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Info node

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Contents

info_node

Source(core) Point Entity


description

A navigation node for ground moving NPCs. Navigation nodes are baked into the nodegraph so that NPCs can move to them. Ground nodes fall to the ground when they spawn.


properties

  • Name targetname(target_source)
    The name that other entities refer to this entity by.
  • Node ID nodeid(integer)


spawn flags

  • 1: Force human permission - default: OFF
  • 2: Force small_centered permission - default: OFF
  • 4: Force wide_human permission - default: OFF
  • 8: Force tiny permissiont - default: OFF
  • 16: Force wide_short permission - default: OFF
  • 32: Force medium permission - default: OFF
  • 64: Force tiny_centered permission - default: OFF
  • 128: Force large permission - default: OFF
  • 256: Force large_centered permission - default: OFF
  • 512: Keep editor position - default: OFF


inputs

  • Kill(void)
    Removes this entity from the world.
  • KillHierarchy(void)
    Removes this entity and all its children from the world.
  • AddOutput(string)
    Adds an entity I/O connection to this entity. Format
  • FireUser1(void)
    Causes this entity's OnUser1 output to be fired.
  • FireUser2(void)
    Causes this entity's OnUser2 output to be fired.
  • FireUser3(void)
    Causes this entity's OnUser3 output to be fired.
  • FireUser4(void)
    Causes this entity's OnUser4 output to be fired.


outputs

  • OnUser1(void)
    Fired in response to FireUser1 input.
  • OnUser2(void)
    Fired in response to FireUser2 input.
  • OnUser3(void)
    Fired in response to FireUser3 input.
  • OnUser4(void)
    Fired in response to FireUser4 input.


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