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Info node
From HalfLife 2 Knowledge Base
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info_node
Source(core) Point Entity
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description
A navigation node for ground moving NPCs. Navigation nodes are baked into the nodegraph so that NPCs can move to them. Ground nodes fall to the ground when they spawn.
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properties
- Name targetname(target_source)
The name that other entities refer to this entity by. - Node ID nodeid(integer)
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spawn flags
- 1: Force human permission - default: OFF
- 2: Force small_centered permission - default: OFF
- 4: Force wide_human permission - default: OFF
- 8: Force tiny permissiont - default: OFF
- 16: Force wide_short permission - default: OFF
- 32: Force medium permission - default: OFF
- 64: Force tiny_centered permission - default: OFF
- 128: Force large permission - default: OFF
- 256: Force large_centered permission - default: OFF
- 512: Keep editor position - default: OFF
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inputs
- Kill(void)
Removes this entity from the world. - KillHierarchy(void)
Removes this entity and all its children from the world. - AddOutput(string)
Adds an entity I/O connection to this entity. Format - FireUser1(void)
Causes this entity's OnUser1 output to be fired. - FireUser2(void)
Causes this entity's OnUser2 output to be fired. - FireUser3(void)
Causes this entity's OnUser3 output to be fired. - FireUser4(void)
Causes this entity's OnUser4 output to be fired.
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outputs
- OnUser1(void)
Fired in response to FireUser1 input. - OnUser2(void)
Fired in response to FireUser2 input. - OnUser3(void)
Fired in response to FireUser3 input. - OnUser4(void)
Fired in response to FireUser4 input.
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related tutorials
Submit your tutorial for info_node

