overview_locked | 1 | Client DLL | Locks map angle, doesn't follow view angle. |
| overview_mode | cmd | Sets overview map mode off,small,large: <0|1|2> | |
| overview_names | 1 | Client DLL | Show player's names in map overview. |
| overview_tracks | 1 | Client DLL | Show player's tracks in map overview. |
| overview_zoomabs | cmd | Sets overview map zoom: <zoom> | |
| overview_zoomrel | cmd | Changes overview map zoom: <factor> | |
| particle_simulateoverflow | 0 | CheatClient DLL | Used for stress-testing particle systems. Randomly denies creation of particles. |
| password | 0 | Archive | Current server access password |
| path | cmd | Show the engine filesystem path. | |
| pause | cmd | Toggle the server pause state. | |
| perfui | cmd | Show/hide the level performance tools UI. | |
| perfvisualbenchmark | cmd | ||
| perfvisualbenchmark_abort | cmd | ||
| phonemedelay | 0 | Client DLL | Phoneme delay to account for sound system latency. |
| phonemefilter | 0 | Client DLL | Time duration of box filter to pass over phonemes. |
| phonemesnap | 1 | Client DLL | Don't force visemes to always consider two phonemes, regardless of duration. |
| phys_impactforcescale | 1 | Game DLL | |
| phys_penetration_error_time | 10 | Game DLL | Controls the duration of vphysics penetration error boxes. |
| phys_pushscale | 1 | Game DLL, Replicated | |
| phys_speeds | 0 | Game DLL | |
| phys_stressbodyweights | 5 | Game DLL | |
| phys_swap | cmd | Automatically swaps the current weapon for the physcannon and back again. | |
| phys_timescale | 1 | Game DLL | Scale time for physics |
| phys_upimpactforcescale | 0 | Game DLL | |
| physcannon_ball_cone | 0 | Game DLL | |
| physcannon_chargetime | 2 | Game DLL | |
| physcannon_cone | 0 | Game DLL | |
| physcannon_maxforce | 1500 | Game DLL | |
| physcannon_maxmass | 250 | Game DLL | |
| physcannon_mega_pullforce | 8000 | Game DLL | |
| physcannon_mega_tracelength | 850 | Game DLL | |
| physcannon_minforce | 700 | Game DLL | |
| physcannon_pullforce | 4000 | Game DLL | |
| physcannon_tracelength | 250 | Game DLL | |
| physics_budget | cmd | Times the cost of each active object | |
| physics_debug_entity | cmd | Dumps debug info for an entity | |
| physics_highlight_active | cmd | Turns on the absbox for all active physics objects | |
| physics_report_active | cmd | Lists all active physics objects | |
| physics_select | cmd | Dumps debug info for an entity | |
| physicsshadowupdate_render | 0 | Game DLL | |
| picker | cmd | Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at.
Arguments: full - enables all debug information | |
| ping | cmd | Display ping to server. | |
| pistol_use_new_accuracy | 1 | Game DLL | |
| pixelvis_debug | cmd | Dump debug info | |
| play | cmd | Play a sound. | |
| playdemo | cmd | Play a recorded demo file (.dem ). | |
| player_old_armor | 0 | Game DLL | |
| player_showpredictedposition | 0 | Game DLL | |
| player_showpredictedposition_timestep | 1 | Game DLL | |
| player_squad_autosummon_debug | 0 | Game DLL | |
| player_squad_autosummon_move_tolerance | 20 | Game DLL | |
| player_squad_autosummon_player_tolerance | 10 | Game DLL | |
| player_squad_autosummon_time | 5 | Game DLL | |
| player_squad_autosummon_time_after_combat | 8 | Game DLL | |
| player_squad_double_tap_time | 0 | Game DLL | |
| player_squad_transient_commands | 1 | Game DLL, Replicated | |
| player_throwforce | 1000 | Game DLL | |
| playflush | cmd | Play a sound, reloading from disk in case of changes. | |
| playgamesound | cmd | Play a sound from the game sounds txt file | |
| playsoundscape | cmd | Forces a soundscape to play | |
| playvol | cmd | Play a sound at a specified volume. | |
| progress_enable | cmd | ||
| prop_crosshair | cmd | Shows name for prop looking at | |
| prop_debug | cmd | Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1. | |
| props_break_max_pieces | -1 | Material System | |
| pwatchent | -1 | CheatClient DLL | Entity to watch for prediction system changes. |
| pwatchvar | 0 | CheatClient DLL | Entity variable to watch in prediction system for changes. |
| quit | cmd | Exit the engine. | |
| quti | cmd | Exit the engine. | |
| r_3dnow | cmd | ||
| r_3dsky | 1 | CheatClient DLL | Enable the rendering of 3d sky boxes |
| r_AirboatPitchCurveLinear | 60 | CheatClient DLL | |
| r_AirboatPitchCurveZero | 25 | CheatClient DLL | |
| r_AirboatRollCurveLinear | 120 | CheatClient DLL | |
| r_AirboatRollCurveZero | 90 | CheatClient DLL | |
| r_AirboatViewBlendTo | 1 | CheatClient DLL | |
| r_AirboatViewBlendToScale | 0 | CheatClient DLL | |
| r_AirboatViewBlendToTime | 1 | CheatClient DLL | |
| r_AirboatViewDampenDamp | 1 | Game DLL, Cheat, Notify, Replicated | |
| r_AirboatViewDampenFreq | 7 | Game DLL, Cheat, Notify, Replicated | |
| r_AirboatViewZHeight | 0 | Game DLL, Cheat, Notify, Replicated | |
| r_ambientlightingonly | 0 | Cheat | Set this to 1 to light models with only ambient lighting (and no static lighting). |
| r_aspectratio | 0 | Archive, Cheat | |
| r_avglight | 1 | ||
| r_avglightmap | 0 | ||
| r_cheapwaterend | cmd | ||
| r_cheapwaterstart | cmd | ||
| r_cleardecals | cmd | Usage r_cleardecals <permanent>. | |
| r_ClipAreaPortals | 1 | Cheat | |
| r_colorstaticprops | 0 | Cheat | |
| r_debugcheapwater | 0 | CheatClient DLL | |
| r_debugrandomstaticlighting | 0 | Cheat | Set to 1 to make all static lighting red for debugging. Must restart for change to take affect. |
| r_decal_cullsize | 5 | Decals under this size in pixels are culled | |
| r_decals | 2048 | ||
| r_decalstaticprops | 1 | Decal static props test | |
| r_DispBuildable | 0 | Cheat | |
| r_DispDrawAxes | 0 | ||
| r_DispEnableLOD | 0 | ||
| r_DispFullRadius | 400 | Radius within which a displacement will stay at its highest LOD | |
| r_DispLockLOD | 0 | ||
| r_DispRadius | 500 | ||
| r_DispSetLOD | 0 | ||
| r_DispTolerance | 5 | ||
| r_DispUpdateAll | 0 | ||
| r_DispUseStaticMeshes | 1 | Cheat | High end machines use static meshes. Low end machines use temp meshes. |
| r_DispWalkable | 0 | Cheat | |
| r_DoCovertTransitions | 0 | Never As String, Client DLL | |
| r_dopixelvisibility | 1 | Client DLL | |
| r_drawbatchdecals | 1 | Render decals batched. | |
| r_DrawBeams | 1 | CheatClient DLL | |
| r_drawbrushmodels | 1 | Cheat | Render brush models. |
| r_drawclipbrushes | 0 | Cheat | Draw clip brushes |
| r_drawdecals | 1 | Cheat | Render decals. |
| r_drawdetailprops | 1 | Material System | |
| r_DrawDisp | 1 | Cheat | Toggles rendering of displacment maps |
| r_drawentities | 1 | Cheat | |
| r_drawflecks | 1 | Material System | |
| r_drawfullskybox | 1 | Cheat | |
| r_drawleaf | -1 | Cheat | Draw the specified leaf. |
| r_drawlightcache | 0 | Cheat | 0: off
1: draw light cache entries 2: draw rays |
| r_drawlightinfo | 0 | Cheat | |
| r_drawlights | 0 | Cheat | |
| r_drawmodeldecals | 1 | ||
| r_DrawModelLightOrigin | 0 | Cheat | |
| r_drawmodelstatsoverlay | 0 | Cheat | |
| r_drawmodelstatsoverlaydistance | 500 | Cheat | |
| r_drawmodelstatsoverlaymax | 1 | Archive | time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2 |
| r_drawmodelstatsoverlaymin | 0 | Archive | time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2 |
| r_drawopaquerenderables | 1 | CheatClient DLL | |
| r_drawopaqueworld | 1 | CheatClient DLL | |
| r_drawothermodels | 1 | CheatClient DLL | |
| r_drawparticles | 1 | CheatClient DLL | Enable/disable particle rendering |
| r_drawpixelvisibility | 0 | Client DLL | Show the occlusion proxies |
| r_DrawPortals | 0 | Cheat | |
| r_DrawRain | 1 | CheatClient DLL | Enable/disable rain rendering. |
| r_drawrenderboxes | 0 | CheatClient DLL | |
| r_drawropes | 1 | CheatClient DLL | |
| r_drawskybox | 1 | Cheat | |
| r_DrawSpecificStaticProp | -1 | ||
| r_drawsprites | 1 | CheatClient DLL | |
| r_drawstaticprops | 1 | Cheat | |
| r_drawtranslucentrenderables | 1 | CheatClient DLL | |
| r_drawtranslucentworld | 1 | Cheat | |
| r_drawvgui | 1 | Cheat | Enable the rendering of vgui panels |
| r_drawviewmodel | 1 | CheatClient DLL | |
| r_drawworld | 1 | Cheat | Render the world. |
| r_dynamic | 1 | ||
| r_eyeglintlodpixels | 20 | The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value. | |
| r_eyegloss | 1 | Archive | |
| r_eyemove | 1 | Archive | |
| r_eyes | 1 | ||
| r_eyeshift_x | 0 | Archive | |
| r_eyeshift_y | 0 | Archive | |
| r_eyeshift_z | 0 | Archive | |
| r_eyesize | 0 | Archive | |
| r_eyewaterepsilon | 7 | CheatClient DLL | |
| r_farz | -1 | CheatClient DLL | Override the far clipping plane. -1 means to use the value in env_fog_controller. |
| r_fastzreject | 0 | Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware settings | |
| r_flashlightconstant | 0 | CheatClient DLL | |
| r_flashlightdrawfrustum | 0 | Client DLL | |
| r_flashlightdrawfrustumbbox | 0 | ||
| r_flashlightdrawsweptbbox | 0 | ||
| r_flashlightfar | 750 | CheatClient DLL | |
| r_flashlightfov | 45 | CheatClient DLL | |
| r_flashlightlinear | 100 | CheatClient DLL | |
| r_flashlightlockposition | 0 | CheatClient DLL | |
| r_flashlightmodels | 1 | Client DLL | |
| r_flashlightnear | 1 | CheatClient DLL | |
| r_flashlightnodraw | 0 | ||
| r_flashlightoffsetx | 10 | CheatClient DLL | |
| r_flashlightoffsety | -20 | CheatClient DLL | |
| r_flashlightoffsetz | 24 | CheatClient DLL | |
| r_flashlightquadratic | 0 | CheatClient DLL | |
| r_flashlightvisualizetrace | 0 | CheatClient DLL | |
| r_flex | 1 | ||
| r_flushlod | cmd | Flush and reload LODs. | |
| r_ForceRestore | 0 | ||
| r_ForceWaterLeaf | 1 | Client DLL | Enable for optimization to water - considers view in leaf under water for purposes of culling |
| r_frustumcullworld | 1 | ||
| r_JeepFOV | 90 | CheatClient DLL | |
| r_JeepViewBlendTo | 1 | CheatClient DLL | |
| r_JeepViewBlendToScale | 0 | CheatClient DLL | |
| r_JeepViewBlendToTime | 1 | CheatClient DLL | |
| r_JeepViewDampenDamp | 1 | Game DLL, Cheat, Notify, Replicated | |
| r_JeepViewDampenFreq | 7 | Game DLL, Cheat, Notify, Replicated | |
| r_JeepViewZHeight | 10 | Game DLL, Cheat, Notify, Replicated | |
| r_lightaverage | 1 | Activates/deactivate light averaging | |
| r_lightcache_numambientsamples | 162 | number of random directions to fire rays when computing ambient lighting | |
| r_lightcachecenter | 1 | Cheat | |
| r_lightinterp | 5 | Controls the speed of light interpolation, 0 turns off interpolation | |
| r_lightmap | -1 | ||
| r_lightstyle | -1 | ||
| r_lockpvs | 0 | Cheat | Lock the PVS so you can fly around and inspect what is being drawn. |
| r_lod | -1 | ||
| r_lod_noupdate | 0 | ||
| r_mapextents | 16384 | CheatClient DLL | Set the max dimension for the map. This determines the far clipping plane |
| r_maxdlights | 32 | ||
| r_maxmodeldecal | 50 | ||
| r_maxnewsamples | 6 | ||
| r_maxsampledist | 128 | ||
| r_minnewsamples | 3 | ||
| r_mmx | cmd | ||
| r_modellodscale | 1 | Studio Render | 1.0 is the default, set to a lower value (ie 0.5) to tend towards simpler models |
| r_modelwireframedecal | 0 | Cheat | |
| r_newflashlight | 1 | CheatClient DLL | |
| r_newproplighting | 0 | ||
| r_nohw | 0 | Cheat | |
| r_norefresh | 0 | ||
| r_nosw | 0 | Cheat | |
| r_novis | 0 | Cheat | Turn off the PVS. |
| r_occludeemaxarea | 0 | Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use. | |
| r_occluderminarea | 0 | Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use. | |
| r_occludermincount | 0 | At least this many occluders will be used, no matter how big they are. | |
| r_occlusion | 1 | Activate/deactivate the occlusion system. | |
| r_occlusionspew | 0 | Activate/deactivates spew about what the occlusion system is doing. | |
| r_overlaywireframe | 0 | ||
| r_PhysPropStaticLighting | 1 | Client DLL | |
| r_pixelvis_partial | 1 | Client DLL | |
| r_portalscloseall | 0 | ||
| r_portalsopenall | 0 | ||
| r_PortalTestEnts | 1 | CheatClient DLL | Clip entities against portal frustums. |
| r_printdecalinfo | cmd | ||
| r_propsmaxdist | 1200 | Client DLL | Maximum visible distance |
| r_radiosity | 4 | 0: no radiosity
1: radiosity with ambient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for static props, 6 samples for everything else | |
| r_rainalpha | 0 | Client DLL | |
| r_rainalphapow | 0 | Client DLL | |
| r_raindensity | 0 | Client DLL | |
| r_RainHack | 0 | Client DLL | |
| r_rainlength | 0 | Client DLL | |
| r_RainProfile | 0 | Client DLL | Enable/disable rain profiling. |
| r_RainRadius | 1500 | Client DLL | |
| r_RainSideVel | 130 | Client DLL | How much sideways velocity rain gets. |
| r_RainSimulate | 1 | Client DLL | Enable/disable rain simulation. |
| r_rainspeed | 600 | Client DLL | |
| r_RainSplashPercentage | 20 | Client DLL | |
| r_rainwidth | 0 | Client DLL | |
| r_renderoverlayfragment | 1 | ||
| r_rootlod | 0 | Root LOD | |
| r_ropebatch | 1 | Client DLL | |
| r_ropetranslucent | 1 | Client DLL | |
| r_screenfademaxsize | 0 | Material System | |
| r_screenfademinsize | 0 | Material System | |
| r_screenoverlay | cmd | ||
| r_sequence_debug | 0 | Client DLL | |
| r_shadowangles | cmd | Set shadow angles | |
| r_shadowblobbycutoff | cmd | some shadow stuff | |
| r_shadowcolor | cmd | Set shadow color | |
| r_shadowdir | cmd | Set shadow direction | |
| r_shadowdist | cmd | Set shadow distance | |
| r_shadowids | 0 | ||
| r_shadowlod | -1 | ||
| r_shadowlodbias | 2 | ||
| r_shadowmaxrendered | 32 | Client DLL | |
| r_shadowrendertotexture | 1 | Determines shadow quality - is the same as the "Shadow Detail" option in the menu | |
| r_shadows | 1 | Determines whether shadows are drawn | |
| r_shadowwireframe | 0 | Cheat | |
| r_showenvcubemap | 0 | Cheat | |
| r_skin | 0 | ||
| r_skybox | 1 | CheatClient DLL | Enable the rendering of sky boxes |
| r_snapportal | -1 | ||
| r_spewleaf | 0 | ||
| r_sse | cmd | ||
| r_sse2 | cmd | ||
| r_staticpropinfo | 0 | ||
| r_teeth | 1 | ||
| r_TransitionSensitivity | 6 | Client DLL | Controls when LODs are changed. Lower numbers cause more overt LOD transitions. |
| r_updaterefracttexture | 1 | Client DLL | |
| r_vehicleBrakeRate | 1 | Game DLL, Cheat | |
| r_vehicleDrawDebug | 0 | Game DLL, Cheat | |
| r_VehicleViewClamp | 1 | CheatClient DLL | |
| r_VehicleViewDampen | 1 | Game DLL, Cheat, Notify, Replicated | |
| r_visocclusion | 0 | Activate/deactivate wireframe rendering of what the occlusion system is doing. | |
| r_visualizelighttraces | 0 | Cheat | |
| r_visualizelighttracesshowfulltrace | 0 | Cheat | |
| r_visualizeproplightcaching | 0 | Client DLL | |
| r_visualizetraces | 0 | Cheat | |
| r_WaterDrawReflection | 1 | Client DLL | Enable water reflection |
| r_WaterDrawRefraction | 1 | Client DLL | Enable water refraction |
| r_waterforceexpensive | 1 | ||
| r_waterforcereflectentities | 0 | ||
| r_worldlightmin | 0 | ||
| r_worldlights | 2 | number of world lights to use per vertex | |
| rate | 12000 | User Info | Max bytes/sec the host can receive data |
| rcon | cmd | Issue an rcon command. | |
| rcon_address | 0 | Address of remote server if sending unconnected rcon commands (format x.x.x.x:p) | |
| rcon_password | 0 | remote console password. | |
| recompute_speed | cmd | Recomputes clock speed (for debugging purposes). | |
| record | cmd | Record a demo. | |
| +reload | cmd | ||
| -reload | cmd | ||
| reload | cmd | Reload the most recent saved game (add setpos to jump to current view position on reload). | |
| removeid | cmd | Remove a user ID from the ban list. | |
| removeip | cmd | Remove an IP address from the ban list. | |
| replaydelay | 0 | Game DLL | |
| report_entities | cmd | Lists all entities | |
| report_simthinklist | cmd | Lists all simulating/thinking entities | |
| report_soundpatch | cmd | reports sound patch count | |
| report_soundpatch | cmd | reports sound patch count | |
| report_touchlinks | cmd | Lists all touchlinks | |
| restart | cmd | Restart the game on the same level (add setpos to jump to current view position on restart). | |
| retry | cmd | Retry connection to last server. | |
| revert | cmd | Revert convars to their default values. | |
| +right | cmd | ||
| -right | cmd | ||
| room_type | 0 | Demo | |
| rope_averagelight | 1 | Client DLL | Makes ropes use average of cubemap lighting instead of max intensity. |
| rope_collide | 1 | Client DLL | Collide rope with the world |
| rope_drawlines | 0 | Client DLL | |
| rope_shake | 0 | Client DLL | |
| rope_smooth | 1 | Client DLL | Do an antialiasing effect on ropes |
| rope_smooth_enlarge | 1 | Client DLL | How much to enlarge ropes in screen space for antialiasing effect |
| rope_smooth_maxalpha | 0 | Client DLL | Alpha for rope antialiasing effect |
| rope_smooth_maxalphawidth | 1 | Client DLL | |
| rope_smooth_minalpha | 0 | Client DLL | Alpha for rope antialiasing effect |
| rope_smooth_minwidth | 0 | Client DLL | When using smoothing, this is the min screenspace width it lets a rope shrink to |
| rope_subdiv | 2 | Client DLL | Rope subdivision amount |
| rope_wind_dist | 1000 | Client DLL | Don't use CPU applying small wind gusts to ropes when they're past this distance. |
| save | cmd | Saves current game. | |
| say | cmd | Display player message | |
| say_team | cmd | Display player message to team | |
| scene_allowoverrides | 1 | Game DLL | When playing back a choreographed scene, allow per-model expression overrides. |
| scene_flatturn | 1 | Game DLL | |
| scene_flush | cmd | Flush all .vcds from the cache and reload from disk. | |
| scene_forcecombined | 0 | Game DLL | When playing back, force use of combined .wav files even in english. |
| scene_maxcaptionradius | 1200 | Game DLL | Only show closed captions if recipient is within this many units of speaking actor (0==disabled). |
| scene_print | 0 | Game DLL | When playing back a scene, print timing and event info to console. |
| scene_showfaceto | 0 | Archive, Game DLL | When playing back, show the directions of faceto events. |
| scene_showlook | 0 | Archive, Game DLL | When playing back, show the directions of look events. |
| scene_showmoveto | 0 | Archive, Game DLL | When moving, show the end location. |
| +score | cmd | ||
| -score | cmd | ||
| scr_centertime | 2 | Client DLL | |
| screenshot | cmd | Take a screenshot. | |
| sensitivity | 3 | Archive, Client DLL | Mouse sensitivity. |
| servercfgfile | 0 | Game DLL | |
| setang | cmd | Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats). | |
| setmaster | cmd | ||
| setmodel | cmd | Changes's player's model | |
| setpause | cmd | Set the pause state of the server. | |
| setpos | cmd | Move player to specified origin (must have sv_cheats). | |
| shake | cmd | Shake the screen. | |
| shake_show | 0 | Client DLL | Displays a list of the active screen shakes. |
| shake_stop | cmd | Stops all active screen shakes. | |
| -showbudget | cmd | ||
| +showbudget | cmd | ||
| -showbudget_texture | cmd | ||
| +showbudget_texture | cmd | ||
| showbudget_texture | 0 | Enable the texture budget panel. | |
| -showbudget_texture_global | cmd | ||
| +showbudget_texture_global | cmd | ||
| showhitlocation | 0 | Game DLL | |
| showinfo | cmd | Shows a info panel: <type> <title> <message> [<command>] | |
| showpanel | cmd | Shows a viewport panel <name> | |
| showparticlecounts | 0 | Client DLL | Display number of particles drawn per frame |
| +showscores | cmd | ||
| -showscores | cmd | ||
| showsniperdist | 0 | Game DLL | |
| showsniperlines | 0 | Game DLL | |
| showtriggers | 0 | Game DLL, Cheat | Shows trigger brushes |
| showtriggers_toggle | cmd | Toggle show triggers | |
| -showvprof | cmd | ||
| +showvprof | cmd | ||
| singlestep | 0 | Cheat | Run engine in single step mode ( set next to 1 to advance a frame ) |
| sk_airboat_drain_rate | 10 | Game DLL | |
| sk_airboat_max_ammo | 100 | Game DLL | |
| sk_airboat_recharge_rate | 15 | Game DLL | |
| sk_allow_autoaim | 1 | Game DLL, Replicated | |
| sk_ally_regen_time | 0 | Game DLL | Time taken for an ally to regenerate a point of health. |
| sk_ammo_qty_scale1 | 1 | Game DLL, Replicated | |
| sk_ammo_qty_scale2 | 1 | Game DLL, Replicated | |
| sk_ammo_qty_scale3 | 0 | Game DLL, Replicated | |
| sk_antlion_health | 30 | Game DLL | |
| sk_antlion_jump_damage | 5 | Game DLL | |
| sk_antlion_swipe_damage | 5 | Game DLL | |
| sk_antlionguard_dmg_charge | 20 | Game DLL | |
| sk_antlionguard_dmg_shove | 10 | Game DLL | |
| sk_antlionguard_health | 500 | Game DLL | |
| sk_apc_health | 750 | Game DLL | |
| sk_apc_missile_damage | 15 | Game DLL | |
| sk_auto_reload_time | 3 | Game DLL, Replicated | |
| sk_autoaim_scale1 | 1 | Game DLL, Replicated | |
| sk_autoaim_scale2 | 0 | Game DLL, Replicated | |
| sk_barnacle_health | 35 | Game DLL | |
| sk_barney_health | 35 | Game DLL | |
| sk_battery | 15 | Game DLL | |
| sk_bullseye_health | 35 | Game DLL | |
| sk_citizen_giveammo_player_delay | 10 | Game DLL | |
| sk_citizen_heal_ally | 30 | Game DLL | |
| sk_citizen_heal_ally_delay | 20 | Game DLL | |
| sk_citizen_heal_ally_min_pct | 0 | Game DLL | |
| sk_citizen_heal_player | 25 | Game DLL | |
| sk_citizen_heal_player_delay | 25 | Game DLL | |
| sk_citizen_heal_player_min_forced | 10 | Game DLL | |
| sk_citizen_heal_player_min_pct | 0 | Game DLL | |
| sk_citizen_health | 40 | Game DLL | |
| sk_citizen_player_stare_dist | 72 | Game DLL | |
| sk_citizen_player_stare_time | 1 | Game DLL | |
| sk_citizen_stare_heal_time | 5 | Game DLL | |
| sk_combine_ball_search_radius | 512 | Game DLL, Replicated | |
| sk_combine_guard_health | 70 | Game DLL | |
| sk_combine_guard_kick | 15 | Game DLL | |
| sk_combine_s_health | 50 | Game DLL | |
| sk_combine_s_kick | 10 | Game DLL | |
| sk_combineball_guidefactor | 1 | Game DLL, Replicated | |
| sk_combineball_seek_angle | 15 | Game DLL, Replicated | |
| sk_combineball_seek_kill | 0 | Game DLL, Replicated | |
| sk_crow_health | 1 | Game DLL | |
| sk_crow_melee_dmg | 0 | Game DLL | |
| sk_crowbar_lead_time | 0 | Game DLL | |
| sk_dmg_homer_grenade | 20 | Game DLL | |
| sk_dmg_inflict_scale1 | 1 | Game DLL, Replicated | |
| sk_dmg_inflict_scale2 | 1 | Game DLL, Replicated | |
| sk_dmg_inflict_scale3 | 0 | Game DLL, Replicated | |
| sk_dmg_pathfollower_grenade | 0 | Game DLL | |
| sk_dmg_sniper_penetrate_npc | 0 | Game DLL, Replicated | |
| sk_dmg_sniper_penetrate_plr | 0 | Game DLL, Replicated | |
| sk_dmg_take_scale1 | 0 | Game DLL, Replicated | |
| sk_dmg_take_scale2 | 1 | Game DLL, Replicated | |
| sk_dmg_take_scale3 | 1 | Game DLL, Replicated | |
| sk_dropship_container_health | 750 | Game DLL | |
| sk_dynamic_resupply_modifier | 1 | Game DLL | |
| sk_env_headcrabcanister_shake_amplitude | 50 | Game DLL | |
| sk_env_headcrabcanister_shake_radius | 1024 | Game DLL | |
| sk_env_headcrabcanister_shake_radius_vehicle | 2500 | Game DLL | |
| sk_fraggrenade_radius | 250 | Game DLL | |
| sk_gunship_burst_dist | 768 | Game DLL | |
| sk_gunship_burst_min | 800 | Game DLL | |
| sk_gunship_burst_size | 15 | Game DLL | |
| sk_gunship_health_increments | 5 | Game DLL | |
| sk_headcrab_fast_health | 10 | Game DLL | |
| sk_headcrab_health | 10 | Game DLL | |
| sk_headcrab_melee_dmg | 5 | Game DLL | |
| sk_headcrab_poison_health | 35 | Game DLL | |
| sk_healthcharger | 50 | Game DLL | |
| sk_healthkit | 25 | Game DLL | |
| sk_healthvial | 10 | Game DLL | |
| sk_helicopter_burstcount | 12 | Game DLL | How many shot bursts to fire after charging up. The bigger the number, the longer the firing is |
| sk_helicopter_drone_speed | 450 | Game DLL | How fast does the zapper drone move? |
| sk_helicopter_firingcone | 20 | Game DLL | The angle in degrees of the cone in which the shots will be fired |
| sk_helicopter_grenadedamage | 30 | Game DLL | The amount of damage the helicopter grenade deals. |
| sk_helicopter_grenadeforce | 55000 | Game DLL | The physics force that the helicopter grenade exerts. |
| sk_helicopter_grenaderadius | 275 | Game DLL | The damage radius of the helicopter grenade. |
| sk_helicopter_health | 5600 | Game DLL | |
| sk_helicopter_roundsperburst | 5 | Game DLL | How many shots to fire in a single burst |
| sk_homer_grenade_radius | 100 | Game DLL | |
| sk_ichthyosaur_health | 200 | Game DLL | |
| sk_ichthyosaur_melee_dmg | 8 | Game DLL | |
| sk_jeep_gauss_damage | 15 | Game DLL | |
| sk_manhack_health | 25 | Game DLL | |
| sk_manhack_melee_dmg | 20 | Game DLL | |
| sk_manhack_v2 | 1 | Game DLL | |
| sk_max_357 | 12 | Game DLL, Replicated | |
| sk_max_alyxgun | 150 | Game DLL, Replicated | |
| sk_max_ar2 | 60 | Game DLL, Replicated | |
| sk_max_ar2_altfire | 3 | Game DLL, Replicated | |
| sk_max_buckshot | 30 | Game DLL, Replicated | |
| sk_max_crossbow | 10 | Game DLL, Replicated | |
| sk_max_gauss_round | 30 | Game DLL, Replicated | |
| sk_max_grenade | 5 | Game DLL, Replicated | |
| sk_max_pistol | 150 | Game DLL, Replicated | |
| sk_max_rpg_round | 3 | Game DLL, Replicated | |
| sk_max_smg1 | 225 | Game DLL, Replicated | |
| sk_max_smg1_grenade | 3 | Game DLL, Replicated | |
| sk_max_sniper_round | 30 | Game DLL, Replicated | |
| sk_metropolice_health | 40 | Game DLL | |
| sk_metropolice_simple_health | 26 | Game DLL | |
| sk_metropolice_stitch_along_hitcount | 2 | Game DLL | |
| sk_metropolice_stitch_at_hitcount | 1 | Game DLL | |
| sk_metropolice_stitch_behind_hitcount | 3 | Game DLL | |
| sk_metropolice_stitch_distance | 1000 | Game DLL | |
| sk_metropolice_stitch_reaction | 1 | Game DLL | |
| sk_metropolice_stitch_tight_hitcount | 2 | Game DLL | |
| sk_npc_arm | 1 | Game DLL | |
| sk_npc_chest | 1 | Game DLL | |
| sk_npc_dmg_357 | 30 | Game DLL, Replicated | |
| sk_npc_dmg_airboat | 3 | Game DLL, Replicated | |
| sk_npc_dmg_alyxgun | 3 | Game DLL, Replicated | |
| sk_npc_dmg_ar2 | 3 | Game DLL, Replicated | |
| sk_npc_dmg_buckshot | 3 | Game DLL, Replicated | |
| sk_npc_dmg_combineball | 15 | Game DLL, Replicated | |
| sk_npc_dmg_crossbow | 10 | Game DLL, Replicated | |
| sk_npc_dmg_crowbar | 5 | Game DLL | |
| sk_npc_dmg_dropship | 2 | Game DLL | Dropship container cannon damage. |
| sk_npc_dmg_fraggrenade | 75 | Game DLL | |
| sk_npc_dmg_grenade | 75 | Game DLL, Replicated | |
| sk_npc_dmg_gunship | 40 | Game DLL, Replicated | |
| sk_npc_dmg_gunship_to_plr | 3 | Game DLL, Replicated | |
| sk_npc_dmg_helicopter | 6 | Game DLL | Damage helicopter shots deal to everything but the player |
| sk_npc_dmg_helicopter_to_plr | 3 | Game DLL | Damage helicopter shots deal to the player |
| sk_npc_dmg_pistol | 3 | Game DLL, Replicated | |
| sk_npc_dmg_rpg_round | 50 | Game DLL, Replicated | |
| sk_npc_dmg_smg1 | 3 | Game DLL, Replicated | |
| sk_npc_dmg_smg1_grenade | 50 | Game DLL, Replicated | |
| sk_npc_dmg_sniper_round | 100 | Game DLL, Replicated | |
| sk_npc_dmg_stunstick | 40 | Game DLL | |
| sk_npc_head | 3 | Game DLL | |
| sk_npc_leg | 1 | Game DLL | |
| sk_npc_stomach | 1 | Game DLL | |
| sk_pathfollower_grenade_radius | 0 | Game DLL | |
| sk_player_arm | 1 | Game DLL | |
| sk_player_chest | 1 | Game DLL | |
| sk_player_head | 3 | Game DLL | |
| sk_player_leg | 1 | Game DLL | |
| sk_player_stomach | 1 | Game DLL | |
| sk_plr_dmg_357 | 40 | Game DLL, Replicated | |
| sk_plr_dmg_airboat | 3 | Game DLL, Replicated | |
| sk_plr_dmg_alyxgun | 5 | Game DLL, Replicated | |
| sk_plr_dmg_ar2 | 8 | Game DLL, Replicated | |
| sk_plr_dmg_buckshot | 8 | Game DLL, Replicated | |
| sk_plr_dmg_crossbow | 100 | Game DLL, Replicated | |
| sk_plr_dmg_crowbar | 10 | Game DLL | |
| sk_plr_dmg_fraggrenade | 125 | Game DLL | |
| sk_plr_dmg_grenade | 150 | Game DLL, Replicated | |
| sk_plr_dmg_pistol | 5 | Game DLL, Replicated | |
| sk_plr_dmg_rpg_round | 100 | Game DLL, Replicated | |
| sk_plr_dmg_smg1 | 4 | Game DLL, Replicated | |
| sk_plr_dmg_smg1_grenade | 100 | Game DLL, Replicated | |
| sk_plr_dmg_sniper_round | 20 | Game DLL, Replicated | |
| sk_plr_dmg_stunstick | 10 | Game DLL | |
| sk_plr_grenade_drop_time | 30 | Game DLL, Replicated | |
| sk_plr_health_drop_time | 30 | Game DLL, Replicated | |
| sk_plr_num_shotgun_pellets | 7 | Game DLL, Replicated | |
| sk_rollermine_shock | 10 | Game DLL | |
| sk_rollermine_stun_delay | 3 | Game DLL | |
| sk_rollermine_vehicle_intercept | 1 | Game DLL | |
| sk_scanner_dmg_dive | 25 | Game DLL | |
| sk_scanner_health | 30 | Game DLL | |
| sk_smg1_grenade_radius | 250 | Game DLL | |
| sk_stalker_health | 50 | Game DLL | |
| sk_stalker_melee_dmg | 5 | Game DLL | |
| sk_strider_health | 350 | Game DLL | |
| sk_strider_num_missiles1 | 5 | Game DLL | |
| sk_strider_num_missiles2 | 7 | Game DLL | |
| sk_strider_num_missiles3 | 7 | Game DLL | |
| sk_suitcharger | 75 | Game DLL | |
| sk_suitcharger_citadel | 500 | Game DLL | |
| sk_suitcharger_citadel_maxarmor | 200 | Game DLL | |
| sk_vortigaunt_armor_charge | 30 | Game DLL | |
| sk_vortigaunt_dmg_claw | 10 | Game DLL | |
| sk_vortigaunt_dmg_rake | 25 | Game DLL | |
| sk_vortigaunt_dmg_zap | 50 | Game DLL | |
| sk_vortigaunt_health | 100 | Game DLL | |
| sk_weapon_ar2_alt_fire_duration | 2 | Game DLL | |
| sk_weapon_ar2_alt_fire_mass | 150 | Game DLL | |
| sk_weapon_ar2_alt_fire_radius | 10 | Game DLL | |
| sk_zombie_dmg_both_slash | 25 | Game DLL | |
| sk_zombie_dmg_one_slash | 10 | Game DLL | |
| sk_zombie_health | 50 | Game DLL | |
| sk_zombie_poison_dmg_spit | 20 | Game DLL | |
| sk_zombie_poison_health | 175 | Game DLL | |
| skill | 1 | Archive | Game skill level (1-3). |
| slist | cmd | List servers on your LAN. | |
| slot0 | cmd | ||
| slot1 | cmd | ||
| slot10 | cmd | ||
| slot2 | cmd | ||
| slot3 | cmd | ||
| slot4 | cmd | ||
| slot5 | cmd | ||
| slot6 | cmd | ||
| slot7 | cmd | ||
| slot8 | cmd | ||
| slot9 | cmd | ||
| smoke_trail | 1 | Game DLL | |
| smoothstairs | 1 | Game DLL, Replicated | Smooth player eye z coordinate when climbing stairs. |
| snapto | cmd | ||
| snd_async_fullyasync | 0 | All playback is fully async (sound doesn't play until data arrives). | |
| snd_async_spew_blocking | 0 | Spew message to console any time async sound loading blocks on file i/o. | |
| snd_disable_mixer_duck | 0 | ||
| snd_duckerattacktime | 0 | Archive | |
| snd_duckerreleasetime | 2 | Archive | |
| snd_duckerthreshold | 0 | Archive | |
| snd_ducktovolume | 0 | Archive | |
| snd_flushasync | cmd | Flush all async .wav data | |
| snd_foliage_db_loss | 4 | ||
| snd_gain | 1 | ||
| snd_gain_max | 1 | ||
| snd_gain_min | 0 | ||
| spec_track | 0 | Client DLL | Tracks an entity in spec mode |
| +speed | cmd | ||
| -speed | cmd | ||
| spike | cmd | generates a fake spike | |
| startdemos | cmd | Play demos in demo sequence. | |
| startmovie | cmd | Start recording movie frames. | |
| startupmenu | cmd | Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer mode. | |
| status | cmd | Display map and connection status. | |
| step_spline | 0 | Game DLL | |
| stop | cmd | Finish recording demo. | |
| stopdemo | cmd | Stop playing back a demo. | |
| stopsound | cmd | ||
| stopsoundscape | cmd | Stops all soundscape processing and fades current looping sounds | |
| +strafe | cmd | ||
| -strafe | cmd | ||
| strider_always_use_procedural_height | 0 | Game DLL | |
| strider_ar2_altfire_dmg | 25 | Game DLL | |
| strider_distributed_fire | 1 | Game DLL | |
| strider_eyepositions | 0 | Game DLL | |
| strider_free_knowledge | 0 | Game DLL | |
| strider_free_pass_cover_dist | 120 | Game DLL | |
| strider_free_pass_duration | 2 | Game DLL | |
| strider_free_pass_move_tolerance | 320 | Game DLL | |
| strider_free_pass_refill_rate | 0 | Game DLL | |
| strider_free_pass_start_time | 3 | Game DLL | |
| strider_idle_test | 0 | Game DLL | |
| strider_immolate | 0 | Game DLL | |
| strider_pct_height_no_crouch_move | 90 | Game DLL | |
| strider_peek_eye_dist | 1 | Game DLL | |
| strider_peek_eye_dist_z | 4 | Game DLL | |
| strider_peek_time | 0 | Game DLL | |
| strider_peek_time_after_damage | 4 | Game DLL | |
| strider_show_cannonlos | 0 | Game DLL | |
| strider_show_focus | 0 | Game DLL | |
| strider_show_weapon_los_condition | 0 | Game DLL | |
| strider_show_weapon_los_z | 0 | Game DLL | |
| strider_test_height | 0 | Game DLL | |
| stuffcmds | cmd | Parses and stuffs command line + commands to command buffer. | |
| suitvolume | 0 | Archive, Game DLL | |
| surfaceprop | cmd | Reports the surface properties at the cursor | |
| sv_accelerate | 10 | Game DLL, Notify, Replicated | |
| sv_airaccelerate | 10 | Game DLL, Notify, Replicated | |
| sv_allowdownload | 1 | Allow clients to download files | |
| sv_allowupload | 1 | Allow clients to upload customizations files | |
| sv_alltalk | 0 | Game DLL, Notify | Players can hear all other players, no team restrictions |
| sv_alternateticks | 0 | Material System | |
| sv_autojump | 0 | Game DLL | |
| sv_autoladderdismount | 1 | Game DLL, Replicated | Automatically dismount from ladders when you reach the end (don't have to +USE). |
| sv_autosave | 1 | Game DLL | Set to 1 to save game on level transition. Does not affect autosave triggers. |
| sv_backspeed | 0 | Archive, Game DLL, Replicated | How much to slow down backwards motion |
| sv_bounce | 0 | Game DLL, Notify, Replicated | Bounce multiplier for when physically simulated objects collide with other objects. |
| sv_cacheencodedents | 1 | If set to 1, does an optimization to prevent extra SendTable_Encode calls. | |
| sv_cheats | 0 | Notify, Replicated | Allow cheats on server |
| sv_contact | 0 | Contact email for server sysop | |
| sv_debug_player_use | 0 | Game DLL, Replicated | Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success |
| sv_debugmanualmode | 0 | Make sure entities correctly report whether or not their network data has changed. | |
| sv_debugresponses | 0 | Game DLL | Show verbose matching output (1 for simple, 2 for rule scoring) |
| sv_deltaprint | 0 | Print accumulated CalcDelta profiling data (only if sv_deltatime is on) | |
| sv_deltatime | 0 | Enable profiling of CalcDelta calls | |
| sv_dumpresponses | 0 | Game DLL | Dump all response_rules.txt and rules (requires restart) |
| sv_filterban | 1 | Set packet filtering by IP mode | |
| sv_findsoundname | cmd | Find sound names which reference the specified wave files. | |
| sv_footsteps | 1 | Game DLL, Notify, Replicated | Play footstep sound for players |
| sv_forcepreload | 0 | Archive | Force server side preloading. |
| sv_friction | 4 | Game DLL, Notify, Replicated | World friction. |
| sv_gravity | 600 | Game DLL, Notify, Replicated | World gravity. |
| sv_hltv | 0 | Enables HLTV on this server. | |
| sv_infinite_aux_power | 0 | Game DLL, Cheat | |
| sv_instancebaselines | 1 | Enable instanced baselines. Saves network overhead. | |
| sv_ladderautomountdot | 0 | Game DLL, Replicated | When auto-mounting a ladder by looking up its axis, this is the tolerance for looking now directly along the ladder axis. |
| sv_lan | 0 | Server is a lan server ( no heartbeat, no authentication, no non-class C addresses, 9999.0 rate, etc. | |
| sv_logbans | 0 | ||
| sv_massreport | 0 | Game DLL | |
| sv_maxrate | 0 | Max bandwidth rate allowed on server, 0 == unlimited | |
| sv_maxspeed | 320 | Game DLL, Notify, Replicated | |
| sv_maxunlag | 1 | Game DLL | Maximum lag compensation in seconds |
| sv_maxupdaterate | 60 | Maximum updates per second that the server will allow | |
| sv_maxvelocity | 3500 | Game DLL, Replicated | Maximum speed any ballistically moving object is allowed to attain per axis. |
| sv_minrate | 0 | Min bandwidth rate allowed on server, 0 == unlimited | |
| sv_minupdaterate | 10 | Minimum updates per second that the server will allow | |
| sv_netvisdist | 10000 | Game DLL, Cheat | Test networking visibility distance |
| sv_noclipaccelerate | 5 | Archive, Game DLL, Notify, Replicated | |
| sv_noclipduringpause | 0 | Game DLL, Cheat | If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.). |
| sv_noclipspeed | 5 | Archive, Game DLL, Notify, Replicated | |
| sv_npc_talker_maxdist | 1024 | Game DLL | NPCs over this distance from the player won't attempt to speak. |
| sv_password | 0 | Notify, Protected | Server password for entry into multiplayer games |
| sv_pausable | 0 | Notify | Is the server pausable. |
| sv_precachegeneric | cmd | Usage: sv_precachegeneric <name> [ preload ]
Add file to precache list. | |
| sv_precacheinfo | cmd | Show precache info. | |
| sv_precachemodel | cmd | Usage: sv_precachemodel <name> [ preload ]
Add model to precache list. | |
| sv_precachesound | cmd | Usage: sv_precachesound <name> [ preload ]
Add sound to precache list. | |
| sv_pushaway_clientside_size | 15 | Game DLL, Replicated | Minimum size of pushback objects |
| sv_rcon_banpenalty | 0 | Number of minutes to ban users who fail rcon authentication | |
| sv_rcon_maxfailures | 10 | Max number of times a user can fail rcon authentication before being banned | |
| sv_rcon_minfailures | 5 | Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned | |
| sv_rcon_minfailuretime | 30 | Number of seconds to track failed rcon authentications | |
| sv_region | -1 | The region of the world to report this server in. | |
| sv_robust_explosions | 1 | Game DLL, Replicated | |
| sv_rollangle | 0 | Game DLL, Notify, Replicated | Max view roll angle |
| sv_rollspeed | 200 | Game DLL, Notify, Replicated | |
| sv_sendtables | 0 | Force full sendtable sending path. | |
| sv_show_crosshair_target | 0 | Game DLL | |
| sv_showhitboxes | -1 | Game DLL, Cheat | Send server-side hitboxes for specified entity to client (NOTE: this uses lots of bandwidth, use on listen server only). |
| sv_showladders | 0 | Game DLL | Show bbox and dismount points for all ladders (must be set before level load.) |
| sv_skyname | 0 | Archive, Game DLL, Replicated | Current name of the skybox texture |
| sv_soundemitter_filecheck | cmd | Report missing wave files for sounds and game_sounds files. | |
| sv_soundemitter_flush | cmd | Flushes the sounds.txt system (server only) | |
| sv_soundemitter_trace | 0 | Game DLL, Replicated | Show all EmitSound calls including their symbolic name and the actual wave file they resolved to |
| sv_soundscape_printdebuginfo | cmd | print soundscapes | |
| sv_specaccelerate | 5 | Archive, Game DLL, Notify, Replicated | |
| sv_specnoclip | 1 | Archive, Game DLL, Notify, Replicated | |
| sv_specspeed | 3 | Archive, Game DLL, Notify, Replicated | |
| sv_stats | 1 | Collect CPU usage stats | |
| sv_stepsize | 18 | Game DLL, Notify, Replicated | |
| sv_stopspeed | 100 | Game DLL, Notify, Replicated | Minimum stopping speed when on ground. |
| sv_stressbots | 0 | If set to 1, the server calculates data and fills packets to bots. Used for perf testing. | |
| sv_strict_notarget | 0 | Game DLL | If set, notarget will cause entities to never think they are in the pvs |
| sv_suppress_viewpunch | 0 | Game DLL, Replicated | |
| sv_teststepsimulation | 1 | Game DLL | |
| sv_thinktimecheck | 0 | Game DLL | Check for thinktimes all on same timestamp. |
| sv_timeout | 65 | After this many seconds without a message from a client, the client is dropped | |
| sv_unlag | 1 | Game DLL | Enables player lag compensation |
| sv_unlockedchapters | 14 | Archive | Highest unlocked game chapter. |
| sv_voicecodec | 0 | Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension. | |
| sv_voiceenable | 1 | Archive, Notify | |
| sv_wateraccelerate | 10 | Game DLL, Notify, Replicated | |
| sv_waterdist | 12 | Game DLL, Replicated | Vertical view fixup when eyes are near water plane. |
| sv_waterfriction | 1 | Game DLL, Notify, Replicated | |
| template_debug | 0 | Game DLL | |
| Test_CreateEntity | cmd | ||
| test_dispatcheffect | cmd | Test a clientside dispatch effect.
Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale> Defaults are: <distance 1024> <flags 0> <magnitude 0> <scale 0> | |
| Test_EHandle | cmd | ||
| test_entity_blocker | cmd | Test command that drops an entity blocker out in front of the player. | |
| Test_InitRandomEntitySpawner | cmd | ||
| Test_Loop | cmd | Test_Loop <loop name> - loop back to the specified loop start point unconditionally. | |
| Test_LoopCount | cmd | Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times. | |
| Test_LoopForNumSeconds | cmd | Test_LoopForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds. | |
| test_nav_opt | 1 | Game DLL | |
| Test_ProxyToggle_EnableProxy | cmd | ||
| Test_ProxyToggle_EnsureValue | cmd | ||
| Test_ProxyToggle_SetValue | cmd | ||
| Test_RandomChance | cmd | Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percentage chance. | |
| Test_RandomizeInPVS | cmd | ||
| Test_RandomPlayerPosition | cmd | ||
| Test_RemoveAllRandomEntities | cmd | ||
| Test_RunFrame | cmd | ||
| Test_SendKey | cmd | ||
| Test_SpawnRandomEntities | cmd | ||
| Test_StartLoop | cmd | Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to. | |
| Test_StartScript | cmd | Start a test script running.. | |
| Test_Wait | cmd | ||
| Test_WaitForCheckPoint | cmd | ||
| testhudanim | cmd | Test a hud element animation.
Arguments: <anim name> | |
| testscript_debug | 0 | Debug test scripts. | |
| texture_budget_background_alpha | 128 | Archive | how translucent the budget panel is |
| texture_budget_panel_bottom_of_history_fraction | 0 | Archive | number between 0 and 1 |
| texture_budget_panel_global | 0 | Show global times in the texture budget panel. | |
| texture_budget_panel_height | 284 | Archive | height in pixels of the budget panel |
| texture_budget_panel_width | 512 | Archive | width in pixels of the budget panel |
| texture_budget_panel_x | 0 | Archive | number of pixels from the left side of the game screen to draw the budget panel |
| texture_budget_panel_y | 450 | Archive | number of pixels from the top side of the game screen to draw the budget panel |
| think_limit | 0 | Game DLL, Replicated | Maximum think time in milliseconds, warning is printed if this is exceeded. |
| thirdperson | cmd | Switch to thirdperson camera. | |
| timedemo | cmd | Play a demo and report performance info. | |
| timedemoquit | cmd | Play a demo, report performance info, and then exit | |
| timerefresh | cmd | Profile the renderer. | |
| toggleconsole | cmd | Show/hide the console. | |
| trace_report | 0 | Game DLL | |
| tracer_extra | 1 | Client DLL | |
| unbind | cmd | Unbind a key. | |
| unbindall | cmd | Unbind all keys. | |
| unpause | cmd | Unpause the game. | |
| +use | cmd | ||
| -use | cmd | ||
| use | cmd | Use a particular weapon
Arguments: <weapon_name> | |
| user | cmd | Show user data. | |
| users | cmd | Show user info for players on server. | |
| v_centermove | 0 | Client DLL | |
| v_centerspeed | 500 | Client DLL | |
| v_ipitch_cycle | 1 | Client DLL | |
| v_ipitch_level | 0 | Client DLL | |
| v_iroll_cycle | 0 | Client DLL | |
| v_iroll_level | 0 | Client DLL | |
| v_iyaw_cycle | 2 | Client DLL | |
| v_iyaw_level | 0 | Client DLL | |
| vcollide_wireframe | 0 | Cheat | |
| vcollide_wireframe_axes | 0 | ||
| version | cmd | Print version info string. | |
| vgui_drawfocus | 0 | Report which panel is under the mouse. | |
| -vgui_drawtree | cmd | ||
| +vgui_drawtree | cmd | ||
| vgui_drawtree | 0 | Cheat | Draws the vgui panel hiearchy to the specified depth level. |
| vgui_drawtree_clear | cmd | ||
| vgui_drawtree_freeze | 0 | Set to 1 to stop updating the vgui_drawtree view. | |
| vgui_drawtree_hidden | 0 | Draw the hidden panels. | |
| vgui_drawtree_panelalpha | 0 | Show the panel alpha values in the vgui_drawtree view. | |
| vgui_drawtree_panelptr | 0 | Show the panel pointer values in the vgui_drawtree view. | |
| vgui_drawtree_popupsonly | 0 | Draws the vgui popup list in hierarchy(1) or most recently used(2) order. | |
| vgui_drawtree_render_order | 0 | List the vgui_drawtree panels in render order. | |
| vgui_drawtree_visible | 1 | Draw the visible panels. | |
| vgui_togglepanel | cmd | show/hide vgui panel by name. | |
| viewmodel_fov | 54 | CheatClient DLL | |
| violence_ablood | 1 | Draw alien blood | |
| violence_agibs | 1 | Show alien gib entities | |
| violence_hblood | 1 | Draw human blood | |
| violence_hgibs | 1 | Show human gib entities | |
| voice_avggain | 0 | ||
| voice_clientdebug | 0 | Client DLL | |
| voice_dsound | 0 | ||
| voice_enable | 1 | Archive | |
| voice_fadeouttime | 0 | ||
| voice_forcemicrecord | 1 | Archive | |
| voice_inputfromfile | 0 | Get voice input from 'voice_input.wav' rather than from the microphone. | |
| voice_loopback | 0 | User Info | |
| voice_maxgain | 10 | ||
| voice_modenable | 1 | Archive, Client DLL | Enable/disable voice in this mod. |
| voice_overdrive | 2 | ||
| voice_overdrivefadetime | 0 | ||
| voice_profile | 0 | ||
| voice_recordtofile | 0 | Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav' | |
| voice_scale | 1 | Archive | |
| voice_serverdebug | 0 | Game DLL | |
| voice_showchannels | 0 | ||
| voice_showincoming | 0 | ||
| voice_steal | 2 | ||
| -voicerecord | cmd | ||
| +voicerecord | cmd | ||
| volume | 1 | Archive | Sound volume |
| vox_reload | cmd | Reload sentences.txt file | |
| voxeltree_box | cmd | View entities in the voxel-tree inside box <Vector(min), Vector(max)>. | |
| voxeltree_playerview | cmd | View entities in the voxel-tree at the player position. | |
| voxeltree_sphere | cmd | View entities in the voxel-tree inside sphere <Vector(center), float(radius)>. | |
| voxeltree_view | cmd | View entities in the voxel-tree. | |
| vprof | cmd | Toggle VProf profiler | |
| vprof_adddebuggroup1 | cmd | add a new budget group dynamically for debugging | |
| vprof_cachemiss | cmd | Toggle VProf cache miss checking | |
| vprof_cachemiss_off | cmd | Turn off VProf cache miss checking | |
| vprof_cachemiss_on | cmd | Turn on VProf cache miss checking | |
| vprof_child | cmd | ||
| vprof_collapse_all | cmd | Collapse the whole vprof tree | |
| vprof_counters | 0 | ||
| vprof_dump_groupnames | cmd | Write the names of all of the vprof groups to the console. | |
| vprof_dump_spikes | 0 | Framerate at which vprof will begin to dump spikes to the console. 0 = disabled. | |
| vprof_expand_all | cmd | Expand the whole vprof tree | |
| vprof_expand_group | cmd | Expand a budget group in the vprof tree by name | |
| vprof_generate_report | cmd | Generate a report to the console. | |
| vprof_generate_report_AI | cmd | Generate a report to the console. | |
| vprof_generate_report_AI_only | cmd | Generate a report to the console. | |
| vprof_generate_report_hierarchy | cmd | Generate a report to the console. | |
| vprof_generate_report_map_load | cmd | Generate a report to the console. | |
| vprof_graph | 0 | Draw the vprof graph. | |
| vprof_graphheight | 256 | Archive | |
| vprof_graphwidth | 512 | Archive | |
| vprof_nextsibling | cmd | ||
| vprof_off | cmd | Turn off VProf profiler | |
| vprof_on | cmd | Turn on VProf profiler | |
| vprof_parent | cmd | ||
| vprof_playback_start | cmd | Start playing back a recorded .vprof file. | |
| vprof_playback_step | cmd | While playing back a .vprof file, step to the next tick. | |
| vprof_playback_stop | cmd | ||
| vprof_prevsibling | cmd | ||
| vprof_record_start | cmd | Start recording vprof data for playback later. | |
| vprof_record_stop | cmd | ||
| vprof_remote_start | cmd | Request a VProf data stream from the remote server (requires authentication) | |
| vprof_remote_stop | cmd | Stop an existing remote VProf data request | |
| vprof_reset | cmd | Reset the stats in VProf profiler | |
| vprof_reset_peaks | cmd | Reset just the peak time in VProf profiler | |
| vprof_scope | 0 | Set a specific scope to start showing vprof tree | |
| vprof_unaccounted_limit | 0 | Archive | number of milliseconds that a node must exceed to turn red in the vprof panel |
| vprof_verbose | 1 | Archive | Set to one to show average and peak times |
| vprof_vtune_group | cmd | enable vtune for a particular vprof group ('disable' to disable) | |
| vtune | cmd | Controls VTune's sampling. | |
| wait | cmd | Stop command parsing until next frame. | |
| +walk | cmd | ||
| -walk | cmd | ||
| wc_air_edit_further | cmd | When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from player | |
| wc_air_edit_nearer | cmd | When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player | |
| wc_air_node_edit | cmd | When in WC edit mode, toggles laying down or air nodes instead of ground nodes | |
| wc_create | cmd | When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently selected hull size (see ai_next_hull) | |
| wc_destroy | cmd | When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box). | |
| wc_destroy_undo | cmd | When in WC edit mode restores the last deleted node | |
| wc_link_edit | cmd | ||
| wc_update_entity | cmd | Updates the entity's position/angles when in edit mode | |
| weapon_showproficiency | 0 | Game DLL | Whenever an enemy is first encountered (its idle mode is turned off), this command writes to the developer console the weapon that the enemy is using and how proficient the creature is with that weapon. Additionally, every time Gordon uses a different weapon, this command writes to the developer console how proficient Gordon is with that weapon. |
| writeid | cmd | Writes a list of permanently-banned user IDs to banned_user.cfg. | |
| writeip | cmd | Save the ban list to banned_ip.cfg. | |
| zombie_ambushdist | 16000 | Game DLL | |
| zombie_basemax | 100 | Game DLL | |
| zombie_basemin | 100 | Game DLL | |
| zombie_changemax | 0 | Game DLL | |
| zombie_changemin | 0 | Game DLL | |
| zombie_decaymax | 0 | Game DLL | |
| zombie_decaymin | 0 | Game DLL | |
| zombie_moanfreq | 1 | Game DLL | |
| zombie_stepfreq | 4 | Game DLL | |
| +zoom | cmd | ||
| -zoom | cmd | ||
| zoom_sensitivity_ratio | 1 | Client DLL | Additional mouse sensitivity scale factor applied when FOV is zoomed in. |

